136,841 Commits over 4,444 Days - 1.28cph!

2 Months Ago
Fix defensive upgrade description.
2 Months Ago
Merge from Main
2 Months Ago
Merge from main
2 Months Ago
- ExecuteOverlapSphereCommands uses a NativeArray for commands (again) - Use dependsOn jobhandle as a dependency for validateJob when in debug mode
2 Months Ago
Industrial Storage - corpse meshes, gibs tweak
2 Months Ago
merge from main
2 Months Ago
set skin id on crypt building skin to 10472 which is the same as the steam pack id
2 Months Ago
merge from storepage_crypt
2 Months Ago
Fixed crypt store page building tier icon
2 Months Ago
merge from main
2 Months Ago
vanity cabinets a/b/c/d lods and prefab setup collisions
2 Months Ago
merge from main
2 Months Ago
workbench upgrades can no longer be crafted for researched
2 Months Ago
merge from main
2 Months Ago
merge from mortar_prototype
2 Months Ago
merge from crypt_building_skin - store icon and square images for steam on sitem
2 Months Ago
square images for crypt bulding skin steam item
2 Months Ago
missing .mat
2 Months Ago
merge from deepsea_loot_balance
2 Months Ago
Compile fixes
2 Months Ago
Added simulate button to LootFill component
2 Months Ago
Nerfed deep sea PT boat loot
2 Months Ago
merge from main
2 Months Ago
low fences colliders
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from Quickfire_FloatingCityVendor
2 Months Ago
Added another female/light player seed
2 Months Ago
Attempt at fixing protobuf length generations on mac by using integer math instead (ato avoid platform floating point)
2 Months Ago
project_generation_proto_files -> main
2 Months Ago
merge from mainmenu_bits
2 Months Ago
image changes
2 Months Ago
Store cart blur
2 Months Ago
include proto files in project generation extensions so you can search for proto files in rider
2 Months Ago
Fixed steam DLC page using the wrong media for backgrounds
2 Months Ago
Tweaked friend list background blur
2 Months Ago
Restored DLC store tiles description texts
2 Months Ago
Fixed steam inventory tab scrollbar
2 Months Ago
Item type on steam inventory button now using the same font/styling as item type on store tiles
2 Months Ago
Removed the shitty blur from the store pages, use the new spread version Consistency pass over all store page backgrounds, fixed some bad ones
2 Months Ago
Fixed some spraycan regressions when reskinning redirect items
2 Months Ago
Removed LOD components from skull trophies text
2 Months Ago
Jackhammer skinviewer tweaks Removed batch component from skinviewer sleeping bag
2 Months Ago
Cleaned up quit modal Updated generic popup blur to use the new one
2 Months Ago
Add fragmentation ammo type, add new mortar UI, fix ammo UI not getting stuck on disconnect, fix mortar NRE on demo load, re-add ammo selection to mortars, setup magazine ammotypes on mortar.
2 Months Ago
Merge from main (solved StorageAdaptorAllowCollisionGroup conflict)
2 Months Ago
Added all of the barrel skins to StorageAdaptorAllowCollisionGroup
2 Months Ago
merge from storepage_crypt
2 Months Ago
Crypt store page media
2 Months Ago
Fix prediction errors with finger poser & duplicator Fix more prediction errors * Bugbait right click Include missing SLAM sounds as fallbacks Fixed light origin on base view models * Fixes the view models going just black when crouching or hugging a wall Apply ragdoll light origin change to player death ragdolls Fixed studiomdl crashes with .smd files accessing OOB bones * Apparently SMG1 view model sources are corrupted and crash studioMDL * This happens when .smd file tries to apply animation to a bone that is out of bounds Minor studiomdl cleanups