159,547 Commits over 4,566 Days - 1.46cph!

13 Days Ago
Implement maximum amount of TCs placed IN SOFTCORE ONLY - maximum 3 for now - follows how the "maximum sleeping bag" system works with the amount shown on the icon & toast when you reach the limit
13 Days Ago
Tests
13 Days Ago
biofuel_idle_fix -> main
13 Days Ago
Only consume electricity when actively generating fuel
13 Days Ago
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13 Days Ago
Fix livestock age regressing when calf grows up into adult, and age being more and more incorrect over time because of the random variance
13 Days Ago
merge from drinkingpoint_optims
13 Days Ago
merge from drinkingpoint_optims
13 Days Ago
Fixed Spawnmenu middle mouse click regression Handle addons not providing complete data for NPC weapons * So spawnmenu doesn't get bricked entirely Fixed -force32bit trying to launch 64bit CEF Use more dynamic fallback for Infected shader * Instead of shipping edited materials, we do it in code Fix false positive with "Out of bounds bone in CIKContext" Fixed potential npc_alyx related crashes Potential fix for a crash on that one CS:S map Update Windows symstore path
13 Days Ago
merge from fix_memdump_logging -> main
13 Days Ago
merge from qol_spawn_vendors -> main
13 Days Ago
merge from replicated_convar_save_fix -> main
13 Days Ago
merge from fix_replicated_bag_range -> main
13 Days Ago
merge from fix_codelock_load_nre -> main
13 Days Ago
restore_multiline_console -> main
13 Days Ago
Bring back multiline input support to the console
13 Days Ago
merge from qol_loadout_inventory_preview -> main
13 Days Ago
Fixed UpdateWaterDrinkingPoint running when not needed: - now runs in the entity looking at tick every 0.1s - skipped when mounted, or when move speed is above drinkMovementSpeed Its a trace so it wasnt scaling well in big bases
13 Days Ago
merge from map_optims
13 Days Ago
Cache vending machines and skip rebuilding all their markers when opening the map Saves around 80ms on a server with 170 vending machines
13 Days Ago
merge from fix_apartment_teammate_door -> main
13 Days Ago
Update test list
13 Days Ago
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13 Days Ago
Codegen
13 Days Ago
merge from fix_apartment_transfer_items -> main
13 Days Ago
merge from main -> fix_apartment_teammate_door
13 Days Ago
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13 Days Ago
merge from fix_custom_item_drag -> main
13 Days Ago
merge from fix_jungle_plant_water -> main
13 Days Ago
merge from fix_sentry_modded_tag -> main
13 Days Ago
merge from fix_motorcycle_dismount_order -> main
13 Days Ago
merge from fix_client_sail_wind -> main
13 Days Ago
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13 Days Ago
merge from netgraph_fix
13 Days Ago
Reapplied the fix after the post-merge conflicts
13 Days Ago
merge from main
13 Days Ago
merge from prototype_arctic_trail_path_fix
13 Days Ago
- New Character Creator Layout - Stop the icon preview characters looking dead (they had no eyes in their sockets) - Fix numerous build errors - Remove eyebrows category - Add underwear category
13 Days Ago
Missed files
13 Days Ago
merge from console_autocomplete_improvements
13 Days Ago
merge from lookatboat_optim
13 Days Ago
Clean: remove stale todo Don't think I need to fiddle with asset scenes in this case Tests: none, trivial change
13 Days Ago
Cache LandmarkInfos so we only rebuild them when necessary
13 Days Ago
Update: ignore auth messages if already authed Tests: using a temp servervar triggered reauth while on Craggy - got rejected
13 Days Ago
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13 Days Ago
Fix after merge
13 Days Ago
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13 Days Ago
Increase livestock lead break distance from 7 to 15m, show familiarity and gender by default
13 Days Ago
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13 Days Ago
Add logging to memsnap commands - indicate if you are on a release builds and they won't work (keep the commands listed though instead of removing them) - log a message after they run - print to server console / logfile / rcon if the dump worked