reporust_rebootcancel

126,698 Commits over 4,109 Days - 1.28cph!

41 Days Ago
Hook up 'connect to server button' to our existing connection logic. Works perfectly
41 Days Ago
Fixed incorrect button prefab sizing
41 Days Ago
Hooked up connect modal to server list entries (now displays server title) Hooked up cancel and quit buttons
41 Days Ago
Merge from steam_item_store_images
41 Days Ago
Continuing on blocking in materials on floating walkways
41 Days Ago
Fix duplicate icon being shown Fix small image being used as large Automatically remove duplicate image URLs
41 Days Ago
Abyss Containers - Updated model, LODs and some prefab setup
41 Days Ago
Prevent dud satchels from exploding if they are attached to a door that clips through a wall
41 Days Ago
Untested support for adding Steam item store images
41 Days Ago
Add editor tool to print count of active lights per entity (Tools/Optimize/Lights/Print Active Lights)
41 Days Ago
merge from roofbeams
41 Days Ago
Merge from fix_protobuf_length_prefix
41 Days Ago
Updated protobuf codegen to not break protobuf spec after copying optimizations
41 Days Ago
String lights refactoring: they now work similar to the tin can alarm and can be deployed like normal items. The wiring is done via invokes instead of OnInput through an HeldEntity
41 Days Ago
cache the terrain map preprocessing
41 Days Ago
added sync component to crossbow viewmodel animator
41 Days Ago
M15 Pistol - Greybox model and integration
41 Days Ago
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41 Days Ago
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41 Days Ago
Merge: from parallel_validatemove - Additional debugging logic to help track down mystery NRE Tests: ran around in editor in SERVER+CLIENT mode with useplayerupdatejobs 1
41 Days Ago
Merge: from main Tests: none, no conflicts
41 Days Ago
Debug: add a latch to track player disconnects & removal during ServerUpdateParallel Tests: unit tests + craggy in editor
41 Days Ago
Fix scientist not rushing to investigate noises when searching
41 Days Ago
Abyss Containers - Changed UI sounds, tried to fix adaptors unsuccessfully :(
41 Days Ago
Fix scientists getting stuck in search recursion
41 Days Ago
Debug: adding progress tracking to FinalizeTickParallel to help track down origin of NRE - also couple formatting fixes Tests: used mode on Craggy in editor
41 Days Ago
- Temp workaround to scientist not able to move on oilrig (oilrig thinks it's in water) - Fix getting stuck in search state - Fix scientist heading to a different floor when strafing
41 Days Ago
merge from hackweek_newlights
41 Days Ago
Abyss Containers - Fixed LODs and GIBs on vertical version
41 Days Ago
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41 Days Ago
- Make scientist head towards LKP instead of actual player pos - Add scientist search behavior when reaching LKP but no player is there - Simplify FindLKP - Fix FSM getting stuck in "roaming"
41 Days Ago
Fixed missing "clone" and "clone all" radial menu option icons for all berries Fixed wheat, rose, sunflower and orchid using incorrect icons
41 Days Ago
Added spherical spatial environment volume support for opaque objects
41 Days Ago
- Adapt killscientists command to kill new scientists - Fix NRE on scientist death - Fix target lost transition not working properly - Simplify FSM
41 Days Ago
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41 Days Ago
Cleaned the mess in the advanced christmas light folder
41 Days Ago
Merge from cavelargesewers fixes. (Fixed fume oddities and perf wasted on underground distance flares) cave_large_sewers_hard
41 Days Ago
Fluorescent light prefabs
41 Days Ago
Cleaned up neon light prefabs, renamed them to fluorescent lights Description and names
41 Days Ago
Removed problematic FX from the old Cave Large Sewers. Also stripped distance flares from these. No need for them indoors.
41 Days Ago
Merge: from main
41 Days Ago
spotlight description
41 Days Ago
Merge: from texttable_allocs - TextTable now pads the last column as before Tests: unit tests + editor test on 1-player team
41 Days Ago
Abyss Containers - LODs GIBs Corpse Icon and Item setup for vertical variant
41 Days Ago
Update: rewrite teaminfo to reduce allocs Tests: tested in editor
41 Days Ago
Spotlight server tick only runs when its orientation changed, like the client Reset on deploy
41 Days Ago
Spotlight: - IO handles tweaks - deployment tweaks - enabled pickup
41 Days Ago
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41 Days Ago
Update: bring back last column padding to TextTable.ToString This time, on the right branch Tests: unit tests
41 Days Ago
Merge from dlss4_update