reporust_rebootcancel

134,410 Commits over 4,444 Days - 1.26cph!

8 Months Ago
merge from green_hazmat Steamunlock - todo
8 Months Ago
Texture size optimization.
8 Months Ago
Merging main branch to fpbuild_jenkins
8 Months Ago
Profiling
8 Months Ago
Merge: from spectate_dontfloodsnapshots - Bugfix for occlusion not destroying all players in UsePlayerUpdateJobs 2 mode Tests: 2p on craggy - used hill as obstruction, checked entity lists on both clients in editor
8 Months Ago
Bugfix: UsePlayerTasks - calculate end of batch correctly in SendEntityDestroyMessages_AsyncState This was causing server occlusion to skip sending some of destroy commands (from last batch), leaving a phantom player Tests: on Craggy went on behind hill, then checked editor entity list - confirmed that replicated players got removed on both ends
8 Months Ago
merge from minifridge lighting and techtree - todo
8 Months Ago
Fixed incorrect elevator power usage
8 Months Ago
base mini fridge gameplay pass
8 Months Ago
Merge from hackweek_boxsorting
8 Months Ago
Enabled sorting on all DLC storage items (including all barrels)
8 Months Ago
merge from main
8 Months Ago
Merge from main
8 Months Ago
Fixed translation not working
8 Months Ago
Merge from puzzle_reset_changes
8 Months Ago
Enable ProvidesParentingTrigger on frame & triangle frame, fixes players getting thrown off boats.
8 Months Ago
Party hat repose
8 Months Ago
Remove some debug log spam
8 Months Ago
Cap push force
8 Months Ago
Phrases
8 Months Ago
Added a toast if the player is in range of a monument resetting to tell them to leave, off by default (server.monumentPuzzleResetWarnings)
8 Months Ago
Fix push option showing all the time
8 Months Ago
lod optimization pass
8 Months Ago
world model for planner blueprints
8 Months Ago
surgeon outfit repose
8 Months Ago
Merge from parent
8 Months Ago
Merge: from main
8 Months Ago
merge from floating cities
8 Months Ago
S2P redo after stomp
8 Months Ago
merge from naval update
8 Months Ago
FCs S2P for all recent fixes
8 Months Ago
Merge from directional_foliage_displacement
8 Months Ago
Adjust displacement factor on materials to fix stretching
8 Months Ago
Merge from main
8 Months Ago
Reduce cases causing texture stretching Fix centre falloff Add directional displacement strength to material Adjust bush and ferns displacement strength Clamp max displacement height radius
8 Months Ago
Terrain shadow culling wip, and merge fix
8 Months Ago
merge from puzzle_reset_changes -> main
8 Months Ago
Enable pauseUntilLooted on water treatment Disable radiation on the manually opened puzzle room S2P
8 Months Ago
Enable pauseUntilReset on trainyard S2P
8 Months Ago
Enable pauseUntilLooted on dome S2P
8 Months Ago
Enable pauseUntiLooted and ignoreAboveGround on sewer branch puzzle S2P
8 Months Ago
Enable pauseUntilLooted in sats S2P - shrink from 7m -> 5m
8 Months Ago
Enable pauseUntilLooted in radtown S2P
8 Months Ago
Add right click option to update spawn groups on a PuzzleReset by finding all within 0.25m in the scene
8 Months Ago
Enable pauseUntilReset on harbor 2 S2P - fix door barricade not spawning with puzzle, ensure it doesn't consider the puzzle started
8 Months Ago
Enable pauseUntilReset on harbor 1 S2P
8 Months Ago
Enable pauseUntilLooted on ferry terminal S2P
8 Months Ago
Add pauseUntilReset to airfield puzzle room S2P
8 Months Ago
BoatBuildingBlock will still initialize supports if its parent is a PlayerBoat. Fixes boats collapsing when editing a boat post load/paste.
8 Months Ago
blueprints facing proper direction