reporust_rebootcancel

126,887 Commits over 4,109 Days - 1.29cph!

6 Months Ago
TerrainConfig update (copying temperate parameters to jungle)
6 Months Ago
Sorted most other issues, just left with reload
6 Months Ago
RustNative update (jungle biome baseline)
6 Months Ago
ProceduralMapEmpty fixes
6 Months Ago
Update: Server-editor is able to see ticks from the player when playing a client-demo - now also handling flag messages - skip server demos and warn user that it's not supported for now There are a couple things left to investigate and validate - why the kicks happening for being under terrain, whether I can restore full initialization flow Tests: ran the same demo, was able to verify that main player is identified and it's tick history is being stepped through
6 Months Ago
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6 Months Ago
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6 Months Ago
Removed logs in legs animator Comments
6 Months Ago
Added LODs for jungle floor pieces
6 Months Ago
exported updated vm minicrossbow anims
6 Months Ago
merge from primitive -> aux2
6 Months Ago
merge from primitive_gm -> primitive
6 Months Ago
Fix compile error from using statement creeping in
6 Months Ago
Removed the old old horses population (the non ridable one), was set to 0 and unused
6 Months Ago
Fixed admire mask again to ensure state is retained whilst not overriding strings
6 Months Ago
Switched population to use the new horse prefab Ranches as well
6 Months Ago
Same treatment for deploy mask
6 Months Ago
Ensured idle animation mask includes all hand movements
6 Months Ago
- Fixed broken masks causing jaggy arrows - Ensured additive layer behaves itself - Stopped double start of the reload animation
6 Months Ago
Reverted MenuUI.Options prefab to 109385 Codegen, manifest
6 Months Ago
adobe wall texture fixes
6 Months Ago
merge from primitive
6 Months Ago
Converted the environment volume depth pass to use the CommandBufferManager system. Also added support for viewing the effect outside of playmode both in the game and scene views
6 Months Ago
Reduce horse skidding sound volume
6 Months Ago
Armor slots UI/interaction
6 Months Ago
Fixed player and player body positions mismatch caused by the legs IK when riding horses Added HorseSaddle
6 Months Ago
adjusted horse physics mat
6 Months Ago
- Sorted on attack rotation angles (they had messed themselves up) - Implemented new all strings drawn anim into idle layer
6 Months Ago
horse skidding behaviour fixes and improvements
6 Months Ago
Merge from siegefx
6 Months Ago
OnClothingChanged is now called if a wearable item's contents changes. ItemContainer.ContentsHash now includes sub contents. Client & server both update proteciton values when armor inserts are applied.
6 Months Ago
Final prefab & related files.
6 Months Ago
Added jungle ClimateParameters
6 Months Ago
exported vm minicrossbow idle strings drawn back anim
6 Months Ago
Added jungle biome to terrain backend and shaders
6 Months Ago
Turn on and off bow string layer weight when reloading, as reload animations handle the bow draw states instead
6 Months Ago
Fix dodgy masks on idle state
6 Months Ago
- Setup mask on string layer states - Adjust some rotation angles
6 Months Ago
Manifest
6 Months Ago
Changed LegsAnimator execution order to be executed right before Client, fixes the eye pos mismatch
6 Months Ago
added updated AO. Adjusted materials and removed disable shadow component from prefabs
6 Months Ago
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6 Months Ago
Merge from train_tunnel_altitude_2
6 Months Ago
Fixed terrain around train tunnel above / below ground connection
6 Months Ago
Skin Pass for knight armour set
6 Months Ago
Merge from main
6 Months Ago
Merge from presets_editor/quality
6 Months Ago
Fixed preset order of values for water.reflections and graphics.shaderlod
6 Months Ago
Fixed mipmap tooltip.
6 Months Ago
Fix skin weights