reporust_rebootcancel

133,143 Commits over 4,293 Days - 1.29cph!

56 Days Ago
Created a command to fill the players inventory with random items. Its functional but still need some more work.
56 Days Ago
Client part caching wip
56 Days Ago
merge from main
56 Days Ago
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56 Days Ago
merge from naval_update
56 Days Ago
Merge from parent
56 Days Ago
network++
56 Days Ago
merge from playable_monument_scenes
56 Days Ago
birthday hat - fix / added ground light to illuminate the area when enabled by the player
56 Days Ago
Compile fix
56 Days Ago
merge from cannon_improvements
56 Days Ago
Animate fuse burn, fix white fuse texture on cannons, temporarily disable fuse burn for merge.
56 Days Ago
Add the ability to mark ConVars as "DeveloperOnly" (for graphics debugging stuff)
56 Days Ago
scientist_boat_ai -> naval_update
56 Days Ago
spawn setting change again
56 Days Ago
Increase LOD0 distance on steering wheel
56 Days Ago
Added another inside socket check to the steering wheel so it can't be placed on an overhang and end up with the player floating
56 Days Ago
Better scientist boat spawn settings
56 Days Ago
Switch off the RHIB map canvas if the screen is underwater, the canvas can't render properly in those conditions
56 Days Ago
Fixed RHIBVisuals and RHIBScreen serialization mismatch Fixed rhib screens not working correctly in deep sea Reduced LOD range on RHIB screens to 25m
56 Days Ago
scientist_boat_ai -> naval_update
56 Days Ago
merge from naval_update
56 Days Ago
Add first person reload animations to cannons with placeholder head animation, make fuse animation time configurable and lower it from 3s to 1s (might need to go even lower).
56 Days Ago
Set minimum mip level instead of requested mip level to avoid overwriting results of Unity's streaming system.
56 Days Ago
Swapped turret animations from the playables system to the regular playables animator Ensure AI play reload and shoot animations when on the turrets
56 Days Ago
Don't show meshes created with the ConstructionPlaceholder component when using the hammer preview
56 Days Ago
Merge from steering_wheels_fix
56 Days Ago
Fix shared names on blackjack machine collision, resolves warning
56 Days Ago
merge from main/naval_update/modular_boat_sounds
56 Days Ago
Dont allow ai turrets to move if ai.move is false
56 Days Ago
sound import setting tweaks
56 Days Ago
Dont move scientist boats if Ai.Move is false
56 Days Ago
Change scientist boat spawn edge margin from 300 -> 900
56 Days Ago
Early exit out our update loop if there are no connections inside a large radius
56 Days Ago
Add physics impact/lurch sounds to modular boats Remove brute-force client side cached data update
56 Days Ago
naval_update -> scientist_boat_ai
56 Days Ago
merge from main/naval-Update
56 Days Ago
Fixed boats stopping if the player is on the edge of the plank
56 Days Ago
Add safe zone triggers to all floating cities, S2P+HLOD all of them
56 Days Ago
Merge from floating_cities
56 Days Ago
Fixed missing barrel transform on static sentries throwing NRE's when firing WIll need to S2P floating citites, have other changes to make first
56 Days Ago
Fix elevators on floating city not working after a server restart
56 Days Ago
merge from force_scene_deep_sea -> naval_update
56 Days Ago
Enable `forceDeepSea` in GameSetup in all the tropical scenes
56 Days Ago
Re-add deepsea.cs convar file because plastic - codegen
56 Days Ago
Add bool option to GameSetup to force the scene to be considered inside the deep sea - sets convar `force_scene_deep_sea` to be true (editor only)
56 Days Ago
hooked up event birthday balloons with new prefab
56 Days Ago
balloon icons and set their health low
56 Days Ago
added sss to latex balloons, stripped out old gibs, fixed collision on speechbubble balloon, added new guidemeshes for all
56 Days Ago
Bunch of wip dock and edit work