reporust_rebootcancel

112,010 Commits over 3,928 Days - 1.19cph!

6 Months Ago
merge from main
6 Months Ago
merge from ragdoll_as_mountable
6 Months Ago
reworked ragdolling as a mountable
6 Months Ago
Fixed vehicles still colliding with the wire end collider
6 Months Ago
merge from motorbike_headlights
6 Months Ago
merge from patrolheli_fixes
6 Months Ago
merge from shipping_container_spraycan_fix
6 Months Ago
merge from homing_spectate_fix
6 Months Ago
merge from trainyard_wall_lod_fix
6 Months Ago
Added Boomerang low poly. Material and WIP Textures
6 Months Ago
tin can alarm cinematic material/textures
6 Months Ago
Added Croc to hunting trophy, modified corpe prefab, changed Item definition in croc prefab.
6 Months Ago
enabled ppd on brick piles
6 Months Ago
Fixed a wall with incorrect LOD values in trainyard culling too early
6 Months Ago
Fixed homing missile launcher UI staying on screen if player is being spectated and the spectator changes target/goes into free cam
6 Months Ago
Use dedicated `gameplay_analytics` convar instead of requiring the server to be official with stats enabled Start refactoring EventRecord.Submit() to static SubmitPoint() (so we can force use of uploader classes in future) Remove eventrecord blacklist (was used to stop uploading of frequent events) because it's not used and complicates code - if events are spammy we can remove them
6 Months Ago
Fix shipping container walls ColliderInfo component missing Opaque flag, preventing spray can sprays from working on them
6 Months Ago
Merge from zipliine_improvements
6 Months Ago
Increase max zipline length to 185m (was 175m)
6 Months Ago
Fix sidecar bike pulling slightly to the right again
6 Months Ago
Give all bikes a bit more air control power
6 Months Ago
Make sidecar bike control much more similarly to the standard bike
6 Months Ago
Unsaved grade change
6 Months Ago
Minor scrap transport damage fx improvement. Improving patrol heli damage fx WIP.
6 Months Ago
Merge from main
6 Months Ago
Merge from zipline_improvements
6 Months Ago
Fixed several powerline platforms missing the correct PathSequencePowerline component, resultilng in too many zipline platforms spawning Increased the maximum distance a zipline can travel to 175m (was 150) This brings the same test map used on this branch to an average zipline distance of 216m (was 188m and is 121m on release) but brings down the total zipline disance to 19km (was 30km and is currently 20km in release) The inflation in total zipline distance in the last revision was largely driven by ziplines overlapping each other and making a bit of a chaotic mess of lines, this is now much cleaner
6 Months Ago
merge from tincan_alarm
6 Months Ago
Not deployable in large hollow trees Fire damage do not trigger the alarm Additional checks on wire deployment
6 Months Ago
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6 Months Ago
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6 Months Ago
6 Months Ago
First pass on browser info
6 Months Ago
Merge from main
6 Months Ago
Added first pass of jungle wall ruin caps for kit testing
6 Months Ago
Protobuf gen etc post-merge
6 Months Ago
Merge main -> UWSkidoo
6 Months Ago
Now deployable on the Default layer (fixes a lot of issues with monument colliders set on the Default layer) Disabled collision with player vehicles and AI vehicles Tweaked the deploy volumes again
6 Months Ago
Added a way to override the placement layer mask of a deployable prefab
6 Months Ago
Hill cliffs erosion progress
6 Months Ago
Add proxy tag fsm transitions, fix movement from previous states perduring in new states, proxy hurt state
6 Months Ago
Triggered by opening doors Updated protection values so it can take damage from fire
6 Months Ago
plane update
6 Months Ago
Decay durations, starts losing health after 30 minutes, fully decayed in 4 hours (subject to change)
6 Months Ago
Not deployable on tugboats Not deployable underwater Tweaked the construction checks: fixes a few deployment inconsistencies with foundations
6 Months Ago
Updated & enabled the navs and beacon that were already present on it but hidden. Just to test.
6 Months Ago
Spotlight & flare fixes.
6 Months Ago
Optimized textures. Removed old FP logo. Optimized lights. Fixed spotlight glare issue.
6 Months Ago
Fixed tin can alarm deployable on itself
6 Months Ago
exported wolf run hit animation test