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142,622 Commits over 4,413 Days - 1.35cph!

9 Months Ago
Shrunk the Prevent Building volume on the attack heli, stops deployables being blocked through nearby walls
9 Months Ago
merge from decor_lighting_dlc
9 Months Ago
uncheck chicken costume blocked from mannequin, add rpc call limit for changing pose
9 Months Ago
merge compile error fixes to naval update
9 Months Ago
Floating city medical bay progress Merged rope bridge Lowered SSS on tarps
9 Months Ago
Fix server restart warning NRE
9 Months Ago
merge from deep_sea/portals -> deep_sea
9 Months Ago
Rename IsInDeepSea(Vector3) -> IsInsideDeepSea(Vector3) to match the entity overload naming
9 Months Ago
Fix attack heli flares and blackjack screens incorrectly using instantiate instead of GameManager CreatePrefab
9 Months Ago
S2P Trainyard, Harbor 1&2, Military Tunnel, Launch Site, Excavator, Power Plant
9 Months Ago
Fix not being able to place barricades on train tracks when near/in a monument
9 Months Ago
Force mannequin to always use male body type
9 Months Ago
Move portal teleport code into DeepSeaManager.Portals.cs
9 Months Ago
Fix OnEntityEnter being called on clientside entities from the serverside TriggerDeepSeaPortal
9 Months Ago
Get portals enter & exit at the "same position" instead of always spawning player in the center - switch to creating portals with different rotations instead of different sizes so we can easily adjust the enter & exit position for portals via localPosition - ensure entiites enter & exit portals at the same relative position (enter north side, exit north side) - adjust the position of the portal when entering and exiting
9 Months Ago
adjusted mannequin collider so it cant put it's arms through walls
9 Months Ago
fix uppercase mannequin prefab paths
9 Months Ago
Disable more burst attributes for place entities offshore
9 Months Ago
Update: UsePlayerUpdateJobs 1/2 - for blocking-water parented players, store empty WaterInfo instead of garbage - Expanded TestWaterFactorsConsistency unit test to detect this case Not marking as bugfix as I couldn't cause any bugs by hacking code. Makes BasePlayer.GetWaterFactors consistent with BasePlayer.WaterFactor Tests: ran unit tests
9 Months Ago
merge from decor_lighting_dlc
9 Months Ago
fix compile error
9 Months Ago
merge from decor_lighting_dlc
9 Months Ago
Mannequin can be deployed on tugboat
9 Months Ago
Fix mannequin inventory swapping and dropping issues
9 Months Ago
Fluo ceiling light deploy volume tweaks
9 Months Ago
Force disable HLOD while Indirect Instancing is enabled
9 Months Ago
Floating city / casino progress and medical bay dressing progress
9 Months Ago
Static beach parasol prefabs
9 Months Ago
Improvised walkways / merged all floor meshes and setup temporary colliders
9 Months Ago
Disable burst compilation on GenerateSpawnPoints for now, its not used anyway.
9 Months Ago
Lighting DLC - Carpet floorpaper - Material, textures, WIP setup
9 Months Ago
merge from fix_burst_compiler_errors to naval_update
9 Months Ago
Move GenerateSpawnPoints job to its own file.
9 Months Ago
gunshot_network_range_improvements -> main
9 Months Ago
Progress backup More splat files & palette stuff.
9 Months Ago
Can only deploy chandelier on flat surfaces Can't deploy chandelier on the deployed layer
9 Months Ago
Restored bolt and l9 to be 700 meters
9 Months Ago
All weapons can now be heard up to 400 meters away (50~ meters higher than regular network range)
9 Months Ago
merge from vclouds_default_enable
9 Months Ago
menu convar
9 Months Ago
Improve performance of BaseNetworkable::GetConnectionsWithin() by using a spatial grid to reduce the amount of players we need to check - rather than iterating over every player connection
9 Months Ago
Added construction to the table lamp deploy vol layer mask
9 Months Ago
Fixed mannequin loot panel title being "Locker"
9 Months Ago
Dump players going back to main island offset from the main island portal instead of on spawn beach - keep failback to put onto spawn beach incase something happens to the portals
9 Months Ago
merge from decor_lighting_dlc
9 Months Ago
Can't drag and drop items on a backpack equipped to a mannequin
9 Months Ago
merge from vclouds_default_enable
9 Months Ago
merge from deep_sea -> naval_update
9 Months Ago
main -> gunshot_network_range_Improvements
9 Months Ago
rename graphics.vclouds to graphics.volumetric_clouds