139,179 Commits over 4,352 Days - 1.33cph!

19 Days Ago
Removed the max cap on the shadow lights convar so it can be increased further for media
19 Days Ago
merge from main
19 Days Ago
Testing changing terrainData heights with different apply methods, and using terrainData heightmap RenderTexture
19 Days Ago
Bypass AI animations again Bypass modular car garage animation
19 Days Ago
Exposed a ShieldBoneArmRotationAdditive field on held entity HoldInfo, applies an additional rotation to the left clavicle while that weapon is held with a shield Applied to m92 for demo purposes
19 Days Ago
Cannonball reload uses l_prop instead of l_hand, readjusted cannonball position to match
19 Days Ago
deepsea.enabled convar default to true (needs to be specified now that its a ReplicatedVar)
19 Days Ago
Fixed import on G note tuba play anim (needs at least 1 frame)
19 Days Ago
Merge from modular_boats_rw
19 Days Ago
Merge from hackweek_boxsorting
19 Days Ago
Merge from fix_grenade_split_world_skin
19 Days Ago
Merge from coconut_collider_fix
19 Days Ago
Merge from collectable_optim_pass
19 Days Ago
Remove server colliders on all plantable berries, corn, potato, wheat, orchid, rose and sunflower
19 Days Ago
Don't strip out animation clips that are being used for root motion on AI (we probably can strip these but it's easier to just include for now)
19 Days Ago
Remade water barrel collider with primitives, it had a non-convex mesh collider
19 Days Ago
Moved all the RegisterSplashable calls from ServerInit to OnDeployed and PostServerLoad so they're correctly flagged as mobile by the grid (parent wasn't set yet in ServerInit)
19 Days Ago
Remove collider on server from hemp.entity Update GrowAll command to work via Query instead of Vis
19 Days Ago
Reduced minecart planter colliders count from 16 to 4
19 Days Ago
All IO water items deployable on boats
19 Days Ago
Merge from main
19 Days Ago
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19 Days Ago
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19 Days Ago
Merge from fix_roof_debris
19 Days Ago
Fixed ceiling fluorescent light invisible cables and meleehack invalids
19 Days Ago
Merge from growable_menu_changes
19 Days Ago
Merge from print_speed
19 Days Ago
Merge from fix_backpack_priority_attire
19 Days Ago
Merge from kapok_branch_col_optim
19 Days Ago
Fix missing return value on Matrix()
19 Days Ago
merge from naval_update/io_boats
19 Days Ago
Compile fix
19 Days Ago
Use GetRootParentEntity instead of the new GetRootParent method
19 Days Ago
- Optimise WorldPositionGenerator, this was the most expensive job in the new work queue and is now showing as at least 30x faster at in testing - Optimise MissionPoint type position generator so it no longer always iterates through all mission points on the server - Now check when we last revalidated each mission before adding it to a run of the work queue rather than just checking time between runs of the work queue itself - Move work queue run cooldown to a servervar 'missionValidStateWorkQueueCooldown', and added 'missionPerValidStateCooldown' to configure cooldown between revalidating individual missions - Add servervars 'resetmissions' and 'resetmissions_alll' to reset missions progress for a target player or all players on a server. Useful if saved missions progress is borked without having to reset entire player state - Player now requests a mission valid states update when they join a server, so map markers will be ready for when they first open their map
19 Days Ago
Minor adjustment to branch collider
19 Days Ago
Merge from main
19 Days Ago
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19 Days Ago
Can't connect IO entities not sharing the same root parent
19 Days Ago
More IO prefabs deployable on boats
19 Days Ago
Fixed some broken rock formations in NMS (scene only)
19 Days Ago
Merge from windturbine_deploy_sfx
19 Days Ago
Merge from improved_embrasures_colliders
19 Days Ago
ioentity.allow_on_boat now blocks placement of all io entities on boats (just a temp killswitch)
19 Days Ago
Merge from ambient_light_lod_fix
19 Days Ago
Merge from 20mindayextension
19 Days Ago
Merge from main
19 Days Ago
Merge from hackweek_meshlod_qol
19 Days Ago
GetAuthoredShadowCastingMode on MeshLOD now respects the new disable shadows setting Disabled shadows on all LODS after 0 on the static phone both for testing
19 Days Ago
Merge from main
19 Days Ago
Wire snapping works on moving boats