reporust_rebootcancel

125,759 Commits over 4,109 Days - 1.28cph!

10 Months Ago
merge from fix_locker_durability
10 Months Ago
merge from fix_chinookcrate_buildradius
10 Months Ago
More work on jungle ziggurat scene.
10 Months Ago
Merge from main
10 Months Ago
Scene + anim backups
10 Months Ago
Increase bounds padding on elevator lift Scaffolding mesh collider is disabled while an elevator is in motion to prevent players clipping into them and getting dismounted
10 Months Ago
Merge from world_update_2
10 Months Ago
Halve the HLOD distance of both harbors
10 Months Ago
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10 Months Ago
Added mission points to divesite D, E, F so diving missions work
10 Months Ago
Allow blueprints to be learned directly from backpack
10 Months Ago
Set static planter wetness client side to full, might solve some flickering issues
10 Months Ago
Fixed extra material pass on small planter, both player placed and static versions
10 Months Ago
10 Months Ago
Merge from fog_motion_fix
10 Months Ago
Replaced a frequent vis check on FogMachine with a trigger volume when motion sensor mode is active, should result in no performance cost at all if no players are nearby Reduced the frequency from twice a second to once every 1s-1.5s
10 Months Ago
3rd person movement stuff
10 Months Ago
Allow wolves to perceive other NPCs through occluders, but not players
10 Months Ago
Have wolves prioritize players that attack them over animals they are hunting
10 Months Ago
Fix bug where wolves were faster than light
10 Months Ago
Reduce the speed at which wolves eat a corpse
10 Months Ago
Add more ai debug toggles to rust editor
10 Months Ago
Optimize wolf path following, 60% speed boost Set a IsNavMeshReady bool to avoid calling agent.isOnNavMesh / agent.updateRotation / agent.isStopped once the navmesh is ready Cache transform to avoid doing .transform multiple times, micro-optimization but significant for hundreds of wolves
10 Months Ago
Prevent building around the chinook hackable locked crate. Uses same radius as patrol helicopter crates.
10 Months Ago
Fixed bug where lockers didn't have durability, and wouldn't subtract their condition when picked up.
10 Months Ago
Movement improvements.
10 Months Ago
Fixed bug where admins in god mode take 1 bleed damage on fall
10 Months Ago
Fixed paddling and above ground pools showing power usage 0
10 Months Ago
merge from localization
10 Months Ago
Disabled the duplicate translation error for now, need a better solution
10 Months Ago
Fixed random typos reported on Crowdin
10 Months Ago
Fixed typos in seed item descriptions
10 Months Ago
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10 Months Ago
PlaceCliffsUniform improvements
10 Months Ago
merge from fix_reserved_slot_kick -> main
10 Months Ago
Don't allow players to skip queue due to reserved slots when manually kicked with `kick` command
10 Months Ago
Rock formation density improvements
10 Months Ago
traveling_vendor_fixes -> main
10 Months Ago
Attempt to fix get path index ahead NRE
10 Months Ago
More work on ziggurat interior
10 Months Ago
Check terrain filters before terrain anchors in all procedural placement scripts (faster, thanks Graham)
10 Months Ago
Motion iteration
10 Months Ago
world_update_2 -> Aux2
10 Months Ago
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10 Months Ago
Fixed bug that would sometimes cause the travelling vendor to only refill 1 at a time rather than refreshing the whole stock at once
10 Months Ago
Fixed death screen 'Respawn' button text being truncated in Finnish
10 Months Ago
Set prevent building radius to is trigger on new divesites
10 Months Ago
Removed 'doorway_desc' unused phrase from a bunch of prefabs
10 Months Ago
Update: output results in micros for Recursion test Tests: ran the benchmark, confirmed output
10 Months Ago
world_update_2 -> Aux2