134,740 Commits over 4,293 Days - 1.31cph!

1 Year Ago
Updated lunar new year mask textures Updated lunar new year mask material Added albedo and metallic textures
1 Year Ago
Fixed horses stuck in sliding state Increased max slope angle
1 Year Ago
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1 Year Ago
Second pass/redo of broken wood trims and atlas. Redone all wood parts of floor kit. Other feedback and fixes. Still WIP
1 Year Ago
Update: DemoServer - Isolated all client demo logic into it's own player This is prep for full server demo support. Tests: played back a short craggy demo - it went through the entire thing without issues. Tried without demo - it started as expected
1 Year Ago
Removed Vehicle Detailed colliders from the horses, use AI layer instead LegsAnimator detects Vehicle Detailed colliders
1 Year Ago
exported tiger animations and rig
1 Year Ago
Buildfix: removing unused variable Tests: editor compile
1 Year Ago
Merge: from profiling_improvements Further exclude small methods/utility classes that are fast 95% of the time. Tests: Took a snapshot on a defualt ProcGen map in Editor(Client+Server). ~13% uncompressed json reduction.
1 Year Ago
Update: more profiling exclusions - Don't track NetRead and NetWrite - Dont' track Facepunch.System's containers (including pooling), StringPool and ArrayPool - Don't track EntityRef - Don't track all Enumerators (previously only Facepunch's was excluded) - Don't track all GetHashCode - Don't track TimeWarning (debug-only calls, but can be frequent) Tests: Took a snapshot of default procgen map in Editor(Client+Server), confirmed about 13% reduction in uncompressed json size.
1 Year Ago
Tweaked horse player collider height
1 Year Ago
Merge: from main Tests: none
1 Year Ago
Update: DemoServer - ripping out fixed timestep logic After experimenting with slowing down playback to bellow play speed, it did reduce the number of violations, but timing inconsistency between demo playback and server simulation leads to more issues. Tests: none, simple change
1 Year Ago
Prevent scientist from going back to patrolling like nothing happened when they know a threat is nearby
1 Year Ago
Remove manual call to hurt in scientist as it's now a method of entityComponent
1 Year Ago
When hit, automatically update the offender's position
1 Year Ago
Trumpet tree temp billboards
1 Year Ago
Setup snake mask item
1 Year Ago
Forward the Hurt call from entity to entityComponent
1 Year Ago
Merge from main
1 Year Ago
Enable grass displacement by default in all preset levels
1 Year Ago
Bunch of preset/defaults tweaks for more consistency with previous settings.
1 Year Ago
- Ballista Gibs missing material fix
1 Year Ago
Re-add shadows quality slider (removed by mistake previously). Include shadow quality slider in presets and defaults.
1 Year Ago
merge from viewmodel_camera_clipping
1 Year Ago
merge from shredderfix
1 Year Ago
merge from minerhatfix
1 Year Ago
merge from gingerbread_building_skin_fix
1 Year Ago
merge from Medieval_Barricade_Unique_Desc
1 Year Ago
merge from Medieval_Barricade
1 Year Ago
Shadow cascades preset tweak
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Updated knight items to not overlap ids with lunar new year content
1 Year Ago
Manifest update, seems to resolve triangle floor hatch issue locally
1 Year Ago
Deleted the combined reload clip for crossbow Made a new one from the fbx with custom start/end frames Fixes CompareApproximately errors when loading the crossbow/building the manifest
1 Year Ago
Manually remove broken transitions from the vm crossbow anim controller, stops missing PPtr errors
1 Year Ago
Merge from steamworks_161 (updated other dlls)
1 Year Ago
Other files pulled from steam, if that even works
1 Year Ago
Fixed a bunch of issues with chassis visual on siege weapons, causing them to run twice in some cases And to never shut off when stationary
1 Year Ago
Updated steam_api for server which is in a different path for some reason
1 Year Ago
Subtract 110734, needs more investigation
1 Year Ago
Orientation fuckaroo & fx offsets
1 Year Ago
Add a Model component to all siege weapons, should now generate the required strings to stop StringPool warnings
1 Year Ago
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1 Year Ago
Various high explosive stuff
1 Year Ago
Fixed battering ram door server gib missing material
1 Year Ago
Battering ram can now damage the Vehicle and Deployed layers When hitting a vehicle, add some forces and show the vehicle collision effect Did a bit of refactoring to have a generic method that returns a BaseVehicle collision effect
1 Year Ago
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1 Year Ago
Fixed spears getting offset in hands when attacking while holding a shield