135,912 Commits over 4,444 Days - 1.27cph!

16 Days Ago
- Added the RRP volumes for all color grading post process volumes and configured most of their settings - Updated the player_preview to include the new effects - color grading prefab - Updated the ClimateOverlay script to be compatible with both BRP and RRP volumes
16 Days Ago
Fixed a steam DLC and Frontiersman full screen store pages background being set as a texture instead of sprite They arent loading since Unity 6 because they're part of a spriteatlas
16 Days Ago
Add editor shortcut for selecting prefab root asset from a selected prefab instance
16 Days Ago
Don't recent the targeting area on the final impact location when position is calculated, keep it at the last target location. Instead, show a map debug icon at the exact final location for testing.
16 Days Ago
Fixed keybind reset button not working
16 Days Ago
convert sculpting controller to us InputSystem
16 Days Ago
Generic popup button size tweaks
16 Days Ago
Restored save loadout popup
16 Days Ago
Split EvaluateCrashSpot into sub functions ready for further changes. Add profiling to each.
16 Days Ago
Merge from main
16 Days Ago
merge fixes
16 Days Ago
Move cheaper check up
16 Days Ago
Prefab and COL for first, undamaged state of industrial barricade
16 Days Ago
merge from christmas2025_DLC/ice_sculptures for code changes
16 Days Ago
Add debug logging behind a convar for satellite crash location calculations
16 Days Ago
Merge from main
16 Days Ago
Metas galore
16 Days Ago
merge from main
16 Days Ago
Merge: from main Need to rebuild Rust.SourceGenerator
16 Days Ago
Merge from main
16 Days Ago
merge from m16a2 (empty magazine reload animation)
16 Days Ago
Converted all effect objects under the Main Camera prefab object to prefabs to prevent conflicts when editing individual effects
16 Days Ago
Merge from apartment complex to bring work over
16 Days Ago
WIP on industrial barricades before switching branches
16 Days Ago
apartment complex s2p
16 Days Ago
deploy updates on 3p animation content
16 Days Ago
merge from PlayerRigUpdate2
16 Days Ago
lower culling dist on broken tiles, disabled shadow casting on them shader complexity lower on the checkin desk, got rid of blend layer
16 Days Ago
Applied the new melee weapon subsystem to the diver torch The skull torch was a variant so it was already using the new subsystems Removed the hacks we implemented to play the turn on and off deploy aniamtions (cleaner implementation by the new subsytem) TODO: remove corresponding states and parameters on the player animator
16 Days Ago
Charity plushies setup
16 Days Ago
Merge from main
16 Days Ago
Fixed visual calculation Increased initial scrap fee to 260 Reduced scrap per hour cost to 10
16 Days Ago
Show time remaining for rent in the vending machine storage loot panel
16 Days Ago
Fix shop interaction Move all admin interactions to the contract sign on the side of the store
16 Days Ago
FIxed rentable shop vm admin panel pointing to old admin menu Fixed new vm admin menu not being closable if the main menu isn't loaded (editor only issue) Fixed interaction flow for vending admin panel in rentable stores
16 Days Ago
Fixed wanted posters clearing the name when entering the deep sea
16 Days Ago
Simplified the "Deployable Snapping" dropdown to just two buttons
16 Days Ago
Removed a 444 byte allocation and 0.01ms cost every footstep figuring our if the player is barefoot (just calculate it once when we rebuild the player model)
16 Days Ago
Mark wearable renderers that are shadow only as update when offscreen, fixes some body parts culling in the local players shadow at some perspectives
16 Days Ago
Periodically recalculate the bounds on all of the skinned mesh renderers on a ragdoll so that the culilng bounds are up to date. (Every 9-10s) Should be more performant than just enabling Update when offscreen
16 Days Ago
First iteration of an automated system to find correct deployable snapping values. Will place a deployable against a ghost item in editor and calculate the perfect measurements
16 Days Ago
RRP contact shadows
16 Days Ago
Cleanup prefab path
16 Days Ago
round up BDU projectile protection this time without a bunch of random shit changed
16 Days Ago
round up BDU projectile protection
16 Days Ago
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16 Days Ago
mp5 deploy update
16 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
16 Days Ago
Do not try to init vaudio_speex when using Steam voice Build vaudio_speex on win64 for `sv_use_steam_voice 0` support Removed a bunch more Xbox360 GameUI code * Removes point_bonusmaps_accessor entity Update Workshop stats in Steam according to Steam constraints Prevent player.CreateNextBot and `bot` command in singleplayer Fixed SpawnIcon positioning for certain models (Community Contribution) Crossbow bolts tweaks * Fixed crossbow bolts hitting surrounding bounds of weapons and ammo/etc entities * Make hitting invulnerable props apply physics force to them. This was partially a bug with changes to being able to reflects bolts off of props. Fixed potential crashes in material system
16 Days Ago
update apartment_complex_monument/prototype