111,967 Commits over 3,928 Days - 1.19cph!
Cancel wire deployment if the player died
Demo NRE fix
Fixed the wire deployment DDraw lines ghosting (applied the same fix to the WireTool)
player update. sks set up
Tweaked the deploy volumes to allow closer placement from other deployables
Improved wire through walls checks
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Updated office_ceiling_light_b texture resolution
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Distributing dismount points across ragdoll bones for more reliable dismount without offset issues
code review changes
- client state initialized from networked parent entityref
- removed some redundant client flag setting
- eye positions levels out after ragdolling ends
added shoal fish to env_fish on main camera and tweaked numbers and values of all fish
Added two storey ruin variants. First pass of jungle ruin level assembly,
exported wolf run 180 turn left to run rm and wolf attack 1 rm anims
Updated office_ceiling_light_b Model and Prefab
Added New Textures and Materials for office_ceiling_light_b
More hill cliff progress
Made all hill cliffs 10% flatter
fixed no cliffs spawning below zero in test level
Update to Boomerang Textures
Update to Boomerang Material and Mesh
removed crustaceans material and replaced all instances of it with barnacles material,
Protection values again, forgot to CTRL+S last time
Elevators can now trigger the tin can alarm, because why not
fixed some oddities with ore nodes by not using certain topologies (alt/cluster)
Updated protection values
Cherry picked Remove topology for monuments
Vendor Restock Changes -> Main
Upped starting stock to 20
water triggers inside canyon to remove ocean surface
unique environment test level reduced stack
autospawn folder for unique environment prefabs
unique environment - canyon_a scene setup
updated lake normal texture
Cabling now works with new parenting structure
Merge from pickup_item_number_size
Fixed the red item dropped messages appearing too large
barnacles tiling material
Enable mesh read/write on train_track_3x18_procgen_COL
Disable auto sizing on the number field if the item name on an item pickup notice is < 10 characters
Don't show the total item amount in brackets if it's the same amount that you just picked up
Very minor allocation improvement
blunderbuss viewmodel anim sounds
Merge from rcon_commands -> main
Include more information on each connection
- number of messages sent, recieved and broadcast
- connection duration
Merge from dome_collider_fixes
Add `print_rcon_clients` command to print a list of all connected RCON clients