reporust_rebootcancel

112,061 Commits over 3,928 Days - 1.19cph!

6 Months Ago
Added relaxed cone map generator
6 Months Ago
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6 Months Ago
Culling volume tests for lighting purposes.
6 Months Ago
Merge from main/wallpaper
6 Months Ago
Removing ItemDefinition label from wallpaper.entity.prefab.meta
6 Months Ago
Integrate all new wolf gaits with correct speeds
6 Months Ago
Refactored the wire deployment code Can now press E to arm the trap, if not armed already
6 Months Ago
Update wolf turn root motion, fix root motion extractor breaking references, have root motion extractor run automatically one animations with names ending in _rm
6 Months Ago
Double elevator max floor limit
6 Months Ago
set wolf anims that need to loop to looping and edited name of wolf rotate L/R anims
6 Months Ago
exported wolf prowl anim at origin
6 Months Ago
Merge from main
6 Months Ago
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6 Months Ago
merge from main
6 Months Ago
wip hotswap urls
6 Months Ago
updated rock formations updated world setup to spawn them
6 Months Ago
Pastable URL support
6 Months Ago
Playground.Player scene updates
6 Months Ago
Candle prefab lighting updates. Lighting prefab backup.
6 Months Ago
Placeholder model
6 Months Ago
Updated skinning on male player model with forearm twist bones and elbow twist bone
6 Months Ago
Prevent on draw gizmo spam in the editor
6 Months Ago
Harbor shipping containers now allow vehicle movement onto cargoship by parenting vehicles
6 Months Ago
road/rail rejection for coastal cliffs
6 Months Ago
renamed 'new wolf anims' folder to 'anim2024_update' and added _rm to the end of wolf 180 turn and run attack anims
6 Months Ago
Candles use standard thick transmission shader instead of the depracated packed one.
6 Months Ago
Apply workshop URL skin when starting scene. More tests.
6 Months Ago
Missing commits
6 Months Ago
exported wolf idle 1 and 5 anims and shortened wolf run attack to remove the growling part
6 Months Ago
update to shockbyte toolcupboard - zeroed lods - fixed lod materials not being properly assigned (order was wrong)
6 Months Ago
Added new head to skinset.male
6 Months Ago
exported all updated wolf animations in a new folder
6 Months Ago
Wire invisible over ~4 meters
6 Months Ago
Added distance-based culling to the wire shader
6 Months Ago
protocol++
6 Months Ago
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6 Months Ago
Increased the default npc vending machine IntervalHours to 5 in-game days This means that prices will adjust themselves every 5 in game days, used to be 4 times a day This should result in more stable prices and smooth out the sharp drop off of prices a week into a monthly wipe
6 Months Ago
Merge from main
6 Months Ago
Unsaved changes
6 Months Ago
Simplify TwistCorrectionComponent
6 Months Ago
Merge from main
6 Months Ago
Ported the two bone IK component into our framework Updated the twist scene with a more representative example of bone shearing
6 Months Ago
Made an example scene for the twist component Fixed the TwistCorrectionComponent resetting it's initial rotation offset value every time the component is updated, preventing it from working at all
6 Months Ago
Gibs, more closely match icon
6 Months Ago
Set up skin, rebuild deployable prefab to keep consistency with base TC
6 Months Ago
Changed some shelf contents for lighting purposes. Lighting prefab backup
6 Months Ago
Merge from main
6 Months Ago
Added a timeout and make sure the UI is layered properly in the HUD
6 Months Ago
Merge from monument_scenes -> aux1
6 Months Ago
Fix remapping order being reversed