136,075 Commits over 4,444 Days - 1.28cph!

5 Years Ago
More logical fix for the jacket. Fixed the jacket itself having the material from the red jacket skin instead of its default skin. Jacket and its icon are now both dark grey by default. Red skin (and others) will work as expected.
5 Years Ago
LODs/COL for train_tunnel_stop_b
5 Years Ago
Merge Main -> CardGames
5 Years Ago
Fixed jacket icon being the wrong colour. Icon is now red like the real thing.
5 Years Ago
Fixed that one noob-swallowing terrain trigger near the convoy mine.
5 Years Ago
skin approval
5 Years Ago
bradley NRE fix
5 Years Ago
Remove debug
5 Years Ago
Fix cycled binds not saving correctly Add meta.reset_cycle to make a cycled bind reset its internal counter to the first command
5 Years Ago
Moving files from temp folders
5 Years Ago
Enabled missing red keycard compound in the north
5 Years Ago
fixed Hapis airwolf
5 Years Ago
Fix for Hapius Military Tunnel CullVolume NRE
5 Years Ago
LODs/COL for train tunnel stop module
5 Years Ago
Tunnel corridor and stairwell detail greybox complete
5 Years Ago
Move growable entity budgeted update into an ObjectWorkQueue
5 Years Ago
Use an ObjectWorkQueue to manage flame turret updates
5 Years Ago
Merge from main
5 Years Ago
removed some debug calls
5 Years Ago
Fix team dock index not being set properly, fixes not being able to kick players from team
5 Years Ago
Hapis: Various LOD improvements, especially on key cliffs and landmarks. Too many other fixes to count (Thanks for all the bug reports!)
5 Years Ago
rename Compound to Outpost in help toast Kill players who sleep while wounded
5 Years Ago
Merge from /main/drone/shop
5 Years Ago
Added Airwolf back into Hapis Also beware Hapis dumpster divers: Junkyard piles are hella radioactive now. Buncha other tweaks.
5 Years Ago
Use UpdateSurroundingEntities instead of GroundWatch.PhysicsChanged when upgrading a building block
5 Years Ago
Code review changes
5 Years Ago
Hapis river flows downstream again. Next-gen.
5 Years Ago
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5 Years Ago
More topological improvements and minor fixes.
5 Years Ago
phantom reclaim terminal on vanilla
5 Years Ago
Fixed duplicated map label
5 Years Ago
More tweaks based on feedback (thanks for all the lists!)
5 Years Ago
bandit town s2p
5 Years Ago
Added tooltips to server tags
5 Years Ago
streamer skin approval
5 Years Ago
Bradley no longer remains stationary if it can not find a good engagement spot Bradley uses slightly larger spherecast for vis checks
5 Years Ago
added ao map for eoka pistol
5 Years Ago
Surgery on mil tuns to see if that fixes map crash
5 Years Ago
stashes despawn and drop their items if construction is placed overtop of them
5 Years Ago
Merge from main
5 Years Ago
Prefab updates
5 Years Ago
Tidying up depth prepass etc.
5 Years Ago
codegen + phrases check
5 Years Ago
Fix double shotgun grip mesh appearing and causing z fighting if the shotgun has no skin applied (only applied to viewmodels, worldmodels will still have issue)
5 Years Ago
Unsaved change
5 Years Ago
Fix mace not being throwable if player presses throw key while the VM is in idle (transition was too long, was skipping events)
5 Years Ago
Map clusters (sleeping bags/vending machines) ignore Y difference when clustering
5 Years Ago
Fixed floating point issue with roads causing them to washboard Fixed some sewer entrances being cluttered with rocks
5 Years Ago
softcore reclaim backpack
5 Years Ago
Fix skin picker snapping to the left any time a refresh is called (only resets to the left if the blueprint changes or a skin is selected)