197,441 Commits over 4,110 Days - 2.00cph!

45 Days Ago
Compile warning fixes Added host_writeconfig_lua (blocked from Lua) Fixed commas in AddOutput map IO input causing issues Now uses the special ESC symbol, like VMFs do. Minor cleanups Automatically delay HTTP calls until SteamHTTP is ready Apply more strict checking of invalid Lua states in CLuaObject Will display console warnings when CLuaObject is used on an invalid Lua state. Ideally these messages should never be seen. Minor cleanups Queue lua_error_url messages until SteamHTTP is available Make Lua print() and error() colors the same
45 Days Ago
Adjusted the pickup volumes for all the shelves. - Should now be able to pick up shelves if deployables like the TC is placed as close as possible.
45 Days Ago
Remove most of deprecated CSteamAPIContext usage on the client It is removed entirely in some newer version of Steamworks API Fixed voice chat crashing, remove unused files, steam usage cleanups Remove more usages of deprecated SteamAPIContext Remove deprecated Steam API stuff from legacy server browser Fix srcds crash to do with workshop
45 Days Ago
Remove temporary hacks for DButton and IMaterial.GetColor Clear networking queue on map shutdown, not map init Fixes clientside errors happening before LevelInit hook not being sent to the server Merge Pull Requests * Pico optimization for cam.Start2D() * Added list.GetEntry
45 Days Ago
merge from ballista_disablelegs_fix
45 Days Ago
Inventory, Limited & General Skins icon bluring
45 Days Ago
Updated source generator to support event generation. Ensured our attribute matches this More tests in the legacy shelter
45 Days Ago
Purchased overlay modal
45 Days Ago
Fixed doorway wallpaper conditional model issues
45 Days Ago
- Render all instanceable submeshes instead of rejecting the whole mesh - Use real LOD thresholds instead of 5 meter increments
45 Days Ago
- Disable LOD fading to be reintroduced when LOD switching is stable - Pass final Mesh instead of MeshFilter to instancing system to allow assets based on MeshLOD to work properly - Restructure RustRenderer for more robust automatic conversion - Fix invisible LODs by merging duplicate entries referring to the same Mesh
45 Days Ago
merge from main
45 Days Ago
Fixed issues with default wallpaper materials, cleaned up icons folder
45 Days Ago
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merge from main
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45 Days Ago
Added a tool that can convert a folder of broken normal maps to a folder of corrected ones
45 Days Ago
Added floor materials, cleaned up wallpaper folder, removed test materials, naming convention consistency pass
45 Days Ago
merge from modding_prefabs_May
45 Days Ago
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45 Days Ago
merge from hackweek_spawn_all_deployables_command attempt 2
45 Days Ago
merge from hackweek_spawn_all_deployables_command
45 Days Ago
Merge from foliage_instancing
45 Days Ago
merge from simulate_loot_fix
45 Days Ago
Merge from main
45 Days Ago
Fix burst compile error, change position xz to floats to fix issues on larger maps
45 Days Ago
Fixed enablelegs convar sometimes changing to false by itself (happened when disconnecting while mounted to a ballista) BaseMountable now has a disableLegsWhenMounted option, enabled for ballistas
45 Days Ago
merge from /water-fill-sound-retrigger-adjusted
45 Days Ago
merge from /jungle_update/jungle_update_improvements
45 Days Ago
merge from new_silencers/
45 Days Ago
Merge from main
45 Days Ago
Merge from tugboat_friend_auth and client compile fix
45 Days Ago
Merge from main
45 Days Ago
Fixed NRE spam when enabling legs for the first time
45 Days Ago
Lowered fill retrigger time to 0.2s to fix lost sound when refilling containers
45 Days Ago
Merge from vine_tweaks
Rin
45 Days Ago
Updated Oil filter and Soda can silencer inventory grab, drop, phys impact sounds
45 Days Ago
Merge from foliage_instancing
45 Days Ago
Fix compile issue, correct instanceID for vulkan
45 Days Ago
Merge from main
45 Days Ago
45 Days Ago
Merge from main
45 Days Ago
Merge from pickup_volume
45 Days Ago
Added scene handles for editing pickup volume bounds Adjusted pickup volumes to better fit the shelves
45 Days Ago
Fixed simulate_loot command using the furthest away crate in a 5m radius instead of the closest Added description and improved output formatting
45 Days Ago
Fixed billboard rotation issues on schizolobium
45 Days Ago
Updated schizo sapling billboards
45 Days Ago
More texture work on schizolobium sapling