111,285 Commits over 3,928 Days - 1.18cph!
Updated fuel gauge position and seat position on battering ram
Merge from mixingtable_click
Correctly respect max item stack sizes
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converted to use burst and the jobsystem
- still needs thought on multithreading, but about a 10x speedup from burst usage already
Moved steering wheel of battering ram forward (WIP). Secured some floating pulleys.
Add backpack to render scene and setup render script.
Fixed non-host RPS players needing to own gesture pack to join a game
Setup steam item for pack, mark all new gestures as unlocked with the pack
packages
burst 1.8.16->1.8.17
collections 2.5.1
Merge from ai_wolf_iteration
Fix compile error on client
Reduce the distance the wolf will flee each time you try to scare it again with torch swings / lighting the torch suddenly in melee range (only noticeable if you spam and chase the wolf instead of moving away)
Clamps are now defined directly instead of as modified.
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Mark SKS as an independent item, not a redirect (fixes incorrect blueprint whenr researching and not appearing in industrial conveyor filter)
Set up backpack holster position
Updated store media assets + preview prefabs
Possible BlackjackMainScreenUI.SetNextFaceExpression NRE fix
Fixed shield remaining in 3rd person hands while gesturing
Fixed 3rd person gestures not working due to animator updates
Enabled shield compatibility on:
Bone Club
Bone knife
Diver hatchet
P17
Butcher Knife
Sickle
Vampire Stake
Hatchet
HC Revolver
Combat Knife
Machete
Python
Revolver
Semi auto pistol
All spears (wood/stone/seasonal)
Nailgun
Fixed footstep effects being effected by equipped shield
Possible stringpool fix
Adjusted shield colliders
Allow shields to go in the belt bar, has the same behaviour as the backpack when selected (will get equipped when selected after a few seconds)
Fixed entity id not being sent properly to the admin UGC panel
Remove cancelViaMouseButtons option on GestureConfig
Only allow the RPS gesture to be cancelled by mouse buttons while the host player is waiting for someone to join
Re-use results of sense component grid search for allies instead of doing another query (when the range is small enough)