147,289 Commits over 4,444 Days - 1.38cph!

15 Days Ago
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15 Days Ago
convert depth-stencil format from TextureDesc to RenderTextureDescriptor more directly
15 Days Ago
updated m16a2 textures
15 Days Ago
Add some hand blend in at the end of reload animations. Not perfect but substantially better than what it was
15 Days Ago
fix for 3p compound bow firing
15 Days Ago
merge from skinviewer_viewmodel
15 Days Ago
Fixed viewmodel camera missing depthTextureMode swap based on Effects.requireMotionVectors
15 Days Ago
Glass AR - final bake, wip textures, material tweaks
15 Days Ago
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15 Days Ago
Industrial Torch - Updated view and world models with new UV2 and misc geo changes for better support of emmissive effects
15 Days Ago
Manifest update for apartment stool
15 Days Ago
Update: resave after unity 6 upgrade Tests: ran benchmark
15 Days Ago
merge from kick_off_2_wallpapers
15 Days Ago
Polish to large apartment FBXs, bit more set dressing in prefab
15 Days Ago
set all crouch anims to time scale 1 on playeraniamtion.controller amd exported updated 3p crouch anims
15 Days Ago
Fix compile simulator not catching all errors (only catching CS errors, not MSBuild errors) Fix compile simulator leaving 10-12 dotnet processes in background for 15m because "-nodeReuse:false" wasn't passed in
15 Days Ago
merge from skinviewer_viewmodel
15 Days Ago
Fixed some skin viewer regression - Frog boots - Clatter helmet - Silly horse mask - Horse mask - Egg suit - Wellipets Hat - Chicken Costume - Bunny Costume - Horse Costume - Hockey Mask
15 Days Ago
Mortar animation updates
15 Days Ago
main -> 50cal_animation_improvements
15 Days Ago
mountable_rollback -> main
15 Days Ago
Fix compile error
15 Days Ago
re exported a bunch of assets, fixed some holes. Submitting for LOD tests (can't get it to work properly on my machine)
15 Days Ago
Fixed typo in description
15 Days Ago
Added more sound variations to bowless crossbow
15 Days Ago
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15 Days Ago
Refactor tick parent history into TickHistory
15 Days Ago
Merge from render_pipeline_testing
15 Days Ago
merge from body_hair
15 Days Ago
Set dressing in large apartment
15 Days Ago
Merge: from main
15 Days Ago
Increase bounds of the apartment building entity to the size of the apartment complex building (so it doesn't touch the scene)
15 Days Ago
Merge: from player_benchmark_improvements
15 Days Ago
Clean: remove naked player bench from ClothingBenchmark Superceded by PlayerModelBenchmark Tests: none, trivial change
15 Days Ago
Bugfix: avoid NRE when no recorders are requested by a benchmark Tests: ran ClothingBenchmark
15 Days Ago
Adjusted deploy guide scale for Wanted Posters 1, 2, and 3 to match their deployed size
15 Days Ago
Update: PlayerModelBenchmarkScene - record bone count of spamed player models Tests: ran benchmark
15 Days Ago
Build and ship srcds_console.exe (Windows only) * It is a console app, so it will not spawn a new console window. Does NOT require `-console` launch param, and can just be ran from the .exe directly. Remove engine_no_focus_sleep, add fps_max_menu, fps_max_nofocus * Easier to understand "Max FPS" than "sleep time". Defaults to 60 in menus, 20 no focus (same as 50ms no focus before) Hopefully fixed "tried to create stringtable twice" Fixed Hammer crashing on exit with DX8 rendering Force Hammer to mat_dxlevel 95 Fix resource files? again? They had UTF16-BOM encoding? somehow? CR => CRLF line ending for the broken resource files * Why did it even change by itself? What's going on??
15 Days Ago
Female body hair
15 Days Ago
Set parenthistory to false as default
15 Days Ago
update apartment_complex_monument/prototype
15 Days Ago
Subtract 152447 merge from unity_6.3.15/ddraw_text_spacing_fix
15 Days Ago
Fix 50cal idle animations being set with ammo or no ammo incorrectly when sitting idle
15 Days Ago
merge from skinviewer_viewmodel
15 Days Ago
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