reporust_rebootcancel

126,685 Commits over 4,109 Days - 1.28cph!

3 Months Ago
station blockout update
3 Months Ago
Fix `billboard` filter patten not catching certain new textures and breaking texture streaming on them.
3 Months Ago
Add ConVar `memory_budget_factor`. Giving players with little VRAM a way to mitigate blurry textures at the cost of performance by allowing texture memory to spill over into system memory.
3 Months Ago
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3 Months Ago
Added item, very initial prefab setup.
3 Months Ago
Filter out road meshes when spawning the Travelling Vendor
3 Months Ago
Disable streaming on problematic textures after updating exclude patterns based off previous manual fixes (thanks to Aron Striebich for making a list!)
3 Months Ago
Merge from light_cull_occludee_fix
3 Months Ago
fix jungle barrels anim and phrases
3 Months Ago
Piper nigrum optimizations Adjusted LOD distances Skipped LOD2 / assets will go straight to LOD3 Tweaed LOD3 colors to reduce pop in Changed LOD3 to cutout instead of transparency Reduced LOD3 texture resolution
3 Months Ago
merge from jungle_update
3 Months Ago
updated store preview turntables
3 Months Ago
vine_poolable -> Aux3
3 Months Ago
Ensure no left over vine instances are left in the work queue when pooling
3 Months Ago
Merge from tiger_death_nre_fix (again)
3 Months Ago
Temporary fix for tiger NRE on death, the proper fix will be shelved and merged post patch, as the bug unearthed a deeper bug in entityComponent whose fix could create other bugs
3 Months Ago
Added placeholder viewmodels
3 Months Ago
update store icon
3 Months Ago
Merge from tiger_death_nre_fix
3 Months Ago
Fix NRE on tiger death
3 Months Ago
Merge from snake_death_cleanup
3 Months Ago
Additional snake death cleanup.
3 Months Ago
Setup queuing and packing methods. SyncVars are added to each entities queue. Setup Sync() and SyncImmediate(), behaves similarly to SendNetworkUpdate() and SendNetworkUpdateImmediate() Setup standardised getter method to retreive sync vars current values without using reflection or any pre existing list.
3 Months Ago
Removed/lowered collision contribution props under under zigg entrance stairs. S2P.
3 Months Ago
merge from jungle_dlc
3 Months Ago
Refactored depth gauge prefabs so LODs work properly and to remove wayward script.
3 Months Ago
merge from jungle_update
3 Months Ago
S2P jungle ruins
3 Months Ago
hooked up icon on jungle relic assault rifle, and added "relic" to description
3 Months Ago
Fix textures that should be streamable but aren't based on heuristic; saving about 1.8 GB of texture memory; should mostly mitigate blurry texture issues on 4 GB cards.
3 Months Ago
Reduced concrete walkway LOD distances further
3 Months Ago
Reduced more texture resolutions to improve zigg perf
3 Months Ago
Fix for first person artefacting on cocoknight gloves
3 Months Ago
reduced strangler fig wall decal dist
3 Months Ago
ziggurat S2P
3 Months Ago
Disabled shadow casting on ziggurat skylight spotlights
3 Months Ago
ziggurat scene, decal draw distances overrides to lower values
3 Months Ago
bunch of prefab optimizations, converted what can to MeshLOD, reducing some draw distances
3 Months Ago
set wicker and bamboo barrels to craftable
3 Months Ago
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3 Months Ago
merge from main
3 Months Ago
set v vineswing anims to anim compression off for improved fidelity
3 Months Ago
update names and turntables
3 Months Ago
Reduced more texture sizes to help perf in jungle monuments
3 Months Ago
removed temple from jungle building skin ui description
3 Months Ago
Reduced ao, ms texture resolution on some jungle props
3 Months Ago
Reduced LOD distances of concrete walkways inside Zigg
3 Months Ago
Fixed 24h decay protection not being applied on tool cupboard destruction if one resource was decaying
3 Months Ago
merge from jungle_update 120425 so lewis can sort building skin store page
3 Months Ago
store icon