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110,890 Commits over 3,897 Days - 1.19cph!

27 Days Ago
fixed river source prefab
27 Days Ago
merge from hackweek_car_radio
27 Days Ago
Car radio deploy sfx and impact effects
27 Days Ago
Prevent car radios being able to be deployed in eachother
27 Days Ago
sculpting doesn't consume item condition
27 Days Ago
cleaning up deprecated rocks references in prefabs and scenes
27 Days Ago
adjusted binocular lod distance to be a bit more accomodating
27 Days Ago
Refactored the battering ram door to be an interpolated body instead of a sub ent (wip)
27 Days Ago
Mounted length set to 1.0
27 Days Ago
Mounted length set to 1.0
27 Days Ago
Quick burst cloth setup on flag
27 Days Ago
car radio deployment is no longer blocked if the modular car is on a road
27 Days Ago
Restored detail layer albedo alpha to 0 on some battering ram mats
27 Days Ago
merge from main
27 Days Ago
compile fix + cleanup
27 Days Ago
missing v_hammer.mat
27 Days Ago
creation gibs list for floor and wall frames
27 Days Ago
foundation step doesn't need detail collider as it isn't see-through
27 Days Ago
merge from main
27 Days Ago
roof alignment fixes, eliminating zfight in a few places
27 Days Ago
Merge from simple_upgrade
27 Days Ago
Check item blueprint is unlocked.
27 Days Ago
Merge from main
27 Days Ago
Automatically setup temporary approved skins with correct item names. Bunch of debug log cleanup.
27 Days Ago
Update to walkway kit
27 Days Ago
Sculptures respect the Hide/Censor Signs setting
27 Days Ago
Updated the DLSS dll file to version 3.8.10.0
27 Days Ago
added more controls to ugc panel for sculptures
27 Days Ago
icon for twitch rivals flag
27 Days Ago
exported updated wolf ledge attack animation
27 Days Ago
made flag fabirc twitch purple, added world model, rebuilt male and female prefabs to use correct name
27 Days Ago
removed one side of the fabric so it looks more flag like, made backpack dark so it looks unique
27 Days Ago
fixed hammer tool texture after many, many years. no longer has nasty streak going down the side added ao texture and fixed specular texture
27 Days Ago
merge from main -> enable_monument_scenes
27 Days Ago
mp5 temp fix
27 Days Ago
fixed missing strap on lod1
27 Days Ago
fixing some lod distances
27 Days Ago
merge from birthday11
27 Days Ago
Cherry picked blend shader detail layer changes to main
27 Days Ago
tweaked transmission mask on birthday cake to be less glowy, made jam a bit more vibrant. Also reduced transmission mask texture size
27 Days Ago
fixing giblets with incorrect vcolor fixing some zfighting on corner meshes
27 Days Ago
merge from save262 - Staging wipe
27 Days Ago
phrases
27 Days Ago
manifest
27 Days Ago
merge from high_external_wall_crafting
27 Days Ago
Merge from main and restore graphics options UI after conflict
27 Days Ago
merge from underwater_vis_increment
27 Days Ago
High external walls now craft 3 at once. - Stone high external walls now requires 1 sheet metal per craft - Stone high external gate requires 1 sheet metal, reduced gear count to 3 - Reduced crafting cost to 4000 from 4500 wood/stone to make inventory management easier
27 Days Ago
merge from main
27 Days Ago
Merge from hackweek_car_radio