reporust_rebootcancel

139,968 Commits over 4,505 Days - 1.29cph!

2 Months Ago
- Kick a player out if they move too far away from the table - Ensure score dialog closes when table is destroyed - Pool (the table) debug system - Player toast update system
2 Months Ago
merge from glowing_wallpapers
2 Months Ago
fixed wrong name / description on graffiti concrete bend
2 Months Ago
merge from spawn_terrainignore_fix
2 Months Ago
Fixed an issue where various effects on the camera weren't being updated correctly in the build when RRP was enabled
2 Months Ago
Added Darts Mat Model, Textures and GIBS Setup Darts Mat Prefab and LODS Added Darts Mat as a placeholder in the Dart Board Prefab
2 Months Ago
Updating cached materials for supply signal
2 Months Ago
merge from main
2 Months Ago
Merge from main
2 Months Ago
merge rust_relay_server -> main
2 Months Ago
Stricter water checks
2 Months Ago
merge main -> rust_relay_server
2 Months Ago
merge from main
2 Months Ago
Refactor to allow for additional error messages. Add error message for trying to move target out of map bounds. Don't consume fuel if trying to move out of map bounds. Run cheap bounds check before others.
2 Months Ago
merge rust_relay_server/remove_serversubscriptions -> rust_relay_server
2 Months Ago
fixed skinned mesh on prefab exporter
2 Months Ago
merge from main
2 Months Ago
First pass animations and set up for the supply signal refresh
2 Months Ago
apartment complex s2p
2 Months Ago
removed computer room stuff from the apartment broken wing prefab as it has moved to basement
2 Months Ago
optimizing a bunch of prefabs for better occlusion
2 Months Ago
apartment complex s2p
2 Months Ago
small amount of detail added to computer room in basement moved basement corridor mesh itself into culling volume
2 Months Ago
Subtract 156029, too many shadow issues
2 Months Ago
Merge from apartment_complex_monument
2 Months Ago
2 Months Ago
Added a tool to find all shadow proxies that have a cull distance greater than the cull distance of their parent, fixed some cases (Tools/Find/Shadow Proxies Culling Too Early) Converted the bus to a RendererLOD setup
2 Months Ago
Much more aggressive LOD transitions on rentable shops
2 Months Ago
Include the lighting prefabs in the furniture list that gets disabled when an apartment is occluded, fixes the lighting prefabs always rendering
2 Months Ago
Caught a light with a missing LOD component
2 Months Ago
Merge from apartment_complex_monument
2 Months Ago
2 Months Ago
Fixed button inside security room not opening door
2 Months Ago
Fixed disabling domain reloads breaking renting rooms due to static telephone manager fields
2 Months Ago
Replace 0 with O on the door label if the door is in the basement Add · to both sides of the door label if the door is in the penthouse
2 Months Ago
More LOD fixups Should be no more loose components
2 Months Ago
3p gesture animation update
2 Months Ago
Add `printapartmentculling` to confirm what apartment rooms are culling Fix apartments not being force culled when outside of the apartment complex building Switch ApartmentRoom.Building to a SyncVar so its on the client
2 Months Ago
Fix paintable sign inserts not being covered in raid windows
2 Months Ago
Fixed elevator floor nr consistency
2 Months Ago
Changed one decal slice to match the apt numbers.
2 Months Ago
Converted some static structures to RendererLods/MeshLods Rentable shop signs, window_penthouse_flat_opaque, Caboose_ground_junk_straight_b/c
2 Months Ago
Merge from main
2 Months Ago
Merge from occlusion_culling_toggle_fix/batch_culling_fixes Fixes MeshCull components not properly disabling when culled by occlusion culling Fixed renderers with Rendererbatch components not being included in the culling system, even if they don't meet the batching reqs (submeshes, r/w, vert count, etc) Can be toggled via graphics.useDetailedRendererBatchCullingCheck for a/b testing (on by default) Our benchmarks show an occasional slight decrease in max frame rate but a moderate increase in low frame rates (slighty lower ceiling ceiling, higher floor) Also includes a speculative fix for an index out of range error some players were experiencing
2 Months Ago
Basement improvements.
2 Months Ago
merge from apartment_complex_monument -> main
2 Months Ago
Basement apt numbers WIP. Fixed basement apt doors having a see-thru gap.
2 Months Ago
Medium apt labels & related corridor lighting tweaks.