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131,922 Commits over 4,262 Days - 1.29cph!

27 Days Ago
Removed save file name from Craggy's GameSetup
27 Days Ago
Developer tool nav bar buttons
27 Days Ago
Client compile fix
27 Days Ago
- Added RPC name under the info section of RPC packets - Added global filters for server/client realms - Added packet type breakdown of the top packets - Clean restyle of the net graph
27 Days Ago
Command block tests
27 Days Ago
Added the old console to the new developer tool prefab for now
27 Days Ago
Added indirect instancing for the ballpit spheres
27 Days Ago
create GO for the client's physics scene to just hold a terrain collider (Terrain component not needed as it can reference the same TerrainData), should be able to share the static ignore grid still as well
27 Days Ago
Baseline, bootstrap spawns EngineUI2
27 Days Ago
Merging fpbuild related changes to main branch
27 Days Ago
Add a network graph
27 Days Ago
Setting up EngineUI2_DeveloperTools prefab
27 Days Ago
Implemented a simplified version of the ball pit physics in a test scene
27 Days Ago
Auto auth player on placing steering wheel
27 Days Ago
console tools
27 Days Ago
27 Days Ago
Burlap shirt repose/lods
27 Days Ago
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27 Days Ago
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27 Days Ago
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27 Days Ago
plastic please
27 Days Ago
Renamed the prefabs
27 Days Ago
easel lods
27 Days Ago
Fix for texture issue on 3p m15
27 Days Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
27 Days Ago
WIP code, parameters, setup
27 Days Ago
handle client physics tick and interpolation in custom PlayerLoopSubsystems inserted to run after their respective default scene's ticks
27 Days Ago
Console Info Panel
27 Days Ago
Merge from parent
27 Days Ago
merge from automatedtesting
27 Days Ago
Merge from parent
27 Days Ago
Merge from parent
27 Days Ago
new console items ui
27 Days Ago
merge from SeparatePhysicsScenes
27 Days Ago
That's all folks
27 Days Ago
Almost done...
27 Days Ago
Even more...
27 Days Ago
More...
27 Days Ago
More...
27 Days Ago
Some more...
27 Days Ago
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27 Days Ago
merge from directional_foliage_displacement
27 Days Ago
merge from puzzle_reset_hotfix
27 Days Ago
merge from sort_fixes
27 Days Ago
merge from fix_terrain_nametags
27 Days Ago
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27 Days Ago
Fix displacement clamping
28 Days Ago
matrix optimized texture rez pass
28 Days Ago
Uploading in multiple parts because plastic can't handle... multiple files