111,274 Commits over 3,928 Days - 1.18cph!
Convert timestamps to double to prevent precision loss if the server runs for a long time
Fix wolf being unable to switch target
sculpture changes and cleanup
- controls for scaling and offset
- mesh collider has correct mesh assigned
- removed rpc for switching between native/managed (only native now)
Fix wolves not fleeing when hit from far away with molotov or fire arrows
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fixed cctv gibs not receiving proper materials
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added missing textures/material for t1smg for paddy
Separated digger arm scoop to submesh
assigned wooden shield viewmodel animator to improvised shield
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S2P cave_small_hard & cave_medium_hard - resolves oversized rock
Icon quality improvements
Target normal orientation implemented.
merge from qol_io_arrows -> main
Fix IO arrows casting shadows
Fix the sound DLC "sound light entity" IO arrows appearing in the wrong place because the renderering component was attached to the MeshRenderer child Transform instead of the DeployableGuide parent Transform
Merge from main (for target normal align)
Merge from qol_io_arrows -> main
Merge from main (discard GameUI.HUD changes, will need to rebuild)
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Fixed new rocks not being included in the water treatment plant and sewer branch HLOD meshes
S2P both
Added a token to the rps gesture description
Disable hand IK while gesturing, fixes broken gestures when in passenger seat of vehicles with IK (pedal trike)
Fixed being able to join a game of RPS when you would otherwise not be able to do a gesture (in another gesture, mounted to something that doesn't allow gestures, etc)
Updated item store previews - better RPS display
Add translation strings for the rps UI prompt
Make the reset to default option in the options menu auto size to better fit longer languages
Fix IO arrows not updating when plugging in a wire
Fixed missing event receiver errors in the in-game shop
Fix fluid combiner, flasher light, sprinkler, boombox, speaker & microphone stand ports
Fix weapon rack not showing ports while deploying
merge from main -> qol_io_arrows
Battering ram impact effect based on hit material
merge from LargeBackpack_WorkshopFixes - all submitted backpack skins will need to be tweaked and reuploaded.