110,890 Commits over 3,897 Days - 1.19cph!
Subtract merge from broken queue_improvements branch
Cherrypick menu loading screen change
Cherrypick code changes from queue_improvements onto new branch
merge from queue_improvements -> aux3
Fix compile error by adding missing namespace
Update: change indent_style to 4 spaces
Tests: regenerated projects and tabbed a couple times - it's spaces
Update: PerfFwkManager can switch scenes
- Done via a basic command interpreter (same as ConsoleSystem, just supporting coroutines)
- renamed PerfFwk.IsReady to IsDone
Tests: ran the LoadProcTest - asserts validated the switch is done, but no proc gen happening yet
Use spine3 twice in spinebone list (temp solution for spineIK errors)
better gibs and saved better icon position
Remove now uneeded sound defs.
Refactor to remove duplication.
Show building blocked message in upgrade menu.
Give box collider support to trigger radiation:
- Ensured modding radiation cubes work
- Applied Cube Prefabs
merge ice_sculpture -> main
updated ice sculpture icon
- updated render scene as it needs custom tweaking to get an icon rendered
Catapult projectiles cleanup
Added new ballista bolt items
ice sculpture pedestal gibs first pass
re-baked construction guide mesh
Layer exclusions when upgrading
mesh collision for ice sculpture pedestal
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Update: Executing deferred command and waiting for it's execution
- also fixed the deferred command not being executed because it's missing the prefix (this took weirdly long to spot)
Using it to pass control for the actual testing top the game assembly
Tests: Ran LoadProcTest, it passed
mini crossbow viewmodel animations updated
Increase stone wall player deploy volume area to include collision area.
Set time placed.
- Wrote a script to resolve duplicate bone names by appending digits
- Removed the vast majority of duplicate bone warnings on siege tower (rest will need looked at after art pass)
- Fixed door NRE still happening sometimes
- Changed my stupid OnChildAdded override
Fixed siege tower drawbridges replication
Fixed SiegeTowerDoor NRE
Manifest
added GameTip for additional sculpting controls
able to switch tool into a smoothing mode with shift+rmb to smooth out the sculpture (desturctively)
- hit guide changes colour and taost appears with current state
- fixed issue where blurring was setting boundary values to true and causing holes to appear in the mesh
Added a detail layer property section to each of the blend shaders
Waterlogged methods cleanup
Tweaked ballista waterlogged point
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