249,476 Commits over 3,959 Days - 2.63cph!

2 Months Ago
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2 Months Ago
Add mainmenu default font size so it's not tiny by default Change hub icon
2 Months Ago
Reduce maxPolygonEdgeLength This will break up navmesh polygon. The smaller polygons should help improve pathing on large empty spaces with only a few obstructions.
2 Months Ago
Add Specular map option to Detail Layer, update shader editor GUI, add the changes to additional standard shaders.
2 Months Ago
When applying clothing, try to avoid error models by pre-evaluating the list
2 Months Ago
Improve IsEnabled comment #5451 Add maxAgentRadius to navmesh params
2 Months Ago
Leaderboard backup, run #15317
2 Months Ago
Revert trigger changes
2 Months Ago
Updated SpriteTools Input.config + .sbox gitignore Fix Minimap error Fix Dungeon Generation Errors Update all obsoleted code Fix Dungeon Generation overlapping on itself sometimes Massive code refactor Tons more refactoring, optimizations, and updating existing prefabs to work properly Added Bullet Generator, affected by various IEntityModifier effects (which stack). Emitters are insanely customizable, we should be able to make just abt anything with this https://files.facepunch.com/CarsonKompon/2024/November/10_20-33-RudeIndianjackal.mp4 Added "Manual Burst" button and Burst() function to BulletGenerator https://files.facepunch.com/CarsonKompon/2024/November/10_20-43-ImaginaryLocust.mp4 Fix Key and Medkit Pickups Moving Entities are no longer affected by IEntityModifiers of any child BulletGenerators
2 Months Ago
balance etc lava puddle
2 Months Ago
.clothing File updates
2 Months Ago
Front page Fix menu being fucked for one frame after switching from avatar editor Lets have a name tag Scene tweak Add backlight
2 Months Ago
Fix Integer Control Widget when nullable Clothing updates Fix store page not handling more than 2 items
2 Months Ago
Cleanup tests and unused methods
2 Months Ago
Fixed some warnings, removed libwheel
2 Months Ago
Kill marker is also red Fixed ServerBrowser NREs caused by Data being null
2 Months Ago
AchievementDeck
2 Months Ago
Have wolves give up stalking after a while if not dealt damage, and give up a lot faster if they see fire
2 Months Ago
Delete Cardboard Trousers Delete office skirt Delete Cardboard Chest Delete Dry Suit Delete Hivis Jacket Delete LongSleeve Delete smart jacket Delete bucket helmet Delete Chefs Skull Cap Delete Leather Gloves Delete Long White Gloves Delete Army Gloves Delete V Neck Tshirt Delete Buttoned Shirt Delete Chainmail Delete Longsleeve Shirt Delete Priest Shirt Delete Smart Shoes Delete Necklace Delete Stylish Glasses Delete Diving_Rebreather Delete chest armor Delete eye cover
2 Months Ago
Add Package.ThumbTall and Package.ThumbWide Fix button href debug Player feed
2 Months Ago
Reduce wolf population and pack size to 3, until we find a way to make DensityPopulation spawn packs without having to increase the density
2 Months Ago
Fix NRE in trigger rework
2 Months Ago
Added notifications
2 Months Ago
Add DateTime.Humanize(), TimeSpan.Humanize() Add number.ToMetric() (1100 to 1.1k) Fix clicking packagecard title opening website Fix settingspage button heights
2 Months Ago
Leaderboard backup, run #15293
2 Months Ago
Refactor crosshair, no more razor Hitmarkers, kill markers re-implementation
2 Months Ago
Tile bounds now only match the input geometries bounds on the z axis. Use physiscsworld instead of navmesh to determine agent Z position Improve tiling properties docs Fix navmesh editor auto update Remove useless recast config Remove unused navmesh triangle code
2 Months Ago
Fix review notification
2 Months Ago
Latest services api Expose news api in Sandbox.Services.News Add MenuUtility.GetPlayerFeed( take ) Add apis to get notification counts, mark read, get array of latest notifications
2 Months Ago
Don't return a success status from the position generator as we don't project on nav anymore, so it'll always succeed
2 Months Ago
Fix target check that was inverted after refactoring target getter
2 Months Ago
Prevent player dismounting from temp ragdoll mountable
2 Months Ago
Add get feed to api Update packages Move notifications Add INotificationService Add INewsApi Fix not marking notifications as read
2 Months Ago
Remove unused RequireComponent attribute since components are now cached in the base state class
2 Months Ago
Use sense component member functions instead of magic extension functions to get or set the target This makes the API more consistent
2 Months Ago
Remove some state local references to components that are no longer needed since references are now kept in the parent state class
2 Months Ago
Reduce memory allocations in PhysicsShape::GetTriangulation Runs around 35% faster with the changes in my use case (1100μs avg -> 700μs avg)
2 Months Ago
Improve & Optimize Tiled Navmesh Debug Draw https://files.facepunch.com/lolleko/1b0911b1/sbox-dev_w9mTXjsyWd.jpg
2 Months Ago
PlayerController stash
2 Months Ago
Fix PhysicsBody.IsTouching returning too early
2 Months Ago
Fix touching colliders only being added to triggers
2 Months Ago
Add PhysicsBody.IsTouching( body ) Rework triggers to check for exit events at the end of physics step, should be more reliable than ref counting touch events
2 Months Ago
Reduced the limbs rdrag and added bounciness
2 Months Ago
Added a seat in the catapult basket that players can mount Firing will launch any mounted player Catapulted players are put in temporary ragdoll mode
2 Months Ago
Added an orientation debug gizmo to the parent nested prefab. 40mm size a little bit up again. Fully realistic size too small.
2 Months Ago
Make transform between tile world and voxel space more explicit Improved namvesh debug drawing
2 Months Ago
merge from siege_weapons
2 Months Ago
merge from ragdolling
2 Months Ago
Compile fix
2 Months Ago
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