145,598 Commits over 4,413 Days - 1.37cph!

19 Days Ago
Restoring this branch from yesterday I had to delete (sorry)
bot
19 Days Ago
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19 Days Ago
Subtracting 150318
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Fixed an issue with flickering point lights caused by them having different shadow biases
19 Days Ago
Subtracting 150367
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Subtracting 150376
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Subtracting 150380
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Subtracting 150385
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Subtracting 150388
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blowpipe charm position tweak
19 Days Ago
Merge from terrain_lowering_nms_large_cave
19 Days Ago
Restoring a bunch of commits from yesterday I had to delete (sorry)
19 Days Ago
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19 Days Ago
merge from main
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Subtracting 150838 (reapplying new navmesh)
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Merge from terrain_lowering_nms_large_cave (reapply)
19 Days Ago
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Subtracting 150878 (new submesh subtract) i.e. reapplying new submesh
19 Days Ago
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19 Days Ago
Modified Jenkinsfile to utilize fpbuild installer scripts to manage fpbuild version per pipeline instead relying on globally installed version on the Jenkins runner system.
19 Days Ago
Subtract 150311
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Test branch Start from cs 10513 and merge in 150311
19 Days Ago
When sprinkling in local servers ensure they're under like 150km rather than < 1000km
19 Days Ago
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Merge from terrain_lowering_nms_large_cave
19 Days Ago
Re-bake missile silo heightmap to workaround AddToHeightMap issue
19 Days Ago
Fix deployable snapping not working properly in some cases Client now sends over its setup and server validates (just like regular placement)
19 Days Ago
add RustForwardOpaque lightmode to opaque geometry pass
19 Days Ago
Final fixes
19 Days Ago
RRP deploy guides
19 Days Ago
Add version printout to the server log file, was only on client before
19 Days Ago
More lighting
19 Days Ago
Add queen bed entity to large apartment
19 Days Ago
Create queen sized apartment bed
19 Days Ago
Add single bed to medium apartment
20 Days Ago
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Try forcing max reliable payload size for P2P addresses
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merge from main
20 Days Ago
blowpipe charm position changes
20 Days Ago
Get rid of the song and dance of default.exe from X360 days More merges from x86-64 beta Reduce alloc size in CGameClient::WriteGameSounds Try sending small P2P packets using reliable P2P protocol (instead of unreliable) * It seems to have improved the join stuck issue in limited tested
20 Days Ago
Lighting progress
20 Days Ago
More WIP changes
20 Days Ago
Another attempt at a fix
20 Days Ago
Add ai.abortNavEnabledWhenOutOfNav convar, disabled by default, use in combination with ai.logIssues to help isolating npcs causing the log spam
20 Days Ago
Updated door animaiton and animator scale to be -0.5 on close again
20 Days Ago
Removed LOD2 varations from movember moustache Deleted unused prefabs/models
20 Days Ago
Lighting progress
20 Days Ago
Fixing floating screws for industrial door mesh