reporust_rebootcancel

140,509 Commits over 4,536 Days - 1.29cph!

19 Days Ago
Merge from hlod_tex_sizes
19 Days Ago
Update the LOD baker to apply these sizes
19 Days Ago
Resized all HLOD normals and specular maps from 512 to 128, no visual difference that I can see Should save around 15mb of graphics memory
19 Days Ago
Add a rename dialog to livestock animals, can only be used while the animal is being led
Rin
19 Days Ago
merge from lootcrate_refresh
Rin
19 Days Ago
merge from SAR_LOD_fix
Rin
19 Days Ago
merge from toolgun_LOD_fix
Rin
19 Days Ago
merge from m4_flashlight_laserlight_attachment_fix
Rin
19 Days Ago
merge from minicrossbow_adssfx_fix
Rin
19 Days Ago
merge from spas12_3psfx_fix
Rin
19 Days Ago
merge from supplydrop_LOD_fix
19 Days Ago
Infant animals will now stay close to their mother
19 Days Ago
LIvestock animals now save who their parent is Added CompletePregnancy convar for debugging
19 Days Ago
All stats need to be >50% to allow breeding
19 Days Ago
Add a social stat to livestock - positive if there are 5 animals nearby, negative if there are less than or more than 5 animals nearby Hooked up stats to crosshair display
19 Days Ago
Fixed sizing of stats widget
19 Days Ago
Added pilot flame to 3rd person flamethrower.
19 Days Ago
Livestock animals now sit while pregnant (so it's not just visible via UI) Vitals get frozen so they don't end up starving
19 Days Ago
Merge from unused_assets_tool
19 Days Ago
Fixed some circuit system leaks and oobs
19 Days Ago
Removing/downsizing some big assets that aren't used as far as I can see Also got sidetracked looking through our LOD textures, many are too big: -Deleted explosion_2_high material with associated textures (191mb) -Deleted Temp_AssetStore_Crocodile.fbx (44mb) -Deleted FrontierHatchetBlockout + FrontierHatchetHandWrapBlockout (15mb) -Deleted Landmine.mat + textures (200mb, looks to be a duplicate of Landmine_n material) -Reduced battering ram and catapult LOD3 textures from 1024 -> 128 -Reduced floating city structure LOD textures from 1024 -> 256 -Reduced all floating city LOD textgures from 1024 -> 128 -RHIB lods from 1024 -> 256 -All Hemp LOD textures from 512 -> 256 -Quarry deployable LOD textures 512 -> 128 (although it looks like these LODs aren't even used?) -Pumping station LOD textures 512 -> 256 -Rentable shops LOD textures 1024 -> 256 -Wrecked sedan LOD textures 512 -> 256 -Siege tower LOD materials 2048 -> 256
19 Days Ago
merge from hbhf_flag_fix
19 Days Ago
HBHF sensor tests do not assume the IncludeOthers flag is set by default anymore
19 Days Ago
Restored HBHF sensor IncludeOthers flag (regression from 161268)
19 Days Ago
Fixed fuel generator aux inputs draining batteries using the downstream demand Added a test
19 Days Ago
merge from main
19 Days Ago
Fixed elevator billing batteries from the wrong slot
19 Days Ago
merge from main
19 Days Ago
merge from testrunner_iterationprefs
19 Days Ago
Force specific playmode iteration editor prefs when running tests in the editor - Make sure no iteration prefs can fuck up the tests - Make sure you enter playmode and run the tests as fast as possible
19 Days Ago
Merge from main
19 Days Ago
Merge from hide_services
19 Days Ago
Converted reactive target
19 Days Ago
Some naming cleanup
19 Days Ago
Hide services menu no longer appears in the iteration speed section of the rust editor (it has nothing to do with iteration speed and unticking it is the undesired behaviour)
19 Days Ago
Test lists
19 Days Ago
Merge from main
19 Days Ago
Hopefully prevent crash on boot from hide services change
19 Days Ago
Merge from main
19 Days Ago
Circuit system tests, just two tests checking the throttling works
19 Days Ago
Codegen
19 Days Ago
Codegen
19 Days Ago
merge from main
19 Days Ago
Update: replacing with a remotely built dylib Surprisingly, it works Tests: ran TLS test scene
19 Days Ago
Fixed tests failing after the recent pooling changes
19 Days Ago
Refactored the timers on livestock animal into a new PersistentTimer class Makes it easy to create new timer based behaviours (drop dung, get older, give birth, etc) and persist those timers through a save/load Livestock now drop horse dung (might need a rename)
19 Days Ago
Update: add MacOS support for UnsafeScriptingAccess - using locally built debug dylib for now Need to figure out if remotely built dylib is going to work or not (didn't when I broke sig locally) Tests: using locally built dylib was able to run TLSTest setup
19 Days Ago
Throttle everything to 30 ticks a frame so server fps variations doesnt change the io speed too much Flickering circuits are throttled to 10 flips/s (equivalent to old IO)
19 Days Ago
Generator RPC name fix
19 Days Ago
merge from store_featured_tweaks