reporust_rebootcancel

111,375 Commits over 3,928 Days - 1.18cph!

4 Months Ago
merge from world_update_2
4 Months Ago
set the large powerlines path to avoid beach and beachside to prevent paths intersecting cliffs on the coast
4 Months Ago
Backups
4 Months Ago
▆▆▍▌▋ ▋▋▆▊ ▇▇▆▄▇▄▇▆▉▅▍_▇▄▄▋▄_█▆▍
4 Months Ago
▋▍▆▊▇▍▆▋█▍▊█▇ ▌▇▋▌▌▅ ▊▅▌▍ ▇▍▌▇▇▋▉ ▋▊▋▋▉▅ ▅▉▆▄▉▉▆▄ ▍▌█ ▆▋▋▉▄ / █▆▅▍▄▌▋▉ ▉▍▄▌▆▍ ▋▉▇▅_▉▇▊▄▄▊▉▍▇▅▇
4 Months Ago
HCR viewmodel - Corrected slightly offset ironsights
4 Months Ago
Merge from world_update_2
4 Months Ago
Fixed two possible cave configs that had misconfigured culling volumes that would result in seeing through into the void cave_large_hard, cave_small_medium
4 Months Ago
testing cloud improvements
4 Months Ago
Parent merge
4 Months Ago
Merge from world_update_2
4 Months Ago
Only clear decals that are going to be recycled when playing back a demo shot, leave static monument decals untouched
4 Months Ago
Some prefab cleanup on divesite_d, still needs more work Fixed starfish_01 not culling Prefab replacer now selects the newly spawned prefabs
4 Months Ago
Parent merge
4 Months Ago
Merge from world_update_2
4 Months Ago
Radtown: Fixed floating vats and other interior props. Fixed some one-sided caution signs to use fence variants. (S2P)
4 Months Ago
Merge from world_update_2
4 Months Ago
Revamped hill cliffs Anchor length, SlopeScale and TerrainPlacementlBlocked radiuses to make cliffs spawn on steeper slopes than before Reduced ObjectDistance for hill cliffs from 5 to 3 Allowed hill cliffs to overlap Roadside and Railside topologies
4 Months Ago
adjust hcr firerate
4 Months Ago
hcr wip stats
4 Months Ago
merge from fix_monument_scenes_client_entities -> main
4 Months Ago
Fix monument scenes causing entities to spawn on both client and server inside monuments
4 Months Ago
Fixed airfield sometimes spawning too close to river
4 Months Ago
Fixed rivers being allowed to continue too long below ocean level, causing the ocean to flood large areas of the terrain
4 Months Ago
Fixed underwater specular on terrain
4 Months Ago
HCR viewmodel - removed sway from ADS fire anim
4 Months Ago
Optim: lazy-allocate Sound Modulator lists - Added an assert to trigger when we try to remove a modulator we don't own Noticed that we have 3 modulators on average per 4 lists of modulators, so we can save 1-3 lists per sound and recycle better. Tests: When driving around, got max 42 SoundModulation instances with 66 lists (instead of 168 previously)
4 Months Ago
merge from br-zone-water
4 Months Ago
unfucked oasis_c terrain data assignment - was due to a undone rename earlier in the day repainted the topologies for ocean/oceanside/monument in it
4 Months Ago
merge from main
4 Months Ago
Update: don't expose modulators outside of SoundModulation - Changed printEngineSounds cmd to update more detialed info while removing redundant info - Simplified checks since we can now guarantee that our object is safe by construction. Tests: drove around in a car and checked the output in console.
4 Months Ago
exported wolf run attack shorter anim and edited wolf prowl anim
4 Months Ago
Make wolves run away if they are hit by fire, improve blackboard vislog
4 Months Ago
Remove the old way to find out if a water body is radioactive. New way doesn't require a texture map.
4 Months Ago
more shield texture updates.
4 Months Ago
Bugfix: Cleanup leaking Sound modulators - Sound now gets notified when it gets retired - Moved cleanup from Init to Retire and added safety asserts to Init - Recycle more of SoundModulation state (revealed that we have more storage than modulators) Tests: Ran around on Craggy, gathered resources, smashed a tree, crushed myself with a car by accident, drove around, swam - sound was good.
4 Months Ago
-Shield texture updates -LODs + settings
4 Months Ago
created noatlas concrete barricade variant and applied to concrete barrier prefab so lod1 has same uvs and material as lod0 on the deployable version
4 Months Ago
merge from world_update_2
4 Months Ago
Prevent harbors and ferry terminal from spawning on top of rivers
4 Months Ago
Merge from dpv_anim_transition_fix - contains a change to BaseMountable.Mount that replaces an RPC call to ForcePositionTo with an immediate network update on the player
4 Months Ago
Make flame thrower and fire arrow more reliably scare wolves
4 Months Ago
world_update_2 -> radioactive_water
4 Months Ago
replaced an RPC call to ForcePositionTo with an immediate net update of the player when mounting - both feel responsive, but seperating the change in position from the mounted state caused an edge case in anim state transitions
4 Months Ago
Wood Pile: Balancing changes Increased size of grass displacement map
4 Months Ago
No longer spawn ice sheets next to rivers (overwrites river splat and looks out of place)
4 Months Ago
merge from terrain-smoothness
4 Months Ago
▌█▆▆▍▌
4 Months Ago
merge from world_update_2
4 Months Ago
Reduced canyon target count from 2 to 1 to help other monuments have enough space to spawn