140,880 Commits over 4,505 Days - 1.30cph!

20 Days Ago
cleanup, also added a sculpture-up aligned placement for carving/additive modes when duck is held the shapes align with the pedestal
20 Days Ago
reset siege vehicles, train car, sub
20 Days Ago
Added new sounds to the fuse boxes :electric_plug:
20 Days Ago
WTP Conditional lighting WIP.
20 Days Ago
Reset snowmobile, tugboat, horse, rowboat, bike
20 Days Ago
Reset modular vehicles too
20 Days Ago
Reset state on vehicles
20 Days Ago
20 Days Ago
Powered variant of the generator & related files
20 Days Ago
Reset state on mountables and base/combat entities
20 Days Ago
cancel invokes on pool, restore go active states. (could probably subtract this later)
20 Days Ago
Added boundary validation to Facepunch.Math.Epoch.ToDateTime/FromDateTime Fixes an issue where setting wipetimer.wipeUnixTimestampOverride to an invalid value, causes all players to get kicked while server is spamming errors
20 Days Ago
Add initial poolcouts to vehicles
20 Days Ago
Audio code changes for water tank spinner and added new sounds :ocean:
20 Days Ago
Merge from PMM
20 Days Ago
Merge from PMM
20 Days Ago
Merge from satellite_crash
20 Days Ago
merge from PMM
20 Days Ago
Codegen
20 Days Ago
Satellite remains now check the satellite collider for salvage hits. Hide teh satellite model and collision when fully salvaged, keep the terrain. Runs on a flag so it remains correct across network vis. Add Model componet so bone ids get added.
20 Days Ago
ClipCurve-like tool to drag a line and take a chunk out of the sculpture out with it
20 Days Ago
Merge from lootpanel_nre_fix
20 Days Ago
Revert change that stopped loot panels from reverting to the quick craft panel when closing them Causing a few issues across different loot panels
20 Days Ago
Added audio support for the water treatment water tank
20 Days Ago
wooden loot crate 1 lods and gibs
20 Days Ago
merge from ocean_sim_waterlevel_trace_fix
20 Days Ago
OceanSimulation traces take proper account of the sea level, was previously assumed 0
21 Days Ago
pooltable - expanded long side of the pooltable nobuild bounds to 2m to prevent dismount wall clipping - updated guide mesh
21 Days Ago
Merge: from benchmark_fixes - fixes all-bar-one NREs happening when running `benchmark` command Tests: ran benchmark in editor
21 Days Ago
Update: clean up spawned players before unloading BaseRaidBenchmark scene Helps deal with breadcrumb logs for zombie players in the list, but there's still an NRE from Client.LateUpdate - not confident to much with it just yet. Tests: ran entire benchmark suite
21 Days Ago
Ensure ladders do not appear on powerlines which have no IO box due to being in the no building zone of a monument Rotate the ladder visual so it does not clip with the cable that extends from the IO box
21 Days Ago
Fixed `projectile_protection 0` skipping checks but also not applying damage. Now skips checks and still applies damage. This only ever affected community servers that wanted to disable antihack
21 Days Ago
Timing changes on gas pumping fades
21 Days Ago
Reduce the post-impact trail duration from 45 seconds to 10
21 Days Ago
merge from sculptures
21 Days Ago
clamped rotate option takes the larger rotation axis and clamps to that one, both on duck input
21 Days Ago
Merge from main
21 Days Ago
slab tool to cut out a full rectangular slab out of the sculpture
21 Days Ago
Updating blockouts before branch switch
21 Days Ago
Update: add a null check to FoliageGrid It depends on terrain, but some scenes might not have terrain available (FireworkBenchmark) Tests: ran the scene
21 Days Ago
Updating crossbows and bows to hide arrows correctly
21 Days Ago
game_room_dlc -> main
21 Days Ago
new_pool_ui -> game_room_dlc
21 Days Ago
codegen
21 Days Ago
add a show tooltips convar and set it to default
21 Days Ago
Fix striped balls having weird shades
21 Days Ago
Add new power bar Add Cue ball that gets enabled for the player whos turn it is
21 Days Ago
rotate on plane option in sculpting gui bound to duck while rotating
21 Days Ago
Fixed comfort setup on 23 prefabs. In all cases, the minComfortRange was greater than the triggerSize (radius) which is not how the TriggerComfort script is intended to be used. Swapped minComfortRange and triggerSize values. Affected prefabs: 1. Charity_plushie_01\CharityPlushie_01_deployed 2. Charity_Plushie_02\CharityPlushie_02_deployed 3. Charity_Plushie_03\CharityPlushie_03_deployed 4. Charity_Plushie_04\CharityPlushie_04_deployed 5. Charity_Plushie_05\CharityPlushie_05_deployed 6. Discord Plush\DiscordPlushie_deployed 7. Discord Trophy\discordtrophy_deployed 8. HazmatPlushy\HazmatPlushy_deployed 9. HeavyScientistPlushie\HeavyScientistPlushie_deployed 10. ScientistPlushie\ScientistPlushie_deployed 11. Youtooz_Figurines\Hazmat_Youtooz.deployed 12. Youtooz_Figurines\HeavyScientist_Youtooz.deployed 13. Trophy\trophy.deployed 14. trophy_2023\trophy_2023.deployed 15. birthday_balloons_2025\circle_balloon.deployed 16. birthday_balloons_2025\heart_balloon.deployed 17. birthday_balloons_2025\latex_balloon.deployed 18. birthday_balloons_2025\latexclump_balloon.deployed 19. birthday_balloons_2025\mixedclump_balloon.deployed 20. birthday_balloons_2025\speechbubble_balloon.deployed 21. birthday_balloons_2025\star_balloon.deployed 22. Rug\rug.deployed 23. modding\volumes_and_triggers\comfort_volume