198,687 Commits over 4,140 Days - 2.00cph!

47 Days Ago
Assign parent boat to steering wheel on boat creation. Basic deployable steering wheel control of parent boat steering.
47 Days Ago
compass viewmodel - removed old mesh from prefab and set new root - reduced transtion blend time to fix issue with deploy not playing correctly
47 Days Ago
Better settings menu search results
47 Days Ago
Add parent trigger. Set boat rotation to match boat building station. Sail thrust tweaks. Quick refactor.
47 Days Ago
Fixed some shader issues caused by having too many interpolators in the UnityStandardCore file
47 Days Ago
merge from main
47 Days Ago
Merge from foliage_instancing
47 Days Ago
Return old Protobuf SyncVar instances to the pool
47 Days Ago
Merge from main
47 Days Ago
merge from wallpaper/floor
47 Days Ago
merge from inputfield_rtl_fix
47 Days Ago
Swap to partial event hooks. Works with intelisense better than the frankenstein event with matching method
47 Days Ago
fixed uvs on triangle up and down to work with full roof
47 Days Ago
roof wallpaper uv/mesh fixes to triangle up and down
47 Days Ago
merge from wallpaper/floor
47 Days Ago
Minor container roof triangle clipping fix
47 Days Ago
Sail and steering wheel test deployables. Calculate total thrust upon ship building completion, using the number of sails and their thrust values.
47 Days Ago
Fix culling edge case
47 Days Ago
arrowbucket c variant
47 Days Ago
Fixed missing wallpaper conditional on container roof triangle
47 Days Ago
Fixed missing wallpaper conditional on brick roof triangle
47 Days Ago
Slightly moved lighthouse door to fix lighting issues Adjusted doorway mesh to fix gaps Scene2prefab
47 Days Ago
merge from wallpaper/floor
47 Days Ago
Added more los checks to wallpaper foundation
47 Days Ago
Fixed mode not switching correctly when deploying the wallpaper tool
47 Days Ago
Tweaked roof wallpaper deployment
47 Days Ago
Added spatially aware environment volume and deferred indirect lighting support to the Rust Standard Amplify template
47 Days Ago
Deployed entity parenting
47 Days Ago
Fixed WallpaperPlanner.SwitchMode NRE
47 Days Ago
merge from main
47 Days Ago
Fixed missing walpaper prefab on frontier roof full conditional model
47 Days Ago
Wallpaper floor & ceiling pack - added two more tile patterns, updated vintage tile colour selection
47 Days Ago
syncvars -> aux3
47 Days Ago
Warming tea value changes, basic tea effectiveness slighty reduced
Rin
47 Days Ago
phrases
47 Days Ago
Handle when camera is in cells that are still processing
48 Days Ago
Merge from silencerstuff
48 Days Ago
Added a new EffectSilencerSelect component that will swap to a different effect based on the equipped silencer type Added standalone oil filter and soda can effects for bolt rifle, m249, sar, smg, spas, thompson, revolver, l96, pump shotgun, m39, ak, mhlmg, lr300, mp5, p17, m92, semi auto pistol, m4, sks, t1 smg
48 Days Ago
Fixed crafting menu search input field masking issue
48 Days Ago
Abyss Containers - Updated textures with small tweaks
48 Days Ago
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48 Days Ago
merge from main
48 Days Ago
Memorycell top bulb uses the right material. (Green instead of blue)
48 Days Ago
Shifted the darkness volume up a little bit in the cargoship interior.
48 Days Ago
merge from wallpaper/floor
48 Days Ago
Some wallpaper phrase fixes
48 Days Ago
Abyss Containers - Created placeholder for abyss containers from bamboo barrels, updated deployable model and materials with proper ones for the vertical container, updated manifest
48 Days Ago
Giant Excavator Lighting prefab assets moved to World layer.
48 Days Ago
bee_catapult_bomb_clipping_fix -> main
48 Days Ago
Fixed some edge cases