134,740 Commits over 4,293 Days - 1.31cph!

1 Year Ago
fixed bad triangulation on wall_frame_02 collision
1 Year Ago
wall divider gameplay pass
1 Year Ago
Add reaction time to scientists to avoid unreactable peeks
1 Year Ago
Fix heli targeting scientists
1 Year Ago
▄▄▉▍▉▆▇▄▄
1 Year Ago
Various ammo & impact related.
1 Year Ago
Merge from main
1 Year Ago
Added a button to disable any other prop renderers in the scene when selecting a prop renderer
1 Year Ago
Exposed all of the right click context menu options on the PropRenderer component as actual buttons
1 Year Ago
Fixed wellipets hat missing interaction highlight
1 Year Ago
Remove a debug toggle shield option that was accidentally left in
1 Year Ago
Merge from demo_shot_improvements
1 Year Ago
Restore camrea control if shot recording is cancelled early Don't reset folder input field to default on escape
1 Year Ago
Mini crossbow can now be used with shields
1 Year Ago
Don't process the shield arm on the vm for the first couple of frames, fixes some strange camera snapping when switching between some weapons
1 Year Ago
Update knight armour vest with new id to fix conflict (10287)
1 Year Ago
Changed Snake mask from 10241 to 10284 to not conflict with the wellipets
1 Year Ago
▊██▋▅▋ ▄█▋▊▇▄▋▉ ▌ ▊▄▄▋▌▇▄ █▊▊▌▌▉██ ▋▊ ▅▇ ▋▍█▆▍
1 Year Ago
massively reduce lunar_new_year_wall_frame trim texture (2048x2048 to 1024x512) and remapped uvs accordingly, reexported all meshes
1 Year Ago
Armor items can now have a randomised number of insert slots on creation. Set the range to 0-3.
1 Year Ago
Impact iteration
1 Year Ago
Updated Lunar new year mask textures
1 Year Ago
Cant build siege weapon constructables when intersecting with a vehicle
1 Year Ago
Can build siege weapons on roads
1 Year Ago
Make Siege Tower doors actually physical (helps prevent glitching with pushing the doors through the wall and then closing them on people)
1 Year Ago
Merge from main
1 Year Ago
Siege Tower: - Fixed middle door not getting closing notifications - Doors now dont auto close on closing, only opening
1 Year Ago
Horses client side optimizations
1 Year Ago
Can open top siege tower door even if you are close to it
1 Year Ago
Added "starlayers" to env_skypaint in the FGD Also mention the skybox texture name requirement in the description.
1 Year Ago
Enable sv_parallel_sendsnapshot by default. Display a warning when async file read operation tries to read OOB Prevent .ani files from loading if they would crash the game i.e. if the .ani file does not match the model it supposedly is for Remove debug code from C_BaseFlex::SetupWeights CTriggerWateryDeath applies correct inflictor/attacker Damage scaling based on skill convar only happens from NPC damage in GMod Merge Pull Request More spawnmenu localizations Remove redundant category for npc_tf2_ghost Merge Pull Reqeust Use an already existing local variable in toolgun HUD, instead of re-retrieving mode
1 Year Ago
Missing beam LODs
1 Year Ago
exported updated vm mini crossbow reload anims
1 Year Ago
Redoing splintered parts of ruin beam kit. Beam kit LODs WIP
1 Year Ago
▄ ▌▇▅▇▍█ ▇▉▄▆▋▍▍ ▊▇ ▅▍▄ ▋▌▊▄▉ ▄▅▉ █▆ █▅▋▋▊ ▊▌▍▉ ▉▉▌▆▅ ▍▉▇▇▇ ▍▊▆▆▅ ▅▆▇▌▋▅ ▆█▍▅ ▄▌ █▄▆▇▌ █▊█▉▍▊▉ ▄▄▋
1 Year Ago
marketing assets
1 Year Ago
Fixed horse idle breaks not playing anymore Tweaked sliding legs when playing idle_1
1 Year Ago
Horse decay
1 Year Ago
▇ ▋█▊▆▌▆▌ ▊█▄ ▇▅▇▋▄ ▆▉▍▄▍▍▌ ▅▇▊█▅▆▌ ▉▍▍▉▅▉▅ ▋▇▉█▆▄▅▌▅▍▆
1 Year Ago
Asbestos armor insert
1 Year Ago
Increased top ladder trigger volume on Siege Tower
1 Year Ago
Fix flickering artifacts when deploying the bow, legacy bow, crossbow or compound bow
1 Year Ago
1 Year Ago
Grammar fixes
1 Year Ago
1 Year Ago
Make scopes less of a big deal FOV wise on the mini crossbow
1 Year Ago
4ShotMiniCrossbow -> primitive
1 Year Ago
primitive -> 4ShotMiniCrossbow
1 Year Ago
Add `simulate_loot` command to test what loot will come out of a loot container - picks the closest loot container - default runs 100 times, can increase to 10k times
1 Year Ago
Fix shadow cascades tooltip