reporust_rebootcancel

119,046 Commits over 4,018 Days - 1.23cph!

4 Months Ago
Merge from main
4 Months Ago
Safer TrainCar OnChildAdded behaviour Manifest
4 Months Ago
Fix entity cluster spawn logic being biased towards the smallest possible cluster size when respawning entities
4 Months Ago
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4 Months Ago
blend between two atmopsheric haze factors over height
4 Months Ago
Merge from oxygen_qol_tweaks
4 Months Ago
Increased the depth required to be considered underwater for oxygen tracking purposes by 10% (85->95) This should mean oxygen will start getting consumed slightly later when submerging and should also help situations where oxygen is still depleting in turbulent conditions and part of the players view is above the water Added debug.waterFactorPrintout that pritns out the current depth level into chat for QA purposes
4 Months Ago
Fix exception from foliage tutorial change when entering play mode in the editor
4 Months Ago
Merge from ore_resource_optimisations
4 Months Ago
Convert all remaining nodes and the wood pile resource to the new PrefabAttribute workflow
4 Months Ago
Merge from shields
4 Months Ago
Fixed outlines on wooden shield and reinforced wooden shield world models
4 Months Ago
Fixed another case where spamming equip/unequip on a shield would throw an NRE
4 Months Ago
Fixed blocking flag staying on if the players shield is holstered or destroyed while blocking, was preventing input on subsequent held entities
4 Months Ago
Fixed shields not parenting properly
4 Months Ago
Fixed being able to block while in debug cam
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Merge from december24_art_fixes
4 Months Ago
Fixed incorrect biome being selected on new tutorial cliffs
4 Months Ago
wolf pain sounds are less sad wolf attack sounds have more snarl
4 Months Ago
workcart_box -> main
4 Months Ago
Fixed other locos
4 Months Ago
- Box storage done the boring proper way - Protobuf gen - Broken locomotives that arent workcarts
4 Months Ago
Rebake tutorial island terrain height map Fixed tutorial island scene menu option not pointing to correct scene Update foliage baker to use more accurate raycast based terrain sampling, this is too expensive for runtime foliage but since we generate this foliage at edit time we can get the placement perfect, fixes some floating foliage on tutorial island
4 Months Ago
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4 Months Ago
Merge from animator_csv
4 Months Ago
siege_weapons -> Aux2
4 Months Ago
Reverted sockets
4 Months Ago
Another work around to priv checks with Vehicle_Large collliders
4 Months Ago
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4 Months Ago
- Reverted Drawbridge LOD changes - Ensure siege tower volumes parent sleepers
4 Months Ago
- Dont show building priv on vehicle large entities just because you are authed - Add prevent building volume to constructable
4 Months Ago
Prevent invalid hash error
4 Months Ago
Siege tower: - Remove unneeded checks on parenting volumes
4 Months Ago
Better trigger parent volumes
4 Months Ago
Dont allow pushing the siege tower if your parent entity is the tower
4 Months Ago
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4 Months Ago
drawbridge lods
4 Months Ago
Merge from main -> aux3
4 Months Ago
merge from analytics_voice_chat -> main
4 Months Ago
Add analytics for how long a player spends talking - include in client analytics
4 Months Ago
Phrases
4 Months Ago
Added a new localization key for train yard's skip container, to avoid conflicts with 'skip' the verb in other languages
4 Months Ago
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4 Months Ago
Merge from peacekeeper_turret_hostile_warning_ui
4 Months Ago
Removed some unneeded code, debug spam.
4 Months Ago
merge from 2d-flickering-workaround
4 Months Ago
Wolves will not respond to a howl from a wolf that doesn't belong to their pack This will prevent wolf packs from merging too often, reducing cases where players have to face more than 4 wolves
4 Months Ago
merge from wire_slack_fix