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129,136 Commits over 4,232 Days - 1.27cph!

10 Days Ago
Puzzles that use radiation resets will now enforce a minimum time that the monument needs to be completely empty of other players once the radiation is fully active (server.monumentPuzzleResetRadiationPlayerEmptyTime) Exposed how long before the end of the existing reset time the radiation process starts (server.monumentPuzzleResetRadiationPreResetTime) Added debug.puzzleResetTimeMultiplier to allow us to fast forward reset times for testing
11 Days Ago
Support for ai zone box bounds Add server.monumentPuzzleResetRadiationRadiusMultiplier defaults to 1.5 Controls how much further than the puzzle reset radius the radiation will extend
11 Days Ago
Merge from main (resolved WTP conflict)
11 Days Ago
Merge from wtp_rock_sewer_fix
11 Days Ago
Update water treatment to work in the monument scene (save constant S2P) Added debug.applyPuzzleResetTime, simulates a given number of seconds passing on all puzzle reset components in the world Added an inspector readout to PuzzleReset to show the current timings in the editor Added radiationReset option to PuzzleReset, will slowly fill a monument with radiation when the reset timer is nearing it's reset (controlled by radiationStartTimeNormalised)
11 Days Ago
Merge from main Planner.prefab caused a conflict, used the versin from main Construction_plans.mat had been changed on main and deleted on this branch, preserved the change
11 Days Ago
Some WIP improvements for climbing on water junkpiles
11 Days Ago
Backup
11 Days Ago
Interior
12 Days Ago
Roll water jump out height back to 13, we don't want players leaping out of the water like majestic dolphins
12 Days Ago
Merge from main
12 Days Ago
Merge from hackweek_boxsorting
12 Days Ago
Run sorting in a budgeted queue
12 Days Ago
Remove manual button, all sorting is now automatic while powered and enabled Removed associated UI and RPC
12 Days Ago
Merge from food_qol
12 Days Ago
Fix dropped item NRE
12 Days Ago
Fixed issue with BoatBuildingBlock parent trigger when loading from a save in edit mode.
12 Days Ago
merge from boat_construction_skin
12 Days Ago
Switch an unnecessary newing of a list to a clear in CachedBoatParts
12 Days Ago
12 Days Ago
Cached missing blocks
12 Days Ago
Component comment fix
12 Days Ago
Got rid of a FindChildRecursive and a couple of GetComponentsInChildren, use the BoatConstructionSkin cached ones instead.
12 Days Ago
Caching fixes. Profiling.
12 Days Ago
Switch at runtime test
12 Days Ago
Switched all boat blocks to BoatConstructionSkin and pre cached.
12 Days Ago
Added BoatConstructionSkin, can precache colliders, hurt and parenting triggers.
12 Days Ago
Same for bbb.cs
12 Days Ago
Slight cleanup of bbs
12 Days Ago
merge from bbs_autoclose
12 Days Ago
12 Days Ago
wip auto close boat building station edit mode when no players/boats around.
12 Days Ago
Split BoatBuildingStation into partials. Added TriggerPlayer.
12 Days Ago
Prevent anchor being deployable on finished boats
12 Days Ago
Fixed "clear area" menu option showing in isolation incorrectly, leading to easily destroying your own boat.
12 Days Ago
Fix steering wheel rotation not being correct visually when entering network range.
12 Days Ago
Much faster powering down of boats when no players are on board (~2 secs). Now correctly powers off engines too.
12 Days Ago
Merge from parent
12 Days Ago
Extend favorites.cfg to also hold the 50 most recently played servers, with the favoritesEndpoint DNS record saved instead of IP:port if available
12 Days Ago
console_vehicle_ui -> main
12 Days Ago
Just search through shortnames. makes sense as its what we can see in the menu
12 Days Ago
Fix search not working properly for the vehicles console tab
12 Days Ago
console_vehicle_ui -> main
12 Days Ago
Remove Amazon import??? IDE's fault.
12 Days Ago
console_vehicle_ui -> main
12 Days Ago
console_vehicle_ui -> main
12 Days Ago
Generate a bunch of missing icons More changes to item defs Swap Train and Misc category enum positions - fix broken prefabs
13 Days Ago
Forgot trains - Sorry Bill!