reporust_rebootcancel

131,930 Commits over 4,262 Days - 1.29cph!

11 Days Ago
Fix some dialogue options going to the wrong resulting node upon being pressed (bug introduced in 137685 with fix for dialogue options showing the wrong response number)
11 Days Ago
- Boat vendor on floating cities no longer sells submarines - Misc improvements to boat vendor dialogue tree - English string localization fixes for various bits of NPC dialogue
11 Days Ago
updated ice sculpture description
11 Days Ago
Hide 'Condition Amount' field in blackboard in conversation editor for some condition types for which this is not relevant
11 Days Ago
updated item descriptions for birthday candle hat and balloon pack, removed SSS profile being used by latex balloons for now
11 Days Ago
Updated male model/prefabs
11 Days Ago
ore box texture pass
11 Days Ago
set up lr300 space entity with space gun rig
11 Days Ago
Bugfix: Ensure NavAgent properly initialzied when trying to spawn on a detached navmesh Tests: spawned ghost ship, AI started patrolling and running around to shoot me when spotted
11 Days Ago
Merge from parent
11 Days Ago
Temporary safe fix for npc eye direction desync, in case pushing the refactor ends up being too risky
11 Days Ago
Parent entities before initializing them
11 Days Ago
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11 Days Ago
Gibs and LODs for Artist Canvas S
11 Days Ago
Balloon config UI improvements
11 Days Ago
player update car pose change + IK adjustment
11 Days Ago
Tweaked pivot positions on a bunch of casino elements to make it easier for them to LOD and cull More agressive distances for LOD1 on all casino elements
11 Days Ago
don't let you push a PlayerBoat if you're parented to it
11 Days Ago
Make sure placement error is correct for the deep sea build fix
11 Days Ago
and added the texture too
11 Days Ago
added store icon for birthday candle hat
11 Days Ago
merge from deep_sea
11 Days Ago
Fixed being able to build in the deep sea when looking at an entity
11 Days Ago
setup worldmodel prefab for lr300 space gun
12 Days Ago
Removed deep sea hackable crate map marker
12 Days Ago
Admin killing the PT Boat turrets will now also destroy the bpat itself
12 Days Ago
50cal_animations -> naval_update
12 Days Ago
S2P all
12 Days Ago
merge from boat_building
12 Days Ago
50cal -> naval
12 Days Ago
Added a ConVar for toggling the texture dynamic memory budget adjustments
12 Days Ago
50cal_Animations -> naval_update
12 Days Ago
50cal_animation -> naval_update
12 Days Ago
Reduce the wave impact on the pt boat so easier to predict + less nausea
12 Days Ago
- Add a replicated var to turn on/off client authority so we dont get stuck in a build without the ability to change - Codegen
12 Days Ago
Update all ship trigger parent shapes to match the ship
12 Days Ago
Projector in stables_b now permanently on
12 Days Ago
Merge from deploy_fixes_wip
12 Days Ago
FX tweak to better faciliate adjacent wall.
12 Days Ago
Try authority with higher yield state acceptance
12 Days Ago
50cal_animations -> naval_update
12 Days Ago
plugged gap in stairs_overhang_300x300_corner
12 Days Ago
double 50Cal mounting sounds and shooting volume changes
12 Days Ago
Bugfix: SpawnGroup now applies entitie's world<->navmesh transformations when picking a spawn point Tests: Spawned ghostship - all NPCs spawned, but not moving (likely my other experimental code borks it)
12 Days Ago
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12 Days Ago
All sizes (S - XXL) of seamless artist canvas added and functional. No LODs, gibs, or icons yet
12 Days Ago
50cal_animations -> naval_update
12 Days Ago
closed gaps at floor level on watch towers
12 Days Ago
Up the updaterate since we are using serverside movement
12 Days Ago
Set both turrets to be serverside only. Won't be as smooth but its release-able