130,751 Commits over 4,232 Days - 1.29cph!

41 Days Ago
String liights / added fill lights and tweaked string_light_300_a
41 Days Ago
more minor worskhop fixes - fixed nighttime causing rain?? - fixed color sliders inconsitent behaviour - fixed hige player button resetting player seed
41 Days Ago
Setup navigation for all ghostship variants
41 Days Ago
Moved static driftwood out of autospawn folder to fix log spam
41 Days Ago
Setup new cannon models
41 Days Ago
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41 Days Ago
merge from analytics_puzzle_reset -> main
41 Days Ago
Update: testing code to try to trigger NREs. so far unsuccessful Need to switch away from the task for a bit, will get back to it later today Tests: 2p session, used spectate_loop to see what happens on 2nd player end - no NREs
41 Days Ago
exported/setup small engine anims with updated rig
41 Days Ago
merge from garagedoor_optims
41 Days Ago
Match LOD settings with skinned mesh
41 Days Ago
smoothing groups from uv islands on garage door blocks unskinned
41 Days Ago
Changing Jenkinsfile step flow to match original Rust Pipelines
41 Days Ago
Closed and open garage door meshes impl
41 Days Ago
prison barge, environment volumes polish
41 Days Ago
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41 Days Ago
food barge, environment volumes polish
41 Days Ago
Merge from vram_monitoring
41 Days Ago
Merge from main
41 Days Ago
Recalculating UV distribution metrics correctly for path lists to fix mipmip streaming issues with roads and rails
41 Days Ago
medical barge, environment volumes polish
41 Days Ago
supplies barge, simplified environment volumes down to 3
41 Days Ago
Manifest
41 Days Ago
Code gen
41 Days Ago
Very initial setup for small engine deployable
41 Days Ago
RPG HV Ammo - Reduced max texture size to 1k
41 Days Ago
Revert change to EditorSettings
41 Days Ago
Adding extra joints to small engine rig
41 Days Ago
Merge from naval_update
41 Days Ago
merge from deployable_cannon
41 Days Ago
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41 Days Ago
string lights red and green materials bunch of lighting on barges and docks
41 Days Ago
Add "wait" command support, to help test an unrelated bug. Allows for chaining commands, waiting x frames, then chaining another set. for e.g. "teleportpos; wait 3; teleportpos;"
41 Days Ago
pt_boat_gun_setup -> naval_update
41 Days Ago
Turret placement setup
41 Days Ago
merge from main
41 Days Ago
Merge from main
41 Days Ago
Update water bottle anims
41 Days Ago
adding cannon animator for world anims
41 Days Ago
Cannon and character animations - first pass
41 Days Ago
merge from main
41 Days Ago
Blueprint fragment despawn rareity set
41 Days Ago
garage door unskinned meshes for flavien
41 Days Ago
merge from print_topologies_command
41 Days Ago
merge from fix_map_mismatch
41 Days Ago
Subtract merge from outboard_motor
41 Days Ago
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41 Days Ago
merge from puzzle_reset_ignore_invis
41 Days Ago
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41 Days Ago
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