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121,129 Commits over 4,018 Days - 1.26cph!

4 Months Ago
Added LODs for jungle floor pieces
4 Months Ago
exported updated vm minicrossbow anims
4 Months Ago
merge from primitive -> aux2
4 Months Ago
merge from primitive_gm -> primitive
4 Months Ago
Fix compile error from using statement creeping in
4 Months Ago
Removed the old old horses population (the non ridable one), was set to 0 and unused
4 Months Ago
Fixed admire mask again to ensure state is retained whilst not overriding strings
4 Months Ago
Switched population to use the new horse prefab Ranches as well
4 Months Ago
Same treatment for deploy mask
4 Months Ago
Ensured idle animation mask includes all hand movements
4 Months Ago
- Fixed broken masks causing jaggy arrows - Ensured additive layer behaves itself - Stopped double start of the reload animation
4 Months Ago
Reverted MenuUI.Options prefab to 109385 Codegen, manifest
4 Months Ago
adobe wall texture fixes
4 Months Ago
merge from primitive
4 Months Ago
Converted the environment volume depth pass to use the CommandBufferManager system. Also added support for viewing the effect outside of playmode both in the game and scene views
4 Months Ago
Reduce horse skidding sound volume
4 Months Ago
Armor slots UI/interaction
4 Months Ago
Fixed player and player body positions mismatch caused by the legs IK when riding horses Added HorseSaddle
4 Months Ago
adjusted horse physics mat
4 Months Ago
- Sorted on attack rotation angles (they had messed themselves up) - Implemented new all strings drawn anim into idle layer
4 Months Ago
horse skidding behaviour fixes and improvements
4 Months Ago
Merge from siegefx
4 Months Ago
OnClothingChanged is now called if a wearable item's contents changes. ItemContainer.ContentsHash now includes sub contents. Client & server both update proteciton values when armor inserts are applied.
4 Months Ago
Final prefab & related files.
4 Months Ago
Added jungle ClimateParameters
4 Months Ago
exported vm minicrossbow idle strings drawn back anim
4 Months Ago
Added jungle biome to terrain backend and shaders
4 Months Ago
Turn on and off bow string layer weight when reloading, as reload animations handle the bow draw states instead
4 Months Ago
Fix dodgy masks on idle state
4 Months Ago
- Setup mask on string layer states - Adjust some rotation angles
4 Months Ago
Manifest
4 Months Ago
Changed LegsAnimator execution order to be executed right before Client, fixes the eye pos mismatch
4 Months Ago
added updated AO. Adjusted materials and removed disable shadow component from prefabs
4 Months Ago
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4 Months Ago
Merge from train_tunnel_altitude_2
4 Months Ago
Fixed terrain around train tunnel above / below ground connection
4 Months Ago
Skin Pass for knight armour set
4 Months Ago
Merge from main
4 Months Ago
Merge from presets_editor/quality
4 Months Ago
Fixed preset order of values for water.reflections and graphics.shaderlod
4 Months Ago
Fixed mipmap tooltip.
4 Months Ago
Fix skin weights
4 Months Ago
Make the ID field read only Fixed create button on objective fields not working when creating embedded assets
4 Months Ago
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4 Months Ago
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4 Months Ago
Lighter version of legs animator on the server horses Various anim tweaks
4 Months Ago
Client side spoil timer now takes refrigeration into account and shows a little icon to communicate what's happening
4 Months Ago
Merge from primitive
4 Months Ago
LegsAnimator culling changes to support lods
4 Months Ago
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