193,456 Commits over 4,079 Days - 1.98cph!

2 Months Ago
Move responsibility for storing destinations to the Vine, not the LaunchPoint Vine now tracks if it is at it's start location or a destination, when at a destination can only swing back to origin
2 Months Ago
music loop import setting change
2 Months Ago
cargo ship rustige egg music loop
2 Months Ago
Merge from main
2 Months Ago
Add `loadclipboard` and `saveclipboard` commands
2 Months Ago
Added a unique description token to the Lead armor insert. It was sharing the same token as the Asbestos armor insert from the looks of it.
2 Months Ago
Fixed fridge power light going off when being reskinned Added a new "IgnoreSkinReplacement" tag to opt out renderers from the skin system
2 Months Ago
Allow `copybox`, `copyradius`, `copybuilding` and `paste` to skip name parameter to act like it's using a clipboard by using the filename `clipboard`
2 Months Ago
Remove duplicate attempts to load ItemDefinition in Item.Load() to a single attempt Move check for invalid ItemDefinition to the top of Item.Load() instead of halfway through it
2 Months Ago
Continuing WIP of lil zig
2 Months Ago
Set Incapacitated player flag to false when respawning
2 Months Ago
Fixed max health hardcoded to 100 in BasePlayer.MaxHealth (no gameplay change)
2 Months Ago
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2 Months Ago
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2 Months Ago
Removed hidden storage adaptor mesh inside the hopper
2 Months Ago
Change roll logic to only use a single roll rather than subsequent rolls for each armour slot. Should increase number of armour slots
2 Months Ago
Merge from main
2 Months Ago
Fixed hopper not draining batteries, now has 8 power consumption at all times
2 Months Ago
merge from main - RC
2 Months Ago
merge from fix_item_ownership_nre -> main
2 Months Ago
Fix NRE from Item.Load() method feeding in null ItemDefinition Prevent other item ownership methods from throwing exception (instead pass empty string)
2 Months Ago
Fix incorrect clamping on premiumRecheckInterval
2 Months Ago
reduced pumpkin calories slightly fixed natural beehive material
2 Months Ago
removed bee grenade timer lowered bee target search radius and decreased distance for bees to lose target reduced frequency of cosmetic plant collectibles orchids are hard to grow (much more water requirement) added cosmetic plant sales at stables reduced size and light transmission values of natural beehive (looks less fullbright)
2 Months Ago
Added crappy hit effect
2 Months Ago
Non Stackable
2 Months Ago
Boomerang now kills itself on damage
2 Months Ago
Added backpack_temp to outbreak scientist prefab Updated sprayer world model/rig Fixed sprayer entity
2 Months Ago
- Give more precise hitboxes to crocodile bites, to allow sidestepping his charges - Reduce speed when carrying corpses - Improve bite contact
2 Months Ago
lowered neon sign power usage across the board
2 Months Ago
pie balance
2 Months Ago
added harvesting and crafting teas
2 Months Ago
Merge from fix_texture_streaming_2: Expose more ConVars
2 Months Ago
Merge from tiger
2 Months Ago
Missing part of previous commit
2 Months Ago
- Make croc drag corpses to the water to eat them - Properly implement the advancing furious bites combo - Allow croc to stray a bit further from water - Prevent croc from fleeing mid-attack - Make croc less aggressive
2 Months Ago
Entity updates
2 Months Ago
Pull Requests * TTT: Fixed players sometimes being revealed as dead when they chat/voicechat right as they die * TTT: Let TTTLastWordsMsg hook override default behaviour * Cleaner server list layout code & Better display on small screens Estimate player's velocity clientside if MOVETYPE_NONE Enable `"flammable", "no"` prop interaction Added `drawviewer` field to render.RenderView Loading screen gets data faster when hosting a game Load shaders from THIRDPARTY if not found in BSP or MOD And whitelist "shaders/*.vcs" in workshop addons.
2 Months Ago
don't render ocean if no ocean in scene
2 Months Ago
Optional double digital float precision display support for TweakUI slider
2 Months Ago
factor ray set back into configured ray distance, don't dilate alpha
2 Months Ago
natural hives drop 50% less honeycomb reduced chicken egg spam rebalanced honey + egg consumable
2 Months Ago
Proposed fix for the bees throwing random occasional fire from sub emitters
2 Months Ago
Make texture streaming tunables accessible via ConVars and improve output of texture.stats
2 Months Ago
Disabled the spark element on fire additive damage impact FX - until we start using another prefab for players taking open flame damage.
2 Months Ago
Update 3p boomerang animations to remove rotation errors
2 Months Ago
Optim: skip issuing 0-length WaterCollision.GetIgnore jobs Tests: ran unit tests
2 Months Ago
Add profiler markup to procedural croc tail
2 Months Ago
bee_water_splash -> main
2 Months Ago
Slight balancing adjustments to make sprinklers more effective