146,605 Commits over 4,444 Days - 1.37cph!

15 Days Ago
exported edited bowless crossbow 3p and viewmodel anims
15 Days Ago
industrial torch 3p anim set up
15 Days Ago
Added a dedicated player preview post process profile Disabled bloom, its causing artifacts with the armor green overlay
15 Days Ago
Updating m16 viewmodel rig with new mesh
15 Days Ago
merge from main
15 Days Ago
m16a2 gamemesh update
15 Days Ago
merge from storepage_industrial
15 Days Ago
merge from main
15 Days Ago
merge from industrial_dlc
15 Days Ago
merge from bowless_crossbow
15 Days Ago
Added auto turret to the skin viewer
15 Days Ago
More set dressing around the outskirts of the monument HLOD updated S2P
15 Days Ago
Didn't save :(
15 Days Ago
Invisible hose io line now use a visible material when showing directions
15 Days Ago
merge from PlayerRigUpdate2
15 Days Ago
Removed TSSAA from player preview
15 Days Ago
merge from main
15 Days Ago
merge from censorshipbreast_mountable_fix
15 Days Ago
Fixed breast censorship cube popping back up after alt looking from a mountable disabling breast censorship
15 Days Ago
Move init somewhere more relevant
15 Days Ago
Comment
15 Days Ago
Merge from main
15 Days Ago
Start converting props into a functional apartment complex elevator
15 Days Ago
merge from main -> apartment_complex_monument
15 Days Ago
Update manifest (prefabs)
15 Days Ago
Update manifest
15 Days Ago
Cherrypick CS 151910 (editor toggle button for reflection probe)
15 Days Ago
Add button to toggle reflection probe in the editor - default docks top right of scene view beside the other camera buttons - fixes bad lag when flying around in scene view
15 Days Ago
Rename room ids from 3 digits -> 2 digits (305 -> 35) - 2 digits makes it easier to put the room numbers on doors
15 Days Ago
More lighting stuff.
15 Days Ago
Convert stool_a to mountable entity
15 Days Ago
New cleaned up reconcilliation logic - Use an incremental id so we always know whats stale - Add a tiimeout so we can accept super new snapshots regardless - Fix issues with pocketing throwing the whole simulation off
15 Days Ago
Update manifest
15 Days Ago
Lighting prefab WIP.
15 Days Ago
Initial UI setup
15 Days Ago
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15 Days Ago
merge from consolehistory_fix
15 Days Ago
Trim the \r from console history entries, it confuses the input field and mess everything
15 Days Ago
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15 Days Ago
Fixed broken mannequin material
15 Days Ago
Added merged and static versions of all the floating city mannequins
15 Days Ago
Some renaming
15 Days Ago
Improve the building of the PreserveInfo
15 Days Ago
Phrases
15 Days Ago
Started bowless crossbow store Added bowless crossbow to the skin viewer
15 Days Ago
Update: add StringView.Trim - added unit test Tests: ran unit test
15 Days Ago
Update: implemented StringView.Replace - added unit tests Tests: ran unit test
15 Days Ago
Initial wip on an attempt to refactor the beast that is SprayCan.ChangeItemSkin The idea is that entities handle things they need to persist through reskinning themselves via Preserve and Restore methods
15 Days Ago
merge from censorshipbreast_mountable_fix
15 Days Ago
Added disableBreastCensorshipWhenMounted to BaseMountable, disables the breast censorship cube on female character when mounted Applied to horse, steering wheel and ballista (was already a thing on ballistas, just moved it up to BaseMountable)