reporust_rebootcancel

134,064 Commits over 4,293 Days - 1.30cph!

60 Days Ago
Tweaked pivot positions on a bunch of casino elements to make it easier for them to LOD and cull More agressive distances for LOD1 on all casino elements
60 Days Ago
don't let you push a PlayerBoat if you're parented to it
60 Days Ago
Make sure placement error is correct for the deep sea build fix
60 Days Ago
and added the texture too
60 Days Ago
added store icon for birthday candle hat
60 Days Ago
merge from deep_sea
60 Days Ago
Fixed being able to build in the deep sea when looking at an entity
60 Days Ago
setup worldmodel prefab for lr300 space gun
60 Days Ago
Removed deep sea hackable crate map marker
60 Days Ago
Admin killing the PT Boat turrets will now also destroy the bpat itself
60 Days Ago
50cal_animations -> naval_update
60 Days Ago
S2P all
60 Days Ago
merge from boat_building
60 Days Ago
50cal -> naval
60 Days Ago
Added a ConVar for toggling the texture dynamic memory budget adjustments
60 Days Ago
50cal_Animations -> naval_update
60 Days Ago
50cal_animation -> naval_update
60 Days Ago
Reduce the wave impact on the pt boat so easier to predict + less nausea
60 Days Ago
- Add a replicated var to turn on/off client authority so we dont get stuck in a build without the ability to change - Codegen
60 Days Ago
Update all ship trigger parent shapes to match the ship
60 Days Ago
Projector in stables_b now permanently on
60 Days Ago
Merge from deploy_fixes_wip
60 Days Ago
FX tweak to better faciliate adjacent wall.
60 Days Ago
Try authority with higher yield state acceptance
60 Days Ago
50cal_animations -> naval_update
60 Days Ago
plugged gap in stairs_overhang_300x300_corner
60 Days Ago
double 50Cal mounting sounds and shooting volume changes
60 Days Ago
Bugfix: SpawnGroup now applies entitie's world<->navmesh transformations when picking a spawn point Tests: Spawned ghostship - all NPCs spawned, but not moving (likely my other experimental code borks it)
60 Days Ago
▉▌▊▄ ▍▇▌▊▍▅▊▍▄▍▇▌ █▊▅▊▇▆▇█▌▋▍▄▆▄▉█▅▇▊▆▍▆▌▆▄▊▄█▌▍▍ ▄▆▊▆ ▇▍▊▊▆█▆ ▅▅█▌▇▌▊▆ ▋▋▇▄▍▅ ▋▍▊▊ ▆▍▉▍▌▌ ▋▊▌▅█▉▊▇▌▋▄ ▋▌ ▅▇▆ ▋▊▅▅▋▆▊▄▉▄▍▍▄ ▉ ▊▆▇▉▅▊▍ █▋▆▄▍▆▆ ▅▄▅█▇ ▍▅▌▌▊▅ ▉▄▋▊█ ▉▊▆ ▆▄▌▇ ▆▄▊▆▇▍▌▅▋ ▍█▍█ ▍▉ ▊▄▇▋█ ▊█▊▊▅▌ ▇▋▇▋▍▅▇▊ ▌▇ ▋▋▌▍ ▍▉▇ ▉▉▌ ▅█▍▄ ▆▍▇ ▇▋▌█▍▄▉▉ ▄▋▄▍▇▊▌▄
60 Days Ago
All sizes (S - XXL) of seamless artist canvas added and functional. No LODs, gibs, or icons yet
60 Days Ago
50cal_animations -> naval_update
60 Days Ago
closed gaps at floor level on watch towers
60 Days Ago
Up the updaterate since we are using serverside movement
60 Days Ago
Set both turrets to be serverside only. Won't be as smooth but its release-able
60 Days Ago
▋ ▍▉▆▄▍▄ ▅▇▇▄▋▅▆ ▆▋▍▉▌▊▉ ▄▅▍▊█▋▍▊▊▋▄ ▌▄ ▄▊▅▇ ▊▌ ▄▄▊▍▄██ ▌▄▌▋ █▉▍▄ ▊▌▊▊ ▊▆▄█▊▊▄▌ ▅▅▉▉▉▍▍ ▉▉█ ▆▌ ▅▍▌ ▍▋▌▆█▍▍█ ▌▉▊▍▊▍▊ ▍▇▍ ▊▇ ▋█▆▅▉▉ ▇▉▆▊▋▉▋▇▅▊▌ ▇▉▍▅▋▊▄▌
60 Days Ago
filler in gap quality 0 Launch site
60 Days Ago
boat engine now uses more fuel per sec
60 Days Ago
fixed wooden_building_c LOD1 roof not double sided
60 Days Ago
Space LR300 - rebaked worldmodel with latest textures, adjusted emissive colour
60 Days Ago
Update: DynamicNavMesh allows to exclude specific navmesh source roots - Ghostships register to be excluded, since they have their own baked navmesh - [editor-only] Added logic to exclude all roots from the client scene This CL also has some temp ghostship debug code (offsets navmesh to validate it) Tests: in water world spawned a GhostShip and enabled AI - only backed navmesh popped into existence. AI didn't spawn - need to investigate next
60 Days Ago
small oilrig set dressing fixes
60 Days Ago
merge from deep_sea
60 Days Ago
Fixed repel forces blocking whitelisted boats inside the deep sea
60 Days Ago
bunch of shadow proxies to fix light leaking in oilrig
60 Days Ago
50cal_animations -> naval_update
60 Days Ago
Diving tank repose
60 Days Ago
Fixed merge conflicts: - Rewired up turret screenshake effects - Fixed broken values/references
60 Days Ago
updated vm lr300 space anims
60 Days Ago
naval_update -> 50cal_animations (2)
60 Days Ago
naval_update -> 50cal_animations (merge issues)