134,750 Commits over 4,293 Days - 1.31cph!

1 Year Ago
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1 Year Ago
Restored old horses behaviour to be like on release
1 Year Ago
remove deploy animation loop time
1 Year Ago
Hide battering ram head item
1 Year Ago
- Only allow holo and simple sight to be added to mini crossbow
1 Year Ago
Blowpipe reload update and view model camera pass
1 Year Ago
Lunar new year mask added. - set up prefabs - added materials - added model - added textures
1 Year Ago
Disable bradley & cargo ship
1 Year Ago
Also block the train tunnel entrances that spawn outside of monuments
1 Year Ago
Prevented shoot sound from firing twice
1 Year Ago
- Fixed bone arrow being used instead of fire arrow in viewmodel - Fixed strings wiggling back and forth
1 Year Ago
ProceduralMapTesting updates
1 Year Ago
merge from main -> primitive
1 Year Ago
merge from main -> primitive_gm
1 Year Ago
Commit reserialized wellipet .meta files
1 Year Ago
- Ballista missing Metal smooth map fix
1 Year Ago
merge from main -> primitive
1 Year Ago
merge from build_il2cpp_command_line -> main
1 Year Ago
Add support for build server to configure whether it wants to use master vs release IL2CPP builds
1 Year Ago
Added frustum culling for environment volume rendering. Added a better way to get the active environment volumes for rendering. Added support for the environment volume center and offset when rendering.
1 Year Ago
wip backpack/shield slot support
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Prevent scientists moving too close to player when seeking cover
1 Year Ago
S2P monuments with train tunnel entrances
1 Year Ago
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1 Year Ago
Speed reduction functionality
1 Year Ago
Added the stencil lighting method for rendering environment volumes
1 Year Ago
Horse whitelisted on monument static elevators
1 Year Ago
cinematic 4k textures
1 Year Ago
update from prim
1 Year Ago
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1 Year Ago
texture tweaks, set up wallpaper item files with correct icons, tweaks to alpha so holes arent as big
1 Year Ago
Add trash pile to ferry terminal train entrances since it's a different prefab
1 Year Ago
Horse AI collider moved to server only
1 Year Ago
Re-enabled the minimum speed required to take damage, collision damage is still a bit weird.
1 Year Ago
Add trash pile to block train tunnel monument entrances when train tunnels is disabled
1 Year Ago
Fixed last missing worldmodels
1 Year Ago
Add support for prefabs to be enabled to block the train tunnel entrances when train tunnels is disabled
1 Year Ago
updated wallpaper textures with less damage and darker tears and rescaled to 2048
1 Year Ago
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1 Year Ago
Manifest Set up new wall divider items
1 Year Ago
Update skin list, make pack item for wallpapers
1 Year Ago
Disable following monuments in primitive - nuclear missile silo - oil rigs - excavator - underwater labs
1 Year Ago
Create ScriptableWorldConfig so we can override terrain generation for each gamemode - have to use a new object since gamemodes are spawned after the terrain is generated
1 Year Ago
Removed the hardcoded light intensity change Added a slider to each PropRenderer to control the intensity of both lights
1 Year Ago
Added EnvironmentVolumeCheck to check if a prefab overlaps certain environment volumes and reject placement if it does Added EnvironmentVolumeCheck to cliff_jutting to prevent them from overlapping the underground train tunnels
1 Year Ago
Server compile fix
1 Year Ago
Applied standard icon import settings to siege, crossbow and shield icons Removed an old temp shield icon
1 Year Ago
Put the arrow head debug spam behind a convar (MiniCrossbow.DebugMode)
1 Year Ago
Manifest rebuild, fixes some error spam when spawning crossbow