110,890 Commits over 3,897 Days - 1.19cph!
fixed river source prefab
merge from hackweek_car_radio
Car radio deploy sfx and impact effects
Prevent car radios being able to be deployed in eachother
sculpting doesn't consume item condition
cleaning up deprecated rocks references in prefabs and scenes
adjusted binocular lod distance to be a bit more accomodating
Refactored the battering ram door to be an interpolated body instead of a sub ent (wip)
Mounted length set to 1.0
Mounted length set to 1.0
Quick burst cloth setup on flag
car radio deployment is no longer blocked if the modular car is on a road
Restored detail layer albedo alpha to 0 on some battering ram mats
creation gibs list for floor and wall frames
foundation step doesn't need detail collider as it isn't see-through
roof alignment fixes, eliminating zfight in a few places
Merge from simple_upgrade
Check item blueprint is unlocked.
Automatically setup temporary approved skins with correct item names.
Bunch of debug log cleanup.
Sculptures respect the Hide/Censor Signs setting
Updated the DLSS dll file to version 3.8.10.0
added more controls to ugc panel for sculptures
icon for twitch rivals flag
exported updated wolf ledge attack animation
made flag fabirc twitch purple, added world model, rebuilt male and female prefabs to use correct name
removed one side of the fabric so it looks more flag like, made backpack dark so it looks unique
fixed hammer tool texture after many, many years.
no longer has nasty streak going down the side
added ao texture and fixed specular texture
merge from main -> enable_monument_scenes
fixed missing strap on lod1
fixing some lod distances
Cherry picked blend shader detail layer changes to main
tweaked transmission mask on birthday cake to be less glowy, made jam a bit more vibrant. Also reduced transmission mask texture size
fixing giblets with incorrect vcolor
fixing some zfighting on corner meshes
merge from save262 - Staging wipe
merge from high_external_wall_crafting
Merge from main and restore graphics options UI after conflict
merge from underwater_vis_increment
High external walls now craft 3 at once.
- Stone high external walls now requires 1 sheet metal per craft
- Stone high external gate requires 1 sheet metal, reduced gear count to 3
- Reduced crafting cost to 4000 from 4500 wood/stone to make inventory management easier
Merge from hackweek_car_radio