197,744 Commits over 4,140 Days - 1.99cph!

20 Days Ago
Merge from trimmed_asset_warmup
20 Days Ago
Fix effects triggered by AnimationEvents component not being included in builds
20 Days Ago
Fix some prefab issues from older merges
20 Days Ago
changed name of storage_barrel_a to unused_storage_barrel_a , changed collision and deploy volumes on abyss_barrel_vertical to match storage_barrel_b. Temporarily scaled prefab model to 0.975 until mesh is altered
20 Days Ago
Minor cleanups Minor cleanups from main More cleanups from main Move HTMLPanel related files together Try to make ents/player.Iterator more reliable during OnEntityCreated/EntityRemoved Reset the cache just before the hooks are run, so the cached table would be up to date when ran inside those hooks by addons Implement cubemap seam blending for HDR cubemaps
20 Days Ago
- Reduce grenade overshoot as it was overshooting the oilrig crane - Increase grenade damage - Better debug visualizations for camping - Prevent scientist from throwing grenades when they suspect camping but didn't confirm it
20 Days Ago
Minor cleanups More minor merges from x86-64 Move HTMLPanel related files together Try to make ents/player.Iterator more reliable during OnEntityCreated/EntityRemoved Reset the cache just before the hooks are run, so the cached table would be up to date when ran inside those hooks by addons Implement cubemap seam blending for HDR cubemaps More minor cleanups
20 Days Ago
Makes the scientist's f1 grenade weaker than the normal f1: longer time before detonation to allow players to react, and lower damage to avoid one-shot even if they don't spot it
20 Days Ago
- Prevent scientists in same area from throwing multiple grenades in quick succession - Better player camping detection
20 Days Ago
merge from macos-water-fixes
20 Days Ago
merge from findactivewaterbodies_optim
20 Days Ago
fix server compile
20 Days Ago
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20 Days Ago
more sun configurableness
20 Days Ago
Store limited tab scrollview
20 Days Ago
Fixed flex grid vertical height
20 Days Ago
Update: BiomeBenchmark - rewrite heightfield gen to generate a lower coastline - Also slowed down the camera speed by half Tests: benchmark in editor
20 Days Ago
Fixed the locked crate shock effect not parenting correctly on cargo ship
20 Days Ago
- Have scientists throw grenades on players camping a single spot for a long time (first pass) - Don't sprint when flanking, we need to keep looking in the target direction not just ahead
20 Days Ago
new_menu -> aux3
20 Days Ago
Minor cleanup
20 Days Ago
sun glow modulation texture, configurable mesh vs glow intensities
20 Days Ago
remade collision for abyss storage barrel horizontal. Re-positioned all collision and sockets so they are idential to froniter barrels. Had to move vertical abyss sockets slightly out for storage adapters. Shifted horizontal mesh over so it is on origin.
20 Days Ago
M15 Pistol - WIP Texture update
20 Days Ago
new_menu -> aux3
20 Days Ago
compile fix
20 Days Ago
new_menu -> aux3
20 Days Ago
Session page can now understand and quit demos
20 Days Ago
new_menu -> aux3
20 Days Ago
Added a super basic sessions tab so you can leave a server you're currently in without using console
20 Days Ago
Second pass on floating walkways, with proper textures (WIP)
20 Days Ago
Use old demo ui setup for the demo system
20 Days Ago
Update: BiomeBenchmark - introduce a delay when starting and teleporting the camera to islands Helps with asset pop-in. Tests: benchmark in editor
20 Days Ago
System to hide and show navigation links dependant on in game state
20 Days Ago
Missing open/close sounds for abyss barrel corpses
20 Days Ago
merge from new_menu
20 Days Ago
Missing codegen
20 Days Ago
Update: BiomeBenchmark - snap camera to player height above ground Tests: benchmark in editor
21 Days Ago
Prevent water purifiers trying to convert more water than what fits into the output Fixes losing salt water when the output is nearly full
21 Days Ago
merge from new_menu
21 Days Ago
Removed the ItemDefinition label from the store UI prefab (wtf)
21 Days Ago
Bugfix: BiomeBenchmark - put procedurally created terrain on Terrain layer This caused foliage/clutter to not spawn as much as it could, leaving islands barren. Tests: benchmark in editor
21 Days Ago
Fix Linux/OS X not building due to duplicate source files
21 Days Ago
Feature store tile text wrapping fixes
21 Days Ago
New loading screen
21 Days Ago
M15 Pistol - Fixed viewmodel prefab material, updated WIP textures
21 Days Ago
Added an editor convar to load ALL the game items in the steam inventory menu. Didnt go well
21 Days Ago
Update: BiomeBenchmark - switch to custom topology generation - Added extra info about under-camera topology to help investigate things further Still not getting the effect I want Tests: benchmark in editor
21 Days Ago
Viable fogging.