reporust_rebootcancel

134,595 Commits over 4,324 Days - 1.30cph!

23 Days Ago
Fix NRE
23 Days Ago
autoturret_improvements -> main
23 Days Ago
created/applied 3pceiling paper deploy/idle animations to holdtype override controller
23 Days Ago
autoturret_improvements -> main
23 Days Ago
Fixed turrets idle tick freezing turrets vec aim dir to be (0,1,0) until the first target or player appeared nearby
23 Days Ago
Update navigation obstacles (s2p) in missile silo
23 Days Ago
Update navigation obstacles (s2p) in outpost
23 Days Ago
Update navigation obstacles (s2p) in water treatment plant
23 Days Ago
Update navigation obstacles (s2p) in trainyard
23 Days Ago
Update navigation obstacles (s2p) in excavator
23 Days Ago
Update navigation obstacles (s2p) in arctic base
23 Days Ago
Update navigation obstacles (s2p) in airfield
23 Days Ago
Update navigation obstacles (s2p) in military tunnels
23 Days Ago
crypt building skin atlas textures and material setup
23 Days Ago
Component box tools LOD3 tweaks
23 Days Ago
Run AutoTurret tests at 10k units out of origin so the new idle tick will break in testing.
23 Days Ago
main -> autoturret_improvements
23 Days Ago
Blacklisted deep sea rhib and PT boat from auto turret tests
23 Days Ago
Move most of buoyancy writeback into burst, add burst batch access for flow direction.
23 Days Ago
Merge from replace_nav_modifiers_with volume, saves around 0.3ms per tick on large procgen, needs to commit monuments one by one for it to fully take effect
23 Days Ago
Remove ViewmodelCameraAnimationSync component from deploy state on wallpaper viewmodel animator to remove warning about unable to find state Wallpaper third person animator only plays unroll animation on surface type change, not skin changes
23 Days Ago
Merge from client_performance_session_fix
23 Days Ago
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23 Days Ago
Animator adjustments for binoculars
23 Days Ago
Binocular animation polish pass
23 Days Ago
Merge from main
24 Days Ago
Convar changed during tests are automatically restored to their past value once the test is done
24 Days Ago
merge from main
24 Days Ago
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24 Days Ago
Fixed being able to deploy objects on the top of the small ramp
24 Days Ago
Optim: use pooling for occlusion groups - prealloc 2k groups in the pool (1 per player and sleeper) Tests: 2p on Craggy - nocliping across various grid cells and checking print_memory stats
24 Days Ago
Optim: ServerOcclsuion - rewrite how we track occlusion groups - also fixes server occlusion bug which sends out more snapshots than necessary Previously every network group in subscription range of player would create an occlusion group. Now, only occlusion-enabled entities populate their local cells (and their subscriber's local cells) - se get activeplayer+sleepers count max of occlusion groups. Tests: both in UsePlayerUpdateJobs 0 and 2, 2 players on Craggy - ran around across network cells, flew outside of network range, used minicopter to fly into network range, checked sleeper is visible, checked kills clean up internal state. Player got occluded over terrain.
24 Days Ago
Fix third person wallpaper tool not playing animation when switching surface types Fix all wallpaper tool models being visible in third person until first surface type or skin change
24 Days Ago
merge from main
24 Days Ago
Added a default test timeout so tests can't hang forever (can be overriden by TestTimeout) Tests now log the full stack trace when throwing + some cleanup and logs
24 Days Ago
merge from main
24 Days Ago
Tools component box mesh, LODs, textures and gibs
24 Days Ago
merge from artist_pack_dlc parent branch
24 Days Ago
Phrase update
24 Days Ago
merge from naval_update
24 Days Ago
merge from naval_update/deep_sea
24 Days Ago
Tweaked island billboard distance from main camera far clip plane
24 Days Ago
merge from main/naval_update
24 Days Ago
Code refactor, fixed painting LOD issue, Added animation curve to UV offset for polished movement
24 Days Ago
Make buoyancy write back 10x faster, still needs to be bursted. Fix warnings from temp allocs that weren't needed at all.
24 Days Ago
Fixed deployable LOD distances for the Scientist plushies. Adjusted worldmodel lod distances for the scientist plushies to match hazmat plushie
24 Days Ago
turret_ai_dotproduct_fix -> main
24 Days Ago
Fixed ai turrets (on pt boats) firing off into the distance when an actual target is nearby
24 Days Ago
boatai_singlegroup_attacks -> main