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112,017 Commits over 3,928 Days - 1.19cph!

6 Months Ago
Decay durations, starts losing health after 30 minutes, fully decayed in 4 hours (subject to change)
6 Months Ago
Not deployable on tugboats Not deployable underwater Tweaked the construction checks: fixes a few deployment inconsistencies with foundations
6 Months Ago
Updated & enabled the navs and beacon that were already present on it but hidden. Just to test.
6 Months Ago
Spotlight & flare fixes.
6 Months Ago
Optimized textures. Removed old FP logo. Optimized lights. Fixed spotlight glare issue.
6 Months Ago
Fixed tin can alarm deployable on itself
6 Months Ago
exported wolf run hit animation test
6 Months Ago
Fixed wallpaper pickup always giving default skin item
6 Months Ago
Fixed right click opening the pie menu while holding wallpaper
6 Months Ago
Test scenee
6 Months Ago
merge from main
6 Months Ago
Render folder paths and filenames now use the format "ItemName/SkinName/ItemName - SkinName_xxx"
6 Months Ago
Fix wolf not taking damage
6 Months Ago
Subtracting 101333 (introduced server issues)
6 Months Ago
Added PrepareScene_PreRecord for init between takes. Zero out Rotation parent for each take.
6 Months Ago
Remove unecessary includes
6 Months Ago
large rock formation a test case jutting cliff test case
6 Months Ago
Simplify hfsm by implementing it with a stack instead of recursion
6 Months Ago
Add my own test duplicate of twitch render scene before I destroy it
6 Months Ago
More batch rendering progress.
6 Months Ago
moved ragdoll convar to server
6 Months Ago
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6 Months Ago
initial setup of serverside ragdolling with moderate bike collision damage
6 Months Ago
merge from tincan_alarm
6 Months Ago
Visualise clip positions
6 Months Ago
scaled up the icon a wee bit
6 Months Ago
Update: Updating ProtoBuf Codegen to use new Pool API * Includes new debug CodeGenerator binaries(built from FreeList-Depr branch, commit 1874d134). RustProtoBuf will be merged to main once I get closer to completion of teh refactor. * Generated new Rust.Data/generated/*.generated.cs files with no FreeList calls Tests: build tests for all targets
6 Months Ago
Support state names to help debugging FSM, and fix range / speed bugs in wolf encircling
6 Months Ago
Update the wire positions when playing the wobble animation Tweaked main collider
6 Months Ago
Allow nests FSMs
6 Months Ago
Wobble animation when triggered Triggered when damaged
6 Months Ago
merge from main
6 Months Ago
compile fix
6 Months Ago
Apple Silicon / ARM64 native libraries (allows everyone to use the Apple Silicon Unity editor)
6 Months Ago
reduced texture size on tin_can_wire to 256 x 64
6 Months Ago
Merge from parent
6 Months Ago
merge from main
6 Months Ago
Not deployable inside trees Always look up and don't use the target normal
6 Months Ago
Merge from main
6 Months Ago
Hook up win and lose animations
6 Months Ago
Merge from community_improvedcountdowns
6 Months Ago
More changes, thanks Plastic
6 Months Ago
Merge TrainBreakBarricades -> main
6 Months Ago
More changes
6 Months Ago
Adjusted damage to barricades by trains, and to trains by barricades
6 Months Ago
Only show the barrier dust effect when the latest damage came from a train. Hijacking the available simpleInt protobuf so we don't need anything new.
6 Months Ago
Implement PR #56 for community UI - countdown component improvements Minor changes made to PR for improved backwards compatibility and formatting Also improved the Load Custom UI editor button to automatically open the tests folder
6 Months Ago
Push force damage can be adjusted via trainDamagePerMPS
6 Months Ago
- Include the double cover barricade as well - New barricade damage effect for the thinner barriers - Fixed some barrier positions not working correctly - Using some more component interfaces - Don't damage barricade anymore if train turns off
6 Months Ago
Fixed misconfigured roll bones on player model Adjusted aim spine v2 settings on lr300 Adjusted spine look at weights on player model for less leaning, rely more on the head for movement