reporust_rebootcancel

126,685 Commits over 4,109 Days - 1.28cph!

12 Days Ago
Merge from /compass
12 Days Ago
Fix and improve the previous fixes and improvements
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Removing floating script from individual floating walkway pieces, dividing level into chunks instead. (WIP)
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Update: BaseRaidBEnch - wip shooting Since there's no firing cooldown, 100 players shooting every frame lags a ton Tests: ran scene
12 Days Ago
Prevent leaving cover when being sniped, first iteration, needs more work to handle when sniper repositions
12 Days Ago
- Fix LKP not being updated correctly when hearing new noises - Fix melee weapons making big noises - Separate the noise location from the guessed location of the thing that made the noise (we don't want to look at where the bullet hit, we want to look at the shooter even if they are very far)
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12 Days Ago
Pilot Codelock - WIP Prefab setup and fixes, added icon
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heli_yoyo -> main
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Fix heli yoyo
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Fix Engine prop collider in Powerplant monument
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Addd UV2s to floating walkway kit for sea moss blends
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Sail blocking tweaks
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Connected Session styling
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edited M15 pistol admire anim
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removed individual sitems for abyss barrels and linked abyss hazmat as steam unlockable on item script
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merge from new_menu
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More mipmaps on voice props store assets
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Cache DLC prices so they're only requested one time per session
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fixed potential break in TraceWaterRays/TraceWaterSpheres logic that would cause casts to miss water traces if an earlier one had hit the max number of colliders
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Fixed quit modal command
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consistent icon sizes
12 Days Ago
Connect Modal design
12 Days Ago
Fix from feedback
12 Days Ago
Store dlc overlay page prefab variant setup Moved the DLC price logic in cart button
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M15 Pistol - Updated cinematic textures with new ironsight
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merge from main - RC
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sharing more data between batched projectile effect processing - only accessing transform pos/rot once per projectile and only checking retrieving local player entity data once per batch
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M15 Pistol - Added ironsight dots to world model, small alignment tweaks to size and position
12 Days Ago
Test changes I used for auto driving boats for solo testing stuff
12 Days Ago
Fix some client/server domain issues with GetEntitiesInBuildArea
12 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
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Fix client+server compile
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Merge from trimmed_asset_warmup/scene_warmup
12 Days Ago
Fix MLRS being dependent on the rocket prefab server components on the client Fix possible AuroraEffect.UpdatePosition NRE
12 Days Ago
Merge from main, resolve conflict in FPSLogger caused by 123804
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Bugfix: BaseRaidBench - this is no longer nude beach Tests: built C+S and C-only, ran the scene
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Update: BaseRaidBench - simulate client flow - use a fake client backend and a dummy connection Fixes players not facing the target, but breaks player clothing for what-ever reason. Tests: ran scene
12 Days Ago
fix double rendered MeshCull objects
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Unify LOD showing/hiding logic and ensure that Hide() is called when a state is covered by instancing
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Update: BaseRaidBench - wip weapon aiming - Weapon debug graphics confirm aiming direction - Player model doesn't face the right way (need to run client updates, that's next) - added benchmark-related safety checks in local client logic This also hijacks main camera, I'll have to fix that later Tests: ran the scene
12 Days Ago
Store page overlay recycling Some layout tweaks
12 Days Ago
snapping_fix -> main
12 Days Ago
Try only doing is server checks in a listen server
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M15 Pistol - Emissive glow in iron sights
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bloody bucket for the medical bay
12 Days Ago
Pilot codelock - closed status emissive texture
12 Days Ago
Pilot Codelock - updated textures and prefabs