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111,981 Commits over 3,928 Days - 1.19cph!

6 Months Ago
Added Natural Dye set and some colours
6 Months Ago
Hair Dye properties work with the standard shader (just colour for now) Hair Cap no longer does incorrect gamma adjustment
6 Months Ago
merge from tincan_alarm
6 Months Ago
merge from temperate cliffs rework
6 Months Ago
merge from main
6 Months Ago
Fixed vehicles and trains not triggering the alarm Added a 1 second delay before the same entity can trigger the alarm again
6 Months Ago
Merge from dynamic_vendor_pricing
6 Months Ago
Clamp PriceUpdateFrequency
6 Months Ago
Close the recorder window after completion.
6 Months Ago
Fixed the tunnels no build volumes I missed
6 Months Ago
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6 Months Ago
Rename context menu. Support finding deployable item prefabs. Cleaned up batch render process visually (tidily reset rotation, toggle rotation, delays, etc). Strip out blank URLS.
6 Months Ago
Update: Marking Pool.GetList as obsolete - Also bringing back list clearing on GetList invokation - to avoid breaking mods suddenly Tests: built all targets
6 Months Ago
Update: Changing ProtoBuff codegen to use Pool.Get<List<T>> This eliminates 680 cases of GetList<T> use, which is about 40%. - CodeGenerator built in debug conf with commit 7d37b927 (FreeList-Depr branch) Tests: built all targets.
6 Months Ago
merge from PPD branch
6 Months Ago
Added Tiger and Panther trophy models. Meshes added to hunting trophy prefab.
6 Months Ago
merge from main
6 Months Ago
added tests assembly for OBB and a tool that executes the tests and parses the results to generate a scene containing all failed cases - bumped test-framework version 1.1.33->1.4.4
6 Months Ago
Converted jungle ruin walls to prefabs
6 Months Ago
Merge from main
6 Months Ago
Rejigged ruins folder structure, added colliders
6 Months Ago
Compile fix
6 Months Ago
Merge from main
6 Months Ago
subtracting RailFix - server unable to boot
6 Months Ago
merge from save253
6 Months Ago
First pass on separating elevator lifts from their parent entity
6 Months Ago
Merge from minigun_unload_fix
6 Months Ago
SERVER compile fix
6 Months Ago
Merge from simulate_compile_errors
6 Months Ago
Added OutputPath parameter Added AllowUnsafeBlocks parameter Added a None build as well Added a basic sanity check on the defined constants we get from msbuild to ensure it ran successfully and is up to date
6 Months Ago
Merge from main
6 Months Ago
Fixed locomotive cabin debris disappearing after moving away from the origin
6 Months Ago
100m was quite limiting to the available spawn area, try 75m
6 Months Ago
Increased minimum train spline end distance from 60m to 100m
6 Months Ago
Merge 🚲💤 -> main
6 Months Ago
Fixed bikes slowly falling over when sleeping on a moving cargo ship
6 Months Ago
Fixed issue with smoke lingering. Missing mat change.
6 Months Ago
Fixed ground effect being rotated for some reason. Fixed blurred prop blades being fully lit on the bottom when sunlight hits the top of them.
6 Months Ago
Log rcon as part of runtime profiling - commands executed - number of connected clients - rcon commands ran each frame - successful or failed RCON connections - execution time of RCON commands per frame Reference pooling to Facepunch.Rcon assembly so Rcon stats can be pooled
6 Months Ago
Fix exception when unloading a minigun with exactly 256 bullets currently loaded
6 Months Ago
Fixed heli spawning with the spotlight enabled regardless of TOD.
6 Months Ago
Cleaned a boatload of old legacy stuff from the prefab.
6 Months Ago
Damage, weakspot & impact fx. Applied to prefab.
6 Months Ago
Increased LOD distance of walkways on airfield towers, pre HLOD
6 Months Ago
Another attempt at preventing the homing missile launcher UI from staying on screen when spectating
6 Months Ago
Possible improvement to number sizing on item pickup UI widgets
6 Months Ago
Switch RCon from Queue<Command> with lock to ConcurrentQueue
6 Months Ago
Merge RailFix -> main
6 Months Ago
Another collider edit
6 Months Ago
Smoother collision