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121,978 Commits over 4,048 Days - 1.26cph!

7 Months Ago
merge from Halloween24
7 Months Ago
BC: separated origin adjustments between crawling and incapacitated wounded states - stop cloth getting caught around the head when incapacitated, while trying to minimize clipping (local gravity towards feet rather than orientating to world gravity)
7 Months Ago
merge from main
7 Months Ago
Added a system to show different gameobject based on whats loaded in the ballista magazine Set up a different placeholder model for each spear ammo item Fixed some client loading issue
7 Months Ago
battering ram shell temp preview
7 Months Ago
Update: Sneak in console cmds via command line Need a better way in the future, but for now this should allow to control test conditions. Tests: none (need to fix assetbundle copying first), though validated it sohuld work by reading through code
7 Months Ago
Added a power bar to show the ballista reload progress Fixed issues when reloading with no compatible ammo in your inventory Code cleanup
7 Months Ago
Merge from ai_wolf_iteration
7 Months Ago
Merge: from main Tests: none
7 Months Ago
Merge: from main Tests: none
7 Months Ago
Added Ballista item and constructable prefabs
7 Months Ago
test scene
7 Months Ago
merge from main/Halloween24
7 Months Ago
Merge: from profiling_improvements Just additional profiling annotations to fill in voids on FixedUpdate and UpdateLOD. Also editor microoptim in GamePhysics. Tests: Rode a horse on Craggy and checked profiler for changes
7 Months Ago
BC: handling null player properly in teleport check (player preview)
7 Months Ago
Merge: from main Tests: none
7 Months Ago
Merge from ai_wolf_iteration
7 Months Ago
Fix wolf slowing down before jumping on foundation
7 Months Ago
BC: bone transforms and bone states reset with player teleports (including mount/dismounting) and also reset with extreme single-frame angle changes - stops cloth freaking out when you switch seats that are facing opposite directions (pedaltrike is the main offender) - exposed LastTeleportTime in BaseMovement for this
7 Months Ago
Fix for several item names when rendering unapproved skins.
7 Months Ago
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7 Months Ago
Remove "shh" sound from Shush gesture. Added asecondary "Shush Vocal" gesture which keeps the sound. Updated gesture assets with new icons.
7 Months Ago
Updated gesture icons
7 Months Ago
Merge from set-layer-tool
7 Months Ago
Removed logs
7 Months Ago
Work around to try and get battering ram wheels working. Still issues, now due to gimbal lock
7 Months Ago
Ballista client compile fixex
7 Months Ago
Finally got Battering Ram wheel movement working as it should. Increased update rate. Call visuals.UpdateTickStopped when client tick stops.
7 Months Ago
Setup for all weapon racks.
7 Months Ago
blend ambient between two scales over height (want ambient at cloud base to be darker, brighter at top)
7 Months Ago
Merge from main
7 Months Ago
Ballista reloading cleanup Restored ammo switching Some client anim fixes
7 Months Ago
fix material issues with PlayerCopyTool
7 Months Ago
Have wolf smoothly decelerate instead of stopping dead in its tracks
7 Months Ago
Update: Gamephysics now uses TryGetComponent instead of GetComponent - Same perf in standalone builds, better perf in editor builds (avoids string format alloc for null obj description) Tests: Rode a horse on craggy and check profiler to confirm GamePhysics routines were triggered
7 Months Ago
Fix wolf glitching out visually when jumping on foundation when the server frame-rate is low
7 Months Ago
Expose convar for wolf max per frame budget
7 Months Ago
Changed the ballista reloading to a hold R to reload system
7 Months Ago
Added steer angle calculation to load
7 Months Ago
- UpdateWheelVisualsSimple now uses correct delta - Battering ram forces a visuals update once to start
7 Months Ago
Update: Adding missing ChangeLOD profiling annotation Tests: loaded 6k world and found it in profile data
7 Months Ago
Update: Annotating all VehicleFixedUpdate calls - Replacing existing Profiler.BeginSample with TimeWarning - Moved some samplers around to build a nested flamegraph (consolidates vehicles in the profile) Tests: loaded 6k world and looked through the profiling info
7 Months Ago
Fixed clientside wheel turning for the battering ram. Just infer turn angle from wheel input and max steer angle.
7 Months Ago
merge from main/Halloween24
7 Months Ago
quick lerp on burstcloth length modifier, reduces jerky behaviour when changing between different modifiers
7 Months Ago
reduced length scaling on dracula cape when ducked and mounted to 0.9
7 Months Ago
merge from military_tunnels_nvg_outfits -> main
7 Months Ago
S2P military tunnels
7 Months Ago
Add NVG outfit loadout onto all scientist spawners so military tunnel scientists spawn with NVGs - only an appearance change: same health, loot & weapons as before
7 Months Ago
- Fixed client build issues - Added IClientComponent to Battering ram and BaseSiegeWeapon visuals - Allow instantForced to be called in SimpleVehicleVisuals - Remove Logs - Moved away from quaternions when applying wheel rotation (should help with bugs?)