134,206 Commits over 4,262 Days - 1.31cph!

21 Days Ago
Update cannon deployed prefab to use the correct viewmodel camera animation and eye position
21 Days Ago
Merge from parent
21 Days Ago
More shore material tweaks
21 Days Ago
fixed floating net, incorrect material assignment to rope_docks on ghost ships
21 Days Ago
fixed incorrect surface types on adobe frame prefabs
21 Days Ago
Adjust tropical shore settings
21 Days Ago
Add tropical underwater visual parameters and blend with shore distance
21 Days Ago
Fix wrong lighting in underground scenarios by issuing instanced draw calls earlier in frames where reflection are rendered.
21 Days Ago
Actually apply and respect render layers when instancing
21 Days Ago
Fixed boat splash fx not turning back on when a camera re-enters range
21 Days Ago
Added a SnapPositionTo client RPC, will set the client entity to a given position and snap the positionLerp to the end preventing it from extrapolating Applied when moving entities in and out of the deep sea Fixed DeepSeamanager.FindIslandPortalExitPosition failing in craggy because it has no SpawnHandler
21 Days Ago
Merge from island_scenes
21 Days Ago
Merge from parent
21 Days Ago
Fix tropical1 terrain size (fixes foliage assert), and hopefully stop issue from happening again when adjusting prefabs
21 Days Ago
Added a new unscaled time invoke handler, uses standard invoke API and is accessible on all FacepunchBehaviours (InvokeRepeatingUnscaledTime, CancelInvokeUnscaledTime, etc) CoverageQueryFlare uses realtime invoke handler so that it can work as expected in a paused demo CoverageQueries now updates in unscaled time Fixes spotlights not hiding/showing based on occlusion in paused demos
21 Days Ago
Redo confetticannon.deployed renderer simplification
21 Days Ago
Merge from main Stomped launch site and confetticannon.deployed changes from main, will need to redo
21 Days Ago
Merge from mute_dialog_warning_fix
21 Days Ago
Merge from heli_fixcars_changes_2
21 Days Ago
Merge from cargoship_updatemovement_nre_fix
21 Days Ago
Merge from deleteentitiesbyshortname_fix
21 Days Ago
create floating city calm/breeze/windy ambience defs (just using beach ambience sound defs right now) assign base defs to some of the floating city ambience zones
21 Days Ago
ensure SoundPlayerTrigger turns off playImmediately on any SoundPlayer it is managing fix NREs when attempting to use AmbienceEmitters with only stings and no base loop
21 Days Ago
Fix MountedWeaponSeat client compile error
21 Days Ago
Small ramp will stop if it detects a blockage on the construction layer
21 Days Ago
Use no displacement version of ground plants for floating city pot plants
21 Days Ago
Add a vehicle world collider to the plank
21 Days Ago
Fixed some floating city colliders with negative scale, S2P all of them
21 Days Ago
Added new map icons for ghost ships and floating cities Added a deep sea mode to the map shader, shows terrain as greyscale Removed deep sea island icon entirely, they look a lot better in greyscale
21 Days Ago
- Re-setup, will need wes to fix the rest
21 Days Ago
naval_update -> Cannon_Animation
21 Days Ago
Add reset trigger support
21 Days Ago
pt_boat_polish_pass_2 -> naval_update
21 Days Ago
- Dont dismount straight into the water - Add water mask to the bottom of the front turret
21 Days Ago
merge from naval_update/deep_sea
21 Days Ago
merge from deepsea_generation_tweaks
21 Days Ago
rename TriggerExternalEmitter to SoundPlayerTrigger and make it inherit from TriggerBase
21 Days Ago
- Setup new attack effect on front + rear turret - Added and wired up lights to pt boat (ai wil auto do this) - Added and wired up lights to turret
21 Days Ago
S2P + HLOD all floating cities
21 Days Ago
Merge from floating_cities (stomped prefabs, will need to S2P)
21 Days Ago
Airfield puzzle reset now ignores above ground players via the prefab (S2P) Removed the mid wipe hack we did for last month
21 Days Ago
Remove boat door from tutorial
21 Days Ago
Tweaked deep sea generation, entities are more clustered
21 Days Ago
merge from naval_update
21 Days Ago
merge from boat_building
21 Days Ago
compile fix
21 Days Ago
Merge from extended_decay
21 Days Ago
Reset decay when converting to editable
21 Days Ago
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21 Days Ago
WIP on standardized object health display conditions