146,739 Commits over 4,444 Days - 1.38cph!

15 Days Ago
Merge from PlayerRigUpdate2
15 Days Ago
Added mannequin skinset subset, fixes NRE/kick
15 Days Ago
Merge from main
15 Days Ago
Merge from prototyping
15 Days Ago
Merge from combine
15 Days Ago
FIx NRE in SprayCan
15 Days Ago
Merge from industrial_dlc
15 Days Ago
merge from fix_editor_reflection_probe_delay -> main
15 Days Ago
Subtract the button to disable the reflection probes since we shouldn't need it if it's updating the same rate as standalone
15 Days Ago
Fix the editor reflection probe rendering every frame - increase delay from 0.1s -> 1s (matching runtime) + fix it not even using the 0.1s cooldown originally
15 Days Ago
merge from optimize_generate_textures_alloc -> main
15 Days Ago
Revert back to TerrainMeta.GetHeights() that returns a 64MB managed array - keep the NativeArray for the textures themselves - fixes mismatch from GetHeight01() not returning the same value as the terrain's heightmap - tried calling GetHeight() on each pixel instead but is off by 1 step for certain heights so playing it safe
15 Days Ago
Hair test
15 Days Ago
Update the apartment door prefabs inside the apartments - set small, medium & large to different door prefabs to confirm they work (unsure how final art is intended to look)
15 Days Ago
Add text mesh to the apartment door prefabs (functional prototype, not pretty)
15 Days Ago
Regenerate font with all characters
15 Days Ago
Show room numbers on doors as text instead of the placeholder LCD screens above the doors
15 Days Ago
Add dripping font for the apartment door numbers
15 Days Ago
Add autoturret reskinning Preserves loaded ammo, authlist, rc identifier and peacekeeper setting
15 Days Ago
auto_turret missing cover fix, fixed in scene prefabs, fixed workshop issues
15 Days Ago
merge from main -> optimize_generate_textures_alloc
15 Days Ago
Implement IO entity reskinning with the new system, will now always nicely adjust any connected wires / pipes to the new positions: https://files.facepunch.com/cipeaX/2026/May/21_01-08-RightBighorn.mp4
16 Days Ago
Add culling sphere component to the apartments
16 Days Ago
Add culling support for apartment furniture - start with large spheres around each apartment - add extra check if the player is inside the apartment to handle corners of the apartment the culling sphere doesn't reach
16 Days Ago
Update: Codegen Tests: builds
16 Days Ago
Merge: from main Needs codegen
16 Days Ago
Optim: reimplement all Arg.Get* via GetStringView Avoids allocations in the GetString fallback Tests: unit tests
16 Days Ago
Update: add StringView-to-numeric extensions Tests: ran unit tests
16 Days Ago
Fixed mid-length hair being skinned to eyes
16 Days Ago
Clean(tests): get rid of redundant profiling code Tests: builds
16 Days Ago
Fix a bug causing io lines to not update correctly when multiple storage adaptors on the same barrel have connections between themselves
16 Days Ago
Optim: BuildCommand - remove another Substring alloc via StringView Down to 3 allocs/0.34KB per call Tests: ran a couple commands with and without args
16 Days Ago
Reconnect apartment doors to apartment prefabs
16 Days Ago
Optim: ConsoleSystem.Index uses StringView internally to avoid allocations Tests: booted into craggy, ran a couple commands (short and fully qualified)
16 Days Ago
Put apartment elevator at the end of the wing - add extra floor for basement - split apartment floors into their own prefabs
16 Days Ago
Integrate item container and child item container preserving into the new system Re-implement entity children preserving, with attachments repositioning if their sockets shifted, child io entity also have their connected lines update correctly Fixes various current bugs with storage adaptors / door controllers when their parent is reskinned Make ceilinglight reskinnable again, will fix reskinning io entities themselves next Fix not being able to skin snowmobile back to default
16 Days Ago
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16 Days Ago
Duplicated second elevator in reception area
16 Days Ago
Apartment elevator now functional
16 Days Ago
restored missing hair textures for movember moustache and santa beard
16 Days Ago
Industrial Torch - Small texture update (still WIP), changed base materials from smoothness to metalness, fixed material assignment on worldmodel (from half on to full off)
16 Days Ago
Added a viewmodel button to the skin viewer, pops the view model (wip)
16 Days Ago
increase censorship pixelation size with decreasing camera FOV (binoculars, etc) to account for further away stuff taking up more screen area
16 Days Ago
m16a2 world model added
16 Days Ago
add optional override for pixelation censorship pixel size, override it for player preview so it looks correct
16 Days Ago
functional darts 1p viewmodel
16 Days Ago
Analytics event for changing entity colours with the spraycan should now be raised for all appropriate entities
16 Days Ago
scene fix
16 Days Ago
finalize RRP underwater post processing
16 Days Ago
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