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128,068 Commits over 4,201 Days - 1.27cph!

58 Days Ago
Disabled deep sea island spawning on that branch, its causing errors when entering play mode from other scenes than Craggy
58 Days Ago
merge fix_static_respawn_areas to main
58 Days Ago
Bugfix: UsePlayerUpdateJobs 1/2 - use world pos/rots when running water queries Previously it used local pos/transf, which was incorrect when parenting happened (excavator as example). Tests: jumped on excavator, validated that the water queries are running in the right location with UsePlayerUpdateJobs 2
58 Days Ago
Removed sound player on chandelier guide
58 Days Ago
stricter table lamp placement Prevent table lamp roof camping https://files.facepunch.com/Alistair/127/08/2025/7I75/Unity_tijA5LpN32.png
58 Days Ago
merge from main
58 Days Ago
Fix static respawn areas no longer showing up after optimizing player bags.
58 Days Ago
Set dressing on farm barge WIP. Static version of lantern prefab.
58 Days Ago
candeller crafting pass
58 Days Ago
Added a collider on the game trace layer to spotlights
58 Days Ago
Chandelier world model fixes
58 Days Ago
Chandelier not deployable on deployed layer Some tweaks to fluorescent light deploy volumes
58 Days Ago
additonally wall cabinet socket check to prevent placement/blocker windows
58 Days Ago
wall cabinet not in water check
58 Days Ago
wall cabinet: stricter placement Ground watch update - missing vehicle large No longer researchable
58 Days Ago
rhib crane wip textures
58 Days Ago
Updated leather beanbag chair pickup, no longer fabric
58 Days Ago
beanbag crafting pass beanbag volume updates
58 Days Ago
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58 Days Ago
mannequin: low health Slightly more agressive placement checks crafting pass desc update No longer researchable
58 Days Ago
merge from main
58 Days Ago
Merge from parent
59 Days Ago
More/Backup
59 Days Ago
update deep_sea/portals
59 Days Ago
merge from naval_update -> deep_sea
59 Days Ago
merge from main -> naval_update - stomped mannequin material changes on naval_update branch
59 Days Ago
Fix portal teleport logic and add debugging of portal teleport attempts to ensure it's trying the right locations
59 Days Ago
Backup
59 Days Ago
merge from ui_mipmap_fixes
59 Days Ago
Tagged more item icons to use the UI mipmap group
59 Days Ago
Null check just in case
59 Days Ago
Fixed mannequin losing its skins
59 Days Ago
Bolty, HMLMG, L96, M249 and Minigun can be heard from 600 meters away
59 Days Ago
LR and AK can be heard from 500 meters away
59 Days Ago
Try to find a free spawn location when entering the portal - keep trying spots alongside the portal until a free one is found
59 Days Ago
Fix map not working when deep sea islands are spawned because the tutorial island map marker covers the entire map with a layer of water
59 Days Ago
Shrunk the Prevent Building volume on the attack heli, should stop deployables being blocked through nearby walls
59 Days Ago
Added LODs and COL for farm barge kiosk
59 Days Ago
Shrunk the Prevent Building volume on the attack heli, stops deployables being blocked through nearby walls
59 Days Ago
merge from decor_lighting_dlc
59 Days Ago
uncheck chicken costume blocked from mannequin, add rpc call limit for changing pose
59 Days Ago
merge compile error fixes to naval update
59 Days Ago
Floating city medical bay progress Merged rope bridge Lowered SSS on tarps
59 Days Ago
Fix server restart warning NRE
59 Days Ago
merge from deep_sea/portals -> deep_sea
59 Days Ago
Rename IsInDeepSea(Vector3) -> IsInsideDeepSea(Vector3) to match the entity overload naming
59 Days Ago
Fix attack heli flares and blackjack screens incorrectly using instantiate instead of GameManager CreatePrefab
59 Days Ago
S2P Trainyard, Harbor 1&2, Military Tunnel, Launch Site, Excavator, Power Plant
59 Days Ago
Fix not being able to place barricades on train tracks when near/in a monument
59 Days Ago
Force mannequin to always use male body type