135,935 Commits over 4,444 Days - 1.27cph!

16 Days Ago
texture polish on industrial barricade, temporary emissive setup (will switch to UV2s for proper em)
16 Days Ago
Fixed GetButtonsWithBind not finding binds when giving it the full command with args Fixes NeedsKeyboard not letting AllowedBinds go through (fixes binds not working in painting UI)
16 Days Ago
Communal space dressing progress Dark debris kit prefabs Separate planter prefabs Mesh fixes
16 Days Ago
combined lower and upper part of the monument blocker collapsed. Separated gibs into wood, metal & concrete
16 Days Ago
fix missing resource reset
16 Days Ago
Adeed sound to helmet and vest bdu set
16 Days Ago
Merge from Main
16 Days Ago
remade prefab which used an obsolete asset
16 Days Ago
removing obsolete parts
16 Days Ago
small fixes
16 Days Ago
monument blocker-collapsed update (Addded collisions, gibs, geo. Did optimization as well
16 Days Ago
extra set dressing prefab for apartment wing (temporary)
16 Days Ago
set BDU and ballistic to modern era
16 Days Ago
Sleep pose animation fix
16 Days Ago
codegen
16 Days Ago
ripping IO out of BaseSculpture, will need to be separated later as a sub-entity for ice so it's cleaner
16 Days Ago
merge from attachment_charms
16 Days Ago
merge from attachment_charms
16 Days Ago
merge from main
16 Days Ago
Fixed F1 console input field losing focus when connecting/disconnecting
16 Days Ago
Add snapping to auto turret and flame turret through the new auto system
16 Days Ago
merge from main
16 Days Ago
Added metal/gloss map for pixie cut style as material block forces it to be too shiny without one Reduced lod textures from 512>256
16 Days Ago
- Added the RRP volumes for all color grading post process volumes and configured most of their settings - Updated the player_preview to include the new effects - color grading prefab - Updated the ClimateOverlay script to be compatible with both BRP and RRP volumes
16 Days Ago
Fixed a steam DLC and Frontiersman full screen store pages background being set as a texture instead of sprite They arent loading since Unity 6 because they're part of a spriteatlas
16 Days Ago
Add editor shortcut for selecting prefab root asset from a selected prefab instance
16 Days Ago
Don't recent the targeting area on the final impact location when position is calculated, keep it at the last target location. Instead, show a map debug icon at the exact final location for testing.
16 Days Ago
Fixed keybind reset button not working
16 Days Ago
convert sculpting controller to us InputSystem
16 Days Ago
Generic popup button size tweaks
16 Days Ago
Restored save loadout popup
16 Days Ago
Split EvaluateCrashSpot into sub functions ready for further changes. Add profiling to each.
16 Days Ago
Merge from main
16 Days Ago
merge fixes
16 Days Ago
Move cheaper check up
16 Days Ago
Prefab and COL for first, undamaged state of industrial barricade
16 Days Ago
merge from christmas2025_DLC/ice_sculptures for code changes
16 Days Ago
Add debug logging behind a convar for satellite crash location calculations
16 Days Ago
Merge from main
16 Days Ago
Metas galore
16 Days Ago
merge from main
16 Days Ago
Merge: from main Need to rebuild Rust.SourceGenerator
16 Days Ago
Merge from main
16 Days Ago
merge from m16a2 (empty magazine reload animation)
16 Days Ago
Converted all effect objects under the Main Camera prefab object to prefabs to prevent conflicts when editing individual effects
16 Days Ago
Merge from apartment complex to bring work over
16 Days Ago
WIP on industrial barricades before switching branches
16 Days Ago
apartment complex s2p
16 Days Ago
deploy updates on 3p animation content
16 Days Ago
merge from PlayerRigUpdate2