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140,371 Commits over 4,383 Days - 1.33cph!

2 Years Ago
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2 Years Ago
First pass on dedicated vm animator handling script for sks Uses new IViewmodelComponent interface, will probably come in handy in the future
2 Years Ago
Marked ScaleBySpeed as IClientComponent, fixes it running pointlessly on the server as it's only used for visual effects (0.15ms a frame in recent profiler snapshot!) Cleaned up RealmedRemove components on SImpleShark and boogieboard.deployed, all other instances of ScaleBySpeed were correctly being removed on the server Marked TriggerPlayerTimer as IServerComponent, it's only used on the boogie board server side
2 Years Ago
Properly aligned sharp coastal cliffs Medium cliff variant test
2 Years Ago
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2 Years Ago
Merge from mission_improvements_may_24
2 Years Ago
Fixed escape key not working anywhere
2 Years Ago
viewmodel updates inc bolt states & triggers
2 Years Ago
- Rearranged and updated prefabs, separated meshes and made doors separate, updated LODs and colliders
2 Years Ago
viewmodel updates
2 Years Ago
Switch asset warmup to use the existing Timing class Hook Timing events and send to Azure inside performance analytics (so we can assossiate load times -> hardware)
2 Years Ago
Merge from unity_2022.3.24
2 Years Ago
Merge from main
2 Years Ago
Fixed a bunch of places in PlayerWalkMovement setting Rigidbody.velocity without checking isKinematic
2 Years Ago
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2 Years Ago
More fucking around with Unity.AI.Navigation
2 Years Ago
Analytics for asset warmup & prefab warmup
2 Years Ago
Maybe fix hostile UI sometimes not showing if you're inside a safe zone
2 Years Ago
merge from fix_ammo_unload_drop
2 Years Ago
merge from fix_pickafriend_dark_colors
2 Years Ago
merge from fix_broken_minigun_delete_ammo
2 Years Ago
merge from fix_place_foundation_under_floor/roof
2 Years Ago
merge from reduce_server_tags/compact
2 Years Ago
merge from tutorial_terrain_splat_issues
2 Years Ago
Fix index out of range sometimes when clicking on the clan announcement textbox for editing Fix clicking on the clan announcement textbox not being able to put the caret right at the end of the text
2 Years Ago
Fix horses occassionally being hit twice by bullets & dealing an extra +50% damage to them - raised density to 100 = no bullet penetration
2 Years Ago
Missed pathing files
2 Years Ago
Ported over a bunch of pathing code from Bradley Swapped wheelbase to that of a Ford Transit :O
2 Years Ago
Added Ackermann steering to target
2 Years Ago
Client IO lines parenting (missed some files)
2 Years Ago
2 Years Ago
Client IO lines parenting wip: wires placed on doors are now properly parented and will follow as they open and close
2 Years Ago
Swap to BaseEntity Added scene to scene loader Shock and tire animation swapped to clientside Cleaned up vendor scenes
2 Years Ago
Initial test scene and client and server script setup
2 Years Ago
Fix ammo being dropped on the ground when unloading a weapon with a full inventory
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from harmony2_3
2 Years Ago
merge from fix_spawn_map_entities
2 Years Ago
merge from fix_safezone_backpack_drop
2 Years Ago
Changed wire culling to per-pixel; disabled by default on materials
2 Years Ago
player update. exported setup L96 rifle animation set. made L96 holdtype override controller for it too
2 Years Ago
Formatting changes
2 Years Ago
Added support for saving of database and removing items
2 Years Ago
Merge from unity_2022.3.24
2 Years Ago
BaseCombatEntity.Hurt uses pooling for HitInfo
2 Years Ago
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2 Years Ago
merge from qol_rotate_vending_machine
2 Years Ago
merge from tutorial_gun_unlock
2 Years Ago
restore 96033 mission_improvements_may_24