129,136 Commits over 4,232 Days - 1.27cph!
Puzzles that use radiation resets will now enforce a minimum time that the monument needs to be completely empty of other players once the radiation is fully active (server.monumentPuzzleResetRadiationPlayerEmptyTime)
Exposed how long before the end of the existing reset time the radiation process starts (server.monumentPuzzleResetRadiationPreResetTime)
Added debug.puzzleResetTimeMultiplier to allow us to fast forward reset times for testing
Support for ai zone box bounds
Add server.monumentPuzzleResetRadiationRadiusMultiplier defaults to 1.5
Controls how much further than the puzzle reset radius the radiation will extend
Merge from main (resolved WTP conflict)
Merge from wtp_rock_sewer_fix
Update water treatment to work in the monument scene (save constant S2P)
Added debug.applyPuzzleResetTime, simulates a given number of seconds passing on all puzzle reset components in the world
Added an inspector readout to PuzzleReset to show the current timings in the editor
Added radiationReset option to PuzzleReset, will slowly fill a monument with radiation when the reset timer is nearing it's reset (controlled by radiationStartTimeNormalised)
Merge from main
Planner.prefab caused a conflict, used the versin from main
Construction_plans.mat had been changed on main and deleted on this branch, preserved the change
Some WIP improvements for climbing on water junkpiles
Roll water jump out height back to 13, we don't want players leaping out of the water like majestic dolphins
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Merge from hackweek_boxsorting
Run sorting in a budgeted queue
Remove manual button, all sorting is now automatic while powered and enabled
Removed associated UI and RPC
Fixed issue with BoatBuildingBlock parent trigger when loading from a save in edit mode.
merge from boat_construction_skin
Switch an unnecessary newing of a list to a clear in CachedBoatParts
Got rid of a FindChildRecursive and a couple of GetComponentsInChildren, use the BoatConstructionSkin cached ones instead.
Caching fixes.
Profiling.
Switched all boat blocks to BoatConstructionSkin and pre cached.
Added BoatConstructionSkin, can precache colliders, hurt and parenting triggers.
wip auto close boat building station edit mode when no players/boats around.
Split BoatBuildingStation into partials.
Added TriggerPlayer.
Prevent anchor being deployable on finished boats
Fixed "clear area" menu option showing in isolation incorrectly, leading to easily destroying your own boat.
Fix steering wheel rotation not being correct visually when entering network range.
Much faster powering down of boats when no players are on board (~2 secs).
Now correctly powers off engines too.
Extend favorites.cfg to also hold the 50 most recently played servers, with the favoritesEndpoint DNS record saved instead of IP:port if available
console_vehicle_ui -> main
Just search through shortnames. makes sense as its what we can see in the menu
Fix search not working properly for the vehicles console tab
console_vehicle_ui -> main
Remove Amazon import???
IDE's fault.
console_vehicle_ui -> main
console_vehicle_ui -> main
Generate a bunch of missing icons
More changes to item defs
Swap Train and Misc category enum positions - fix broken prefabs
Forgot trains - Sorry Bill!