248,548 Commits over 3,928 Days - 2.64cph!

16 Days Ago
Citizen/animgraph: reworked the skid parameters. Values are normalized. 'skid' (0,1) should now be only purely derived from 'skid_x' & 'skid_y' (-1,1) and would be a function of distance from center in their 2D blendspace. Made the layer into a model-space additive.
16 Days Ago
Citizen: disabled AO proxy nodes now that AO proxy support has been removed
16 Days Ago
vfx: remove unused HEADER { } carp vfx: remove GetDefaultBlock which is randomly not used for any but MODES block, default modes = just Default() everything else is too magic bullshit This seems bad
16 Days Ago
Merge from main
16 Days Ago
Add Graphics.Draw from GpuBuffer<T>
16 Days Ago
Get rid of bebas on chat fonts
16 Days Ago
Fixed global card list alignment Alignment fixes to CardPhasePanel, PlayedCards panels Imply max-heights for sections
16 Days Ago
World card loop sound on gameobject
16 Days Ago
Fix knockback not being correct
16 Days Ago
Get rid of the blur
16 Days Ago
Show player scores in card phase
16 Days Ago
Better hint theming Better scaling for CardPhasePanel
16 Days Ago
Fixed a rotation calculation that was in world space instead of local space when assigning the initial node hotspot after the first hit Should fix the node hotspot sometimes jumping to the other side of the node on the second hit
16 Days Ago
CardBoard Menu
16 Days Ago
Updated Arena 3 camera position
16 Days Ago
Animated ready-up
16 Days Ago
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16 Days Ago
Fixed up card phase panel for when a card inventory is empty
16 Days Ago
Depth of field, animated avatar circle
16 Days Ago
Fixed incorrect hit sfx on all ores and wood piles
16 Days Ago
Add cursor to UI buttons Collision rules for sounds vs players
16 Days Ago
Adjust UI style a bit Waiting screen UI changes
16 Days Ago
Fridge Card
16 Days Ago
Update SpriteTools Started Creative Tab Fix Pickaxe targeting Change networking config Fixed cursors Fix cursor resetting in certain states Show pointer cursor in gameplay when held item is usable at mouse position Disable Day/Night Cycle for now Redid XP bar styling Updated Vitals styling Update CoinsPanel styling CraftinPanel restyle
16 Days Ago
test files
16 Days Ago
added spine 3 to humanoid mapping in rustplayeravatar
16 Days Ago
drawer_a initial commit
16 Days Ago
Arena 3 nav blockers
16 Days Ago
- added convar + option to experimental settings for clouds, off by default, renders billboards if off - initial basic temporal upscaling, renders full res cloud image over 16 frames, some issues to iron out but significantly improves performance - add cirrus clouds and configurations for them - fix sun mesh not being occluded by clouds - fix cloud display mesh sorting - further configurable parameters - clean up/organize code
16 Days Ago
Smoke bomb is big again
16 Days Ago
World Card sound + fx
16 Days Ago
Another fix what is this
16 Days Ago
LOD settings
16 Days Ago
Revert PR#2089 Causes regressions with spawnmenu help text and other issues Optimize DListView_Line Adjust DButton's text inset when an icon is present 8 px is consistent 4px on each side of the icon
16 Days Ago
renaming of unarmed anims to match maya source and new convention
16 Days Ago
Added `-softenCosine` for VRAD Revert DLabel changes The changes cause issues with spawnmenu help text and other people's code. Optimize DListView_Line Remove DListViewLabel's Think function since it does nothing in DListView_Line anyway
16 Days Ago
Added asyncUpload settings to mandatory defaults
16 Days Ago
Set shadow cascade splits in mandatory defaults
16 Days Ago
Remove the massive lump of disabled code I forgot to delete
16 Days Ago
Expose CVfxProgramData
16 Days Ago
Merge indirect instancing
16 Days Ago
Implement indirect instanced rendering system
16 Days Ago
Temporarily re-add old SWEP localization tokens More work towards `-StaticPropBounce`
16 Days Ago
Re-implement OutputNodeDefinition.OnBuildExpression Test fixes, cleaner generated expression tree
16 Days Ago
Particle raycasy budget preset values
16 Days Ago
Fix ssao shader include
16 Days Ago
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16 Days Ago
GpuBuffer obsoletes ComputeBuffer to prevent confusion that it's compute exclusive * Non templated version because sometimes your buffer will have various types * Usage flags can be combined now, e.g a buffer can be used as an IndexBuffer but also ByteAddress for compute shader * Added additional error checking, exposed readonly properties for count/size/usage * Added CodeUpgrader for ComputeBuffer -> GpuBuffer * Fix Terrain materials buffer overflowing its gpu buffer
16 Days Ago
Unify layer tool: implement manual undo/redo stack (works around issue with unity's undo where some meshes get messed up if any changes are undone on them)
16 Days Ago
WIP: ValueScope fleshed out WIP: Some graphs can run again