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122,291 Commits over 4,048 Days - 1.26cph!

8 Months Ago
increase wood yeild from driftwood - someone may harvest them now
8 Months Ago
stricter log pile spawn rules
8 Months Ago
Merge from world_update_2
8 Months Ago
Merge from world_update_2/merge_main (this brings this branch up to date with main)
8 Months Ago
Backups
8 Months Ago
Merge from parent
8 Months Ago
Merge from main
8 Months Ago
Tag hill cliffs as AllowBarricadePlacement
8 Months Ago
Del duplicated assets (ammunition_test models + shotgun powdery muzzle flash 'iteratecopy')
8 Months Ago
Prefab backup
8 Months Ago
Parent merge
8 Months Ago
Merge from world_update_2
8 Months Ago
Unsaved
8 Months Ago
Allow debug.ent_find_radius to work in live gameplay (was just demos)
8 Months Ago
Merge from world_update_2
8 Months Ago
Fixed NRE when looking at water if radiation water map doesn't exist
8 Months Ago
Fixed water well food cache and npc spawner marked as Client Cull while breaks spawning when used in MonumentIsland S2P affected water wells
8 Months Ago
Merge from media_projects/frontiersman_media
8 Months Ago
Parent merge
8 Months Ago
Parent merge
8 Months Ago
Merge from world_update_2
8 Months Ago
Update the liquid push targets if we encounter a push target that is no longer valid while moving water around
8 Months Ago
FIxed spawn point gizmos showing a secondary, incorrect cyan circle
8 Months Ago
Added more crate spawn points and standardised all of the dive sites to spawn the same amount of crates
8 Months Ago
Add shark spawner to the spawn groups list on new divesites so it won't retire until the shark is killed (matching behaviour of old dive sites)
8 Months Ago
Added a UseCurve option to GameObjectToggleState and an accompanying curve, if the curve value is greater than 0 it will be considered on Allows us to toggle an object on and off multiple times in a single state
8 Months Ago
fix viewmodel anim sounds not playiing during ADS
8 Months Ago
Missing files
8 Months Ago
Tweaked rock formaton huge materials Revamped coastal_rock_large_a Added more large coastal rock prefabs Tweaked coastal rock large density settings in world setup Tweaked cliff_jutting_d
8 Months Ago
Added burst cloth to tassels on blunderbuss viewmodel - rig updated and also needed a fresh anim export due to hierarchy changes
8 Months Ago
manually merged new plane and foliage in to divesite_d prefab, removed temp prefab
8 Months Ago
new divesite plane, scene dressed, added to scene/prefab. saved divesite_d_temp prefab so i can manually merge
8 Months Ago
merge fix_train_tunnel_rain -> main
8 Months Ago
world_update_2 -> Aux2
8 Months Ago
Ensured large coastal rocks don't spawn on 'monument' marked topology
8 Months Ago
Fix using wrong GetHeight() overload
8 Months Ago
Fix rain getting players wet when they are inside train tunnels - extend the top position of the sky check to 1m above terrain if the players is >100m below terrain - this prevents the raycast from starting under the terrain and going through the top of a tunnel mesh
8 Months Ago
8 Months Ago
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8 Months Ago
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8 Months Ago
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8 Months Ago
Bump protocol network
8 Months Ago
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8 Months Ago
Add cover component supporting primitive shapes
8 Months Ago
Fix incorrect line in OBB DebugDraw
8 Months Ago
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8 Months Ago
world_update_2 -> Aux2
8 Months Ago
radioactive_water -> world_update_2