reporust_rebootcancel

114,046 Commits over 3,959 Days - 1.20cph!

1 Year Ago
Repairs can now ignore a specific item - removing it from required resources
1 Year Ago
Removed offset from world model, world prefab updates, cleaned up entity prefab, added sound folder
1 Year Ago
Add some more loot items for test purposes.
1 Year Ago
6 light test version.
1 Year Ago
Proposed clientside fix to skip being ignored
1 Year Ago
merge from icon_size_fixes
1 Year Ago
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1 Year Ago
Capped burst module size to match other weapon mods
1 Year Ago
Merge from main
1 Year Ago
Tweak flag model offset and move amount.
1 Year Ago
Merged main - resolved conflicts
1 Year Ago
Added american truck models progress
1 Year Ago
tweaked flag position
1 Year Ago
Assign FlagModel on the dlag.
1 Year Ago
merge from quarry_updates
1 Year Ago
merge from prevent_launchsite_targeting_mlrs
1 Year Ago
merge from eoka_fire_chances
1 Year Ago
merge from industrial_transfer_abort
1 Year Ago
Unsaved deleted metas
1 Year Ago
Material meta files
1 Year Ago
Updated particle system IK to respect arc shape settings Not 1:1 for regular behaviour, but pretty close
1 Year Ago
Fixed deployed pump jacks not working, re-enabled old oil behaviour
1 Year Ago
Update unused mining quarry deployable (for modding, not vanilla)
1 Year Ago
White loading texture
1 Year Ago
Loading screen now works for clothing (not an entity)
1 Year Ago
Added constant particle emission to rocketlauncher entity for IK debugging.
1 Year Ago
Added loading spinner
1 Year Ago
Merge from backpacks/side_holster
1 Year Ago
Fixed wobbly text by increase UI plane distance (I think the UI was too small)
1 Year Ago
Fix server compile
1 Year Ago
Merge Main -> SkinViewer
1 Year Ago
Merge large backpack art -> backpacks
1 Year Ago
Set up initial individual backpack offsets for all weapons
1 Year Ago
Merge ParentIfValidFix -> Main
1 Year Ago
Merge from main
1 Year Ago
Remove backpack slot field
1 Year Ago
Use backpack specific offsets on each weapon holster info Apply specific rotation/offsets for both rocket launchers
1 Year Ago
metal detector shovel and site marker models, set up prefabs, icons. Needs some polish
1 Year Ago
Added a TODO to some old code
1 Year Ago
CheckAllParenting method confirms that early-parented corpses actually did enter the trigger, and boots them out of the list if not
1 Year Ago
Added an override bone option to WearableHolsterOffset, allows a piece of clothing to override which bone entities parented to a slot go into (eg. move back mounted weapons to spine4 while a backpack is equipped)
1 Year Ago
Basic working bounds check for ParentIfValid
1 Year Ago
Updated large backpack
1 Year Ago
Experimental fix for NRE in NPC death when in an invalid position
1 Year Ago
Removing my very buggy inside parent check in ParentIfValid for now. Will fix soon.
1 Year Ago
Avoid potential NRE in TriggerParent ParentIfValid
1 Year Ago
Catch any skin refresh failures, so we won't ever get stuck in skinRefreshInProgress forever
1 Year Ago
metal detector addtional bulb at the bottom viewmodel and LODs added it to the the world and viewmodel prefabs.