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119,258 Commits over 4,018 Days - 1.24cph!

4 Months Ago
meta changes on some collider meshes
4 Months Ago
manifest update
4 Months Ago
Committing walkway changes to switch branch
4 Months Ago
merge from wolf-sound-tweaks
4 Months Ago
roof conditionals colliders and then some
4 Months Ago
Re-enable deployment checks
4 Months Ago
Merge from io_infinite_power
4 Months Ago
ioentity.infinitepower is now replicated Added a warning to the IO entity info panel when looking at an IO entity if infinite power is enabled
4 Months Ago
Merge from io_infinite_power
4 Months Ago
None compile fix
4 Months Ago
Added IOEntity.infinitepower Powers all player placed electrical IO entities on a server when enabled without needing power sources Likely has some per entity edge cases, already fixes electric furnaces
4 Months Ago
Merge from launcher reload bug
4 Months Ago
Applied fixed timing to dragon rocket launcher
4 Months Ago
Adjusted rocket launcher reload time to 5.8s, was 6s This isn't an actual buff as you cannot reload faster than the animation, the animation was 5.8s so there was a 0.2s window where you could trigger a reload again while the reload was still taking place on the server This resulted in the reload finishing and the ammunition on the client getting refreshed, but at that point the player was stuck in another 5.8s animation before they could fire again Added a right click context option (Print Reload time) to BaseProjectile that looks at the viewmodel animator and calculates how long the reload anim is (taking into account speed modifiers which were being used in this case)
4 Months Ago
Codegen
4 Months Ago
merge from siege_weapons
4 Months Ago
Siege tower decay reset when used
4 Months Ago
Merge from shred_helicopters (also includes the changed ignore.conf file that seems to keep changing)
4 Months Ago
Updated catapult icon
4 Months Ago
Collision effects and minimum collision force tweaks
4 Months Ago
Plushy scenes and prefab aseets backup
4 Months Ago
Manually kill any players in the walkable area of the scrap transport helicopter when they are fed into the shredder
4 Months Ago
Siege weapons decay
4 Months Ago
Fixed scrap transport giving metal frags instead of scrap when shredded
4 Months Ago
Car shredder now shows proper icon and localized name on death screen
4 Months Ago
Merge from hackweek_car_radio
4 Months Ago
ice sculpture pedestal model and materials. need to do lods and gibs and asset cleanup
4 Months Ago
Fixed server / client errors
4 Months Ago
Merge from main
4 Months Ago
Merge from hab_hominglauncher
4 Months Ago
Added server.homingMissileTargetsHab convar (defaults to off) Homing launcher can target HABs as long as that convar is active and the HAB is fully inflated
4 Months Ago
Merge from hackweek_car_radio
4 Months Ago
Merge from main
4 Months Ago
Remove old and accidental files
4 Months Ago
Merge from localcoord-emission
4 Months Ago
Merge from main
4 Months Ago
Car radio costs 120 metal fragments, the same as the Portable Boom Box
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Merge from ai_wolf_iteration
4 Months Ago
Fix wolves leaping too far
4 Months Ago
BaseSiegeWeapon now inherits from GroundVehicle and BatteringRam now inherits from BaseSiegeWeapon
4 Months Ago
Fix wolf thinking the player is reachable when they are not, because of unity async paths returning "complete" instead of "partial" even when they are partial, potentially because of the hidden large projection they do
4 Months Ago
Hook last version of jump anim, and re-annotate the motion warping timings Apply out of navmesh root motion when not in the air
4 Months Ago
merge from fix_teleport2grid_foundations -> main
4 Months Ago
Fix teleport2marker & teleport2grid moving you inside rocks / bases instead of to the top of them
4 Months Ago
Try fixing compile error from junkpile despawn
4 Months Ago
merge from qol_junkpile_despawn -> main
4 Months Ago
tweaks
4 Months Ago
Add emission support to localcoord shader