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123,871 Commits over 4,079 Days - 1.27cph!

11 Months Ago
Include more information on each connection - number of messages sent, recieved and broadcast - connection duration
11 Months Ago
Merge from main
11 Months Ago
Merge from dome_collider_fixes
11 Months Ago
Add `print_rcon_clients` command to print a list of all connected RCON clients
11 Months Ago
Unsubtract RailsFix
11 Months Ago
Merge main -> RailsFix
11 Months Ago
Hill cliff progress / better erosion / additional large hill cliff variants
11 Months Ago
Elevator Vehicle Parent -> Main
11 Months Ago
Stop the bouncy floor again
11 Months Ago
Re-enable clipping checks Allow bikes to bypass them the same as horses
11 Months Ago
Lift up elevator collider to prevent clipping - which in turn is unparenting bikes on the elevator
11 Months Ago
Fixes on jungle ruin kits. Changed ruin wall caps to atlas.
11 Months Ago
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11 Months Ago
Undo changes to old wolf animator
11 Months Ago
Fix missing convar
11 Months Ago
Remove debug draw and replace constants with convar
11 Months Ago
First pass on wolf combat behaviour
11 Months Ago
Fixed tin can alarm triggered multiple times when crossed while mounted to a vehicle
11 Months Ago
Merge from runtime_profiling_rcon -> main
11 Months Ago
merge from tincan_alarm
11 Months Ago
Refactored wire checks and fixed a missing Pool.FreeList
11 Months Ago
Update: Fixing all deprecated uses of Pool since merge from main Tests: built all targets
11 Months Ago
Update: merge from main Tests: built all targets
11 Months Ago
Added tin can alarm to T1 tech tree Updated craft recipe
11 Months Ago
merge from pickup_item_number_size
11 Months Ago
merge from SBToolCupboard
11 Months Ago
merge from homing_spectate_fix
11 Months Ago
merge from patrolheli_fixes/dmgfx
11 Months Ago
merge from hurt_overlay_changes
11 Months Ago
unique environment - lake_a scene setup
11 Months Ago
Make sure you can't adjust the wire slack if you don't have a pending wire, will limit accidental slack changes
11 Months Ago
Vendor Audio Fix -> Main
11 Months Ago
Sike Buy sound now invoked on the vendor game object as a whole rather than the machine inside Adjusted to a tiny sound
11 Months Ago
Placeholder logic to have wolves react to another wolf being hit nearby
11 Months Ago
DPV 3rd person animation updated and sit DPV paramameters edited on the playeranimation controller so the anims kick in quicker
11 Months Ago
Add convar to toggle fsm logging
11 Months Ago
Update: Pool uses warnings instead of errors for deprecated API Motivation: This will prevent causing errors for our modders/existing plugins and send a message that it needs to be updated. I'll remove these deprecated APIs next patch cycle. - Also removed a couple TODO since they're either not viable for now or complete. Tests: none
11 Months Ago
Increased sound radius Parking changes for now
11 Months Ago
Update: Replacing all calls to Pool.GetList with Get<List<T>> Now that we're cleaning up lists automatically when we call Free or FreeUnamnaged, GetList lost it's use. Replacement was done via regex + added using namepsace statements where missing. This affected ~740 cases. Tests: Built all targets.
11 Months Ago
merge from main
11 Months Ago
Added Natural Dye set and some colours
11 Months Ago
Hair Dye properties work with the standard shader (just colour for now) Hair Cap no longer does incorrect gamma adjustment
11 Months Ago
merge from tincan_alarm
11 Months Ago
merge from temperate cliffs rework
11 Months Ago
merge from main
11 Months Ago
Fixed vehicles and trains not triggering the alarm Added a 1 second delay before the same entity can trigger the alarm again
11 Months Ago
Merge from dynamic_vendor_pricing
11 Months Ago
Clamp PriceUpdateFrequency
11 Months Ago
Close the recorder window after completion.
11 Months Ago
Fixed the tunnels no build volumes I missed