145,497 Commits over 4,413 Days - 1.37cph!

16 Days Ago
Fixed copypaste names not being truncated in list view
16 Days Ago
Added confirmation popups when deleting loadouts and copypastes files
17 Days Ago
Cherry picking Jenkinsfile changes
17 Days Ago
Added FPBuild to list of files that should be ignored by plastic
17 Days Ago
Merge from workbench_upgrades
17 Days Ago
Merge from main
17 Days Ago
Set workbench_upgrade_icons to false by default. Disables workbench vital panel icons by default.
17 Days Ago
merge from defaultsortingorder_update
17 Days Ago
Merge from main
17 Days Ago
removed gear crafting cost from binoculars
17 Days Ago
merge from workbench_upgrades
17 Days Ago
Reinforced upgrade: healthBonusLevel1: 750>500 healthBonusLevel2: 750>500 healthBonusLevel3: 1125>750 healthBonusIOBench: 750>500
17 Days Ago
efficency now excludes beancans and gunpowder
17 Days Ago
server compil;e fix
17 Days Ago
Merge from parent
17 Days Ago
Merge from main
17 Days Ago
merge from main
17 Days Ago
merge from mortar_prototype
17 Days Ago
Fix terrain and foliage RenderParams rendering layer mask
17 Days Ago
Fixed broken PlayerModelAnimationInspector after last commit, also added better rendering support for child animator systems
17 Days Ago
Refactored how we create and dispose controller handles, much cleaner Fixes priority not being respected for child animation controllers
17 Days Ago
Update WearableReplacementByRace component, now attaches to a skinned mesh and contains sets of SkinSet<->Mesh Needs to be added to each LOD level individually Added an auto populate button that fills in the sets automatically based on name parsing, saves a lot of tedious clicking
17 Days Ago
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17 Days Ago
Fix NRE when no editor window is selected
17 Days Ago
Ensure mask update group is provided
17 Days Ago
Ensure support for weapon attachments and plant genetics throughout the new vending machine sell pipeline
17 Days Ago
Fix animator window always opening (only inject the playable dropdown when the window is focused)
17 Days Ago
mortar flight sound tweaks frag/he mortar explosion variations
17 Days Ago
Fix mortar first person arms disappearing sometimes
17 Days Ago
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17 Days Ago
Merge from main
17 Days Ago
Fix typo
17 Days Ago
initial industrial garage door prefab updates with animated rig, anim controller added
17 Days Ago
Fixed case where player could get stuck in aiming animation when throwing a grenade
17 Days Ago
Fix HE color in mortar UI
17 Days Ago
Implement zero angle sweep/attack/reload, disable new recoil anim less than 2-5 degrees
17 Days Ago
Fix duplicate internal IDs on the new mortar animations
17 Days Ago
Fix hidden items showing up in the vending machine search
17 Days Ago
- Add health UI bar to mortars (toggle for all mountables, sorry for stupid long import but this is cleaner than just adding it for mortars). - Bump up culling distance on mortar mesh - Disable smoke trail on mortar shells held in hand - Add recoil animation on mortars to make recoil more intuitive - Add `error_mortar_uneven_ground` toast to make it more obvious why you can't deploy a mortar
17 Days Ago
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17 Days Ago
update export with fix's to IK positions
17 Days Ago
Adding extra mortar anim for sweep and reload attack at 00
17 Days Ago
empty_country_fix -> main
17 Days Ago
merge from main -> apartment_complex_monument
17 Days Ago
Fix countries not being shown in the drop down country selection window
17 Days Ago
merge from rfreceiver_modding_fix
17 Days Ago
Fixed duped packs in the steam inventory menu if purchased when the game was closed
17 Days Ago
merge from steaminventory_newitem
17 Days Ago
merge from main
17 Days Ago
mortar projectile flight sound implementation