197,458 Commits over 4,110 Days - 2.00cph!

45 Days Ago
Merge from tugboat_friend_auth and client compile fix
45 Days Ago
Merge from main
45 Days Ago
Fixed NRE spam when enabling legs for the first time
45 Days Ago
Lowered fill retrigger time to 0.2s to fix lost sound when refilling containers
45 Days Ago
Merge from vine_tweaks
Rin
45 Days Ago
Updated Oil filter and Soda can silencer inventory grab, drop, phys impact sounds
45 Days Ago
Merge from foliage_instancing
45 Days Ago
Fix compile issue, correct instanceID for vulkan
45 Days Ago
Merge from main
45 Days Ago
45 Days Ago
Merge from main
45 Days Ago
Merge from pickup_volume
45 Days Ago
Added scene handles for editing pickup volume bounds Adjusted pickup volumes to better fit the shelves
46 Days Ago
Fixed simulate_loot command using the furthest away crate in a 5m radius instead of the closest Added description and improved output formatting
46 Days Ago
Fixed billboard rotation issues on schizolobium
46 Days Ago
Updated schizo sapling billboards
46 Days Ago
More texture work on schizolobium sapling
46 Days Ago
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Monument distance tweaks in an attempt to eliminate some edge cases of certain monuments not spawning / fewer monuments spawning overall
46 Days Ago
Usability fixes, rpc checks.
46 Days Ago
Removed unused convars that do nothing r_fastzrejectdisp mat_shadowstate mat_maxframelatency mp_usehwmvcds r_threaded_client_shadow_manager, r_threaded_renderables r_decal_cullsize r_drawopaquestaticpropslast r_threaded_renderables snd_mix_async mat_parallaxmap On dedicated servers, return "unknown" instead of "prerelease" Since the builds are identical 99% of the time, "unknown" is the more expected value. This way, it's incorrect only in 0.01% instances, instead of most of the time. Fixed resistance turrets being in combine overwatch squad Added list.RemoveEntry (Community Contribution) Apply changes to type() function (Server/menu) (Community Contrib) Fixed ragdoll boogie happening from +USE pickups/throws Prevent throwing +USE pickup if holding M1/M2 while picking up Ship a cleaner version of decals_mod2x, uncompressed Eliminates green colors from some overstacked decals. Not perfect because some decals now have gray outlines instead of green ones, but much better still. Also ship improved versions of decals/light, decals/dark and decals/alienfliesh/shot1 which appear in the paint tool, and suffer from DXT compression artifacts
46 Days Ago
Players no longer spawn in jungle biome
46 Days Ago
Better weaver symbol logic (to prepare for being built) Downgraded code analysis to 3.8 so it doesnt explode hot reload
46 Days Ago
Additional checks
46 Days Ago
Safer SyncVar Implementation: Rosyln Source Generator creates: Weaver ID table (managed to make it free), read, write methods and backing fields. Run Weaving step based on the result of source generator, only bother hooking setter IL to run code created during the source generator phase Add source generator dependencies
46 Days Ago
better biome fog start height calculation, remove range clamp from some WeatherPreset sliders
46 Days Ago
outboard blockout
46 Days Ago
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46 Days Ago
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46 Days Ago
Updated schizo tree COLs. Added first pass schizo sapling.
46 Days Ago
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46 Days Ago
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46 Days Ago
Manual Anchor blockout and initial prefab setup
46 Days Ago
General Item Overlay design
46 Days Ago
RPC fix
46 Days Ago
minor changes to sails
46 Days Ago
Schizolobium second pass + feedback
46 Days Ago
Tightened up zigg collision
46 Days Ago
Merge from pickup_volume
46 Days Ago
Finished pickup volume code implementation Added volumes to half height bamboo shelf, bamboo wall shelf, regular shelves Enabled pickup on all of the above
46 Days Ago
merge from main
46 Days Ago
Steering Wheel Tier 2 Blockout placeholder
46 Days Ago
Female lods Male lod improvements
46 Days Ago
Functionality and code gen
46 Days Ago
merge from io_consistency
46 Days Ago
Fixed Couldn't create convex mesh error "rocking_chair_varient2_LOD0" A rocking chair worldmodel was using the wrong mesh for its collider
46 Days Ago
WIP friend authing. Assign dialog bog to tugboat privilege prefab now I've actually found it.
46 Days Ago
merge from trianglehatch_deploy_fix
46 Days Ago
Improved triangle ladder hatch deploy volumes, won't be blocked by random nearby deployables anymore