158,764 Commits over 4,566 Days - 1.45cph!

16 Days Ago
Remove cow from the repel trigger tests
16 Days Ago
Merge from livestock_deathfx_fix
16 Days Ago
Merge from livestock_deathfx_fix
16 Days Ago
merge from Livestock_animals
16 Days Ago
merge from Livestock_animals/repeltriggers_fix
16 Days Ago
Livestock repel triggers tests
16 Days Ago
Crab walking sound tweak
16 Days Ago
Added RustNavmeshModifierVolume to the modular car chassis so the navmesh cannot generate on top of them
16 Days Ago
merge from main
16 Days Ago
merge from powergrid_loot_fixes
16 Days Ago
Part2
16 Days Ago
Fixed powergrid loot not respawning FIxed too big env volume in Harbor 1
16 Days Ago
Gen2 AI now support repel triggers like gen1, pushed out along the navmesh. Fixes livestock dying under cars from the chassis hurt trigger
16 Days Ago
merge from critter_animals
16 Days Ago
Fix death blood splatter FX appearing after livestock completes death animation This was an issue with all ragdolls, all the active FX on the dying entity would restart once the ragdoll became active but it's less obvious on corpses which become ragdolls immediately upon dying
16 Days Ago
merge from Livestock_animals
16 Days Ago
merge from main
16 Days Ago
Fixed GUI errors when using the test runner window causing tests to fail
16 Days Ago
Fixed test runner window loading editor prefs from different checkouts, causing test list confusion
16 Days Ago
Codegen
16 Days Ago
fix after merge conflict
16 Days Ago
merge from Livestock_animals
16 Days Ago
Merge: from mt_snapshot_saving - Clean: removal of old MutexPool, hasn't been in use for 2months Tests: booted craggy, ran print_memory
16 Days Ago
Clean: remove MutexPool - ran codegen Tests: booted craggy, ran print_memory
16 Days Ago
add crabs audio integration
16 Days Ago
Merge from Render Pipeline Testing
16 Days Ago
compiler fix
16 Days Ago
Merge: from main
16 Days Ago
Updated Rabbit lods
16 Days Ago
Compile fix
16 Days Ago
Merge: from ui_store_slim_ram - Optim to stop loading store atlases, saves up to 250MB - Bugfix for missing images in workshop tab Tests: produced a build and inspected memory snapshots. navigated to workshop tab in inventory
16 Days Ago
fix tilted player rotation when exiting mounts
16 Days Ago
Halloween Wallpapers - texture updates
16 Days Ago
Fix TestSheepShearing.BlowBesideWool_ShearsRatherThanCuts being broken after shearing changes
16 Days Ago
Add "Rust Render Pipeline" UI toggle under experimental
16 Days Ago
Update rust native libs for all platforms
16 Days Ago
Merge from critter_animals_sounds
16 Days Ago
Adding shears rig
16 Days Ago
adding missing files for m92 anim update
16 Days Ago
Fix broken motion vectors of skinned meshes when their material has instancing enabled
16 Days Ago
Adjusted LOD distances for sheep
16 Days Ago
- Move navmesh save to background thread (260ms -> 0.8ms for large map) - Instead of re-saving all tiles, append only dirty tiles at end of save, and only do a full resave when the size cap is blown
16 Days Ago
Critter animals audio tweaks and added crab sounds
16 Days Ago
Add in livestock analytics
16 Days Ago
merge from critter_animals
16 Days Ago
Compile fixes
16 Days Ago
add "ally" status for some critters with other creatures - noone attacks crabs (they dont have hitbox anyways) - stags, boars, and bulls dont attack critters
16 Days Ago
m92 3p anim updates and weapon rig anims
16 Days Ago
Fix server errors
16 Days Ago
Fix inbred cows looking wrong