128,749 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                merge from batteringram_impacteffect_fix
                
                
                
                
             
         
        
            
            
            
                
                merge from chandelier_fixes
                
                
                
                
             
         
        
            
            
            
                
                Don't show raise/lower action on chandelier if you dont have building privilege
                
                
                
                
             
         
        
            
            
            
                
                Adding missing bottom mesh to triangle hull prefab
                
                
                
                
             
         
        
            
            
            
                
                fixed boat door pickup and repair, added guide mesh for door
                
                
                
                
             
         
        
        
            
            
            
                
                subtract 
130129 decay_scale_ui_fix
                
                
                
                
             
         
        
        
            
            
            
                
                split the glass part from boat door mesh to enable convex collision baker to work there
                
                
                
                
             
         
        
            
            
            
                
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                merge from emission_queue
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from fix_artificalwater_flow
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_corpse_storageboxes
                
                
                
                
             
         
        
            
            
            
                
                 merge from workshop_wearable_icon_fix
                
                
                
                
             
         
        
            
            
            
                
                Merge from quicksave_to_gamesetup_save
                
                
                
                
             
         
        
            
            
            
                
                Socket name fixes.
Manifest
Prefab updates.
                
                
                
                
             
         
        
            
            
            
                
                Fixed battering ram impact effect string pool warning
                
                
                
                
             
         
        
            
            
            
                
                merge from steaminventory_descriptions_fix
                
                
                
                
             
         
        
            
            
            
                
                merge from store_typo_fix
                
                
                
                
             
         
        
            
            
            
                
                Fixed a typo in the legacy wood store page
Updated shipping container store page desc
                
                
                
                
             
         
        
            
            
            
                
                Fixed steam inventory item modals failing to find a fallback description and ending up using the prefab placeholder description
                
                
                
                
             
         
        
            
            
            
                
                Stair localization fixes.
Stair wood setup.
Initial stair prefab setup.
Test save update.
                
                
                
                
             
         
        
            
            
            
                
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                merge from baseplayer_serverupdateparallel
                
                
                
                
             
         
        
            
            
            
                
                 merge from indirect_instancing_fixes
                
                
                
                
             
         
        
            
            
            
                
                 merge from s2p_flatten_fixes
                
                
                
                
             
         
        
            
            
            
                
                Less hacky shoreline wetness fix using 2D distance instead
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Fix terrain shadows, add vertex normal map sampling, use terrain heightmap instead of height slope map, change LOD slider into min/max slider for more control, and add convar for terrain renderer toggling.
                
                
                
                
             
         
        
            
            
            
                
                Run scene2prefab (skip hlod)
                
                
                
                
             
         
        
            
            
            
                
                SceneToPrefab flattening bug fixes
* Don't flatten UI objects
* Don't flatten anything under AIInformationZone
                
                
                
                
             
         
        
            
            
            
                
                Log commands ran by admins to a log file
- rotate daily log files
- log any command ran by admins (including useless commands like "swapseats") so it works with modded servers as well where permissions can be all over the place
- mark how each command was ran (server console, rcon, player) as well as some information about the user who ran it
- enabled by default, can be disabled with startup parameter `-disableconsolelog`
                
                
                
                
             
         
        
            
            
            
                
                Fix issues with `catapult.reload` admin command
Previously passing "5" to load a player didn't work correctly with multiple catapults in the world as well as some other minor inconveniences
Add descriptions
                
                
                
                
             
         
        
            
            
            
                
                New `debug.fillmounts` command - spawns and mounts a player on every mount point in a radius for testing
https://files.facepunch.com/cipeaX/2025/September/06_21-05-CharmingCanine.mp4
                
                
                        
                
                
             
         
        
            
            
            
                
                Add admin convar `enable_marker_teleport` - if set to true, right clicking on the map will teleport you to that location instead of placing a marker
                
                
                
                
             
         
        
            
            
            
                
                Bear now harvests for 20 meat instead of 19
                
                
                
                
             
         
        
            
            
            
                
                Fix not being able to place barricades on ice lakes when too close to another monument
S2P ice lakes
                
                
                
                
             
         
        
            
            
            
                
                merge from water_pump_power_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from killbees_restore
                
                
                
                
             
         
        
            
            
            
                
                 merge from pickup_toasts_localization_fix2
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_premium_sorting
                
                
                
                
             
         
        
            
            
            
                
                Stop preprocessing wearables with rig stripping enabled because it breaks the workshop icon generation
                
                
                
                
             
         
        
        
            
            
            
                
                Switch the following behavior from gamemode fields -> convars
- mapenabled
- hideplayeronmap
- hideplayermapdirection
- fogofwar
- fogofwarrevealsize
- compassenabled
                
                
                
                
             
         
        
            
            
            
                
                WIP on injection of food item data to "snackhub" generic entity and generic viewmodel