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129,952 Commits over 4,232 Days - 1.28cph!

60 Days Ago
Manifest
60 Days Ago
Added AI RHIBs to the deep sea Codegen General cleanup
60 Days Ago
Deep sea specific RHIB prefab
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from optimize_windows_console -> main
2 Months Ago
Stop the boat driving if the driver gets doinked
2 Months Ago
Driver no longer has a gun out
2 Months Ago
Reduce number of feelers Prioritise forward direction Try to avoid flicking between similar directions
2 Months Ago
Floating city casino progress / finalized LOD0 Split the casino into multiple objects and setup prefabs for them Updated casino barge
2 Months Ago
Fix commands being sent from the console thread instead of being queued to the main thread
2 Months Ago
merge from main -> optimize_windows_console
2 Months Ago
Fifth attempt at avoidance logic
2 Months Ago
Fix broken bounds on the rhib storage drybox
2 Months Ago
Remove mounting debug code
2 Months Ago
Setup RHIB specific scientists Fix bounds on the new RHIB (actually play impact effects) Manifest
2 Months Ago
Merge from parent
2 Months Ago
Cherry pick boatai ddraw compile fixes
2 Months Ago
BoatAI ddraw compile fixes
2 Months Ago
Add override for custom workshop icon, more UI tweaks to update styling and improve UX
2 Months Ago
Remove VehicleWorld colliders from hull pieces
2 Months Ago
merge from meta_shit/loot
2 Months Ago
Sculpts & clifffs. Backup.
2 Months Ago
Fixed small spike trap desc typo
2 Months Ago
Fixed clipping fuse at ferry terminal s2p
2 Months Ago
merge from ui_animators_optims
2 Months Ago
Compile fix
2 Months Ago
merge from main
2 Months Ago
merge from ui_animators_optims
2 Months Ago
Death screen toggles its animators when not visible
2 Months Ago
anim event updates
2 Months Ago
Bugfix: ensure ui/store.bundle gets unloaded after all changes - UI_Store opens the first tab during warmup, outside of OnOpen, which unbalanced subscribe/unsubscribe calls. It also never closed the tab when itself being closed. Addressed both. Tests: clicked through tabs, then closed shop - no asserts fired. Need to test in bundle mode, that'll be next.
2 Months Ago
Bugfix: fix some items showing empty icons Tests: navigated through all tabs of shop and inventory - everything seemed present
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Added a convar to disable the deep sea: deepsea.enabled
2 Months Ago
Moved default config generation from Bootstrap to server command `server.writeserverdefaultconfig`. Run codegen. Tested in editor.
2 Months Ago
Merge: from fix_missing_takeovers Images still missing - digging deeper Tests: navigated to store
2 Months Ago
Update: run Update Paths and Assign Bundle on MenuUI2_Store_General grids Tests: none, will test in parent branch
2 Months Ago
emissive tweaks to dia de los muertos
2 Months Ago
Doorway, low barrier, low cannon wall, low wall collider changes
2 Months Ago
Halloween Wallpaper - adjusted wood luminance levels
2 Months Ago
merge cannon_code to naval_update
2 Months Ago
Hull_square collider size changes
2 Months Ago
merge from naval_update
2 Months Ago
Clean up logging and include empty defaults in the cfg
2 Months Ago
added halloween bats and dia de los muertos wallpapers and build wallpaper skin files
2 Months Ago
Bugfix: warm up UI_StoreTakeover's Takeovers in more cases - Reimplemented warmup of StoreFeatured/General/Limited to first spawn empty tiles and fill them up once tab is opened Turns out, we can open tabs of store without opening store itself, resulting in an access to uninitialize takeovers. Couple empty item icons remain, will fix next. Tests: navigated to the store and clicked through bunch of tabs and scrolled around.
2 Months Ago
Fix missing material on cannonball, replace old cannon projectiles with the new model
2 Months Ago
cannon size changes
2 Months Ago
merge new cannonball model into cannon_code