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111,967 Commits over 3,928 Days - 1.19cph!

6 Months Ago
Unsubtract RailsFix
6 Months Ago
Merge main -> RailsFix
6 Months Ago
Hill cliff progress / better erosion / additional large hill cliff variants
6 Months Ago
Elevator Vehicle Parent -> Main
6 Months Ago
Stop the bouncy floor again
6 Months Ago
Re-enable clipping checks Allow bikes to bypass them the same as horses
6 Months Ago
Lift up elevator collider to prevent clipping - which in turn is unparenting bikes on the elevator
6 Months Ago
Fixes on jungle ruin kits. Changed ruin wall caps to atlas.
6 Months Ago
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6 Months Ago
Undo changes to old wolf animator
6 Months Ago
Fix missing convar
6 Months Ago
Remove debug draw and replace constants with convar
6 Months Ago
First pass on wolf combat behaviour
6 Months Ago
Fixed tin can alarm triggered multiple times when crossed while mounted to a vehicle
6 Months Ago
Merge from runtime_profiling_rcon -> main
6 Months Ago
merge from tincan_alarm
6 Months Ago
Refactored wire checks and fixed a missing Pool.FreeList
6 Months Ago
Update: Fixing all deprecated uses of Pool since merge from main Tests: built all targets
6 Months Ago
Update: merge from main Tests: built all targets
6 Months Ago
Added tin can alarm to T1 tech tree Updated craft recipe
6 Months Ago
merge from pickup_item_number_size
6 Months Ago
merge from SBToolCupboard
6 Months Ago
merge from homing_spectate_fix
6 Months Ago
merge from patrolheli_fixes/dmgfx
6 Months Ago
merge from hurt_overlay_changes
6 Months Ago
unique environment - lake_a scene setup
6 Months Ago
Make sure you can't adjust the wire slack if you don't have a pending wire, will limit accidental slack changes
6 Months Ago
Vendor Audio Fix -> Main
6 Months Ago
Sike Buy sound now invoked on the vendor game object as a whole rather than the machine inside Adjusted to a tiny sound
6 Months Ago
Placeholder logic to have wolves react to another wolf being hit nearby
6 Months Ago
DPV 3rd person animation updated and sit DPV paramameters edited on the playeranimation controller so the anims kick in quicker
6 Months Ago
Add convar to toggle fsm logging
6 Months Ago
Update: Pool uses warnings instead of errors for deprecated API Motivation: This will prevent causing errors for our modders/existing plugins and send a message that it needs to be updated. I'll remove these deprecated APIs next patch cycle. - Also removed a couple TODO since they're either not viable for now or complete. Tests: none
6 Months Ago
Increased sound radius Parking changes for now
6 Months Ago
Update: Replacing all calls to Pool.GetList with Get<List<T>> Now that we're cleaning up lists automatically when we call Free or FreeUnamnaged, GetList lost it's use. Replacement was done via regex + added using namepsace statements where missing. This affected ~740 cases. Tests: Built all targets.
6 Months Ago
merge from main
6 Months Ago
Added Natural Dye set and some colours
6 Months Ago
Hair Dye properties work with the standard shader (just colour for now) Hair Cap no longer does incorrect gamma adjustment
6 Months Ago
merge from tincan_alarm
6 Months Ago
merge from temperate cliffs rework
6 Months Ago
merge from main
6 Months Ago
Fixed vehicles and trains not triggering the alarm Added a 1 second delay before the same entity can trigger the alarm again
6 Months Ago
Merge from dynamic_vendor_pricing
6 Months Ago
Clamp PriceUpdateFrequency
6 Months Ago
Close the recorder window after completion.
6 Months Ago
Fixed the tunnels no build volumes I missed
6 Months Ago
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6 Months Ago
Rename context menu. Support finding deployable item prefabs. Cleaned up batch render process visually (tidily reset rotation, toggle rotation, delays, etc). Strip out blank URLS.
6 Months Ago
Update: Marking Pool.GetList as obsolete - Also bringing back list clearing on GetList invokation - to avoid breaking mods suddenly Tests: built all targets
6 Months Ago
Update: Changing ProtoBuff codegen to use Pool.Get<List<T>> This eliminates 680 cases of GetList<T> use, which is about 40%. - CodeGenerator built in debug conf with commit 7d37b927 (FreeList-Depr branch) Tests: built all targets.