225,859 Commits over 3,714 Days - 2.53cph!

47 Days Ago
enabled read/write on the sat tube convex mesh environment volumes
47 Days Ago
Added environment volumes to loot rooms in oilrigs to prevent snowy props indoors
47 Days Ago
Added environment volumes to portacabins to prevent snowy props in them
47 Days Ago
fixed floating barrel in small rig
47 Days Ago
Reverted mesh lod changes :)
47 Days Ago
Ensure mesh renderer exists before setting LOD shadow casting mode
47 Days Ago
Fixed counter and HBHF sensor still rotating based on your view angle while being deployed
47 Days Ago
Move Action Graph debug view code Allow specifying angle when drawing screen text / quads https://files.facepunch.com/ziks/2024-04-02/sbox-dev_UfeLjc8JqZ.mp4 Line2D (internal for now) Rework scene ref drawing to use screen text
47 Days Ago
more art updates + delete unnecessary mat variant
47 Days Ago
Fixed NetPermission not working for static Rpcs (Fixes Facepunch/sbox-issues#5188)
47 Days Ago
Codegen
47 Days Ago
Added boolean to allow cargo to dock to any harbor that it comes across
47 Days Ago
Fix failing test, use float.PositiveInfinity not -1
47 Days Ago
subtracting 95312 merge from save248 - critial error on joining world
47 Days Ago
kettle final
47 Days Ago
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47 Days Ago
NetList implements IList, IList<T> NetDictionary implements IDictionary, IDictionary<TKey,TValue>
47 Days Ago
AnimationIterationCount uses float infinity instead of -1 for "infinite" Fixes sbox-issues/issues/5306 Add index setter to SegmentedControl Fixes sbox-issues/issues/5300 Refresh editor title on project update Give primary buttons more feedback on click Project settings window updates title etc. correctly when project is modified sbox-issues/issues/4862
47 Days Ago
Allow repeat docking command
47 Days Ago
Moved directory of textured_ceiling_a added stone_tiles_a material added decal_alphabet decal added heightchart decal
47 Days Ago
Added debug commands to dump cargo current state
47 Days Ago
Fireballs created during sub entity srpeading respect their parents ignoreNPC setting.
47 Days Ago
spawn xp and coin on killing enemies
47 Days Ago
command to print harbor indexes and positions
47 Days Ago
Xp + Levels + Ui element
47 Days Ago
Open project when created Adding a new project sets it to the top Don't copy .gitignore if it exists - fixes Facepunch/sbox-issues#4634 Opening a .sbproj adds to project list
47 Days Ago
GetNextPathPosition NRE fix
47 Days Ago
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47 Days Ago
kettle
47 Days Ago
Basic ai test
47 Days Ago
merge from main
47 Days Ago
merge from main
47 Days Ago
some weird meta remove
47 Days Ago
balance
47 Days Ago
merge from save248
47 Days Ago
Improvements to lod fading - offseted fading so that levels fade in and out in a staggered fashion, avoiding disappearing levels.
47 Days Ago
Harbor crane support arms now update as the arm moves Will need a S2P to work, parking on a branch for next month
47 Days Ago
Merged main into wire_slacking
47 Days Ago
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47 Days Ago
Debug view for scene ref nodes
47 Days Ago
debug docking is now a server var
47 Days Ago
Special case for item interaction if item has a price show it little ui tweaks
47 Days Ago
Harbor 1 and 2 scene to prefab to account for crane color changes
47 Days Ago
Trigger the standard cargo ship interval loot refresh on arrival at the harbor, spawns a locked crate, elite crate, 4x military crates and 4x junk crates as long as there are still vacant places to spawn crates Counts as one of the loot rounds for the CargoShip.loot_rounds convar Can be disabled via CargoShip.refresh_loot_on_dock (enabled by default)
47 Days Ago
PackageLeaderboard.Stat validation, backing column changed to varchar(32) to match stats - Fixes Facepunch/sbox-issues#5309
47 Days Ago
Made crane_dynamic_rotate and crane_static blue to differentiate them from pickup cranes Tweaked colors of the Kargo decal Added padding to the cargo decal to get rid of a bright halo against dark surfaces
47 Days Ago
Merge main
47 Days Ago
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47 Days Ago
small rig s2p
47 Days Ago
Fixed redcard and bluecard doors gaps in small rig