reporust_rebootcancel

110,897 Commits over 3,897 Days - 1.19cph!

31 Days Ago
Merge from launcher reload bug
31 Days Ago
Applied fixed timing to dragon rocket launcher
31 Days Ago
Adjusted rocket launcher reload time to 5.8s, was 6s This isn't an actual buff as you cannot reload faster than the animation, the animation was 5.8s so there was a 0.2s window where you could trigger a reload again while the reload was still taking place on the server This resulted in the reload finishing and the ammunition on the client getting refreshed, but at that point the player was stuck in another 5.8s animation before they could fire again Added a right click context option (Print Reload time) to BaseProjectile that looks at the viewmodel animator and calculates how long the reload anim is (taking into account speed modifiers which were being used in this case)
31 Days Ago
Codegen
31 Days Ago
merge from siege_weapons
31 Days Ago
Siege tower decay reset when used
31 Days Ago
Merge from shred_helicopters (also includes the changed ignore.conf file that seems to keep changing)
31 Days Ago
Updated catapult icon
31 Days Ago
Collision effects and minimum collision force tweaks
31 Days Ago
Plushy scenes and prefab aseets backup
31 Days Ago
Manually kill any players in the walkable area of the scrap transport helicopter when they are fed into the shredder
31 Days Ago
Siege weapons decay
31 Days Ago
Fixed scrap transport giving metal frags instead of scrap when shredded
31 Days Ago
Car shredder now shows proper icon and localized name on death screen
31 Days Ago
Merge from hackweek_car_radio
31 Days Ago
ice sculpture pedestal model and materials. need to do lods and gibs and asset cleanup
31 Days Ago
Fixed server / client errors
31 Days Ago
Merge from main
31 Days Ago
Merge from hab_hominglauncher
31 Days Ago
Added server.homingMissileTargetsHab convar (defaults to off) Homing launcher can target HABs as long as that convar is active and the HAB is fully inflated
31 Days Ago
Merge from hackweek_car_radio
31 Days Ago
Merge from main
31 Days Ago
Remove old and accidental files
31 Days Ago
Merge from localcoord-emission
31 Days Ago
Merge from main
31 Days Ago
Car radio costs 120 metal fragments, the same as the Portable Boom Box
31 Days Ago
Merge from main
31 Days Ago
Merge from main
31 Days Ago
Merge from ai_wolf_iteration
31 Days Ago
Fix wolves leaping too far
31 Days Ago
BaseSiegeWeapon now inherits from GroundVehicle and BatteringRam now inherits from BaseSiegeWeapon
31 Days Ago
Fix wolf thinking the player is reachable when they are not, because of unity async paths returning "complete" instead of "partial" even when they are partial, potentially because of the hidden large projection they do
31 Days Ago
Hook last version of jump anim, and re-annotate the motion warping timings Apply out of navmesh root motion when not in the air
31 Days Ago
merge from fix_teleport2grid_foundations -> main
31 Days Ago
Fix teleport2marker & teleport2grid moving you inside rocks / bases instead of to the top of them
31 Days Ago
Try fixing compile error from junkpile despawn
31 Days Ago
merge from qol_junkpile_despawn -> main
31 Days Ago
tweaks
31 Days Ago
Add emission support to localcoord shader
31 Days Ago
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31 Days Ago
Tweak the wolf dynamic vision range: Reduce base wolf vision by 5m Player crouching = 50% range Player sprinting = 130% range (no change) Crouching now allows getting in melee range if you approach a wolf from behind
31 Days Ago
Initial RPC send and receive framework for stats using protobuf
31 Days Ago
Working on jungle walkways
31 Days Ago
Merge from main -> aux3
31 Days Ago
ballista ammo lods and prefabs
31 Days Ago
- Init/Disposal of transaction feed entries - Setup view system to display a given protobuf of transactions - Ensure disposal and return to the pool on dialog closed - Code cleanup
31 Days Ago
Merge: from VendingMachinePooling Fixes a minor bug that caused Vending Machine's protobuf pool to inflate Tests: spawned a vending machine on craggy, saved, loaded craggy again - marker was present. Monitored pooling stats - seemed normal.
31 Days Ago
Bugfix: avoid inflating VendingMachine's protobuf pool - Rewritten with relying on pooling Tests: spawned a vending machine on craggy, saved, loaded craggy again - marker was present. Monitored pooling stats - seemed normal.
31 Days Ago
exported updated wolf attack ledge animation
31 Days Ago
Merge from admin_invis_command