202,086 Commits over 4,171 Days - 2.02cph!

10 Months Ago
Update: Reducing access to BaseMountable internal state - Mods can workaround by using existing API Future optim depends on internal state being tightly controlled, so this makes it easier to prove that it'll be safe. Tests: rode the zipline on craggy
10 Months Ago
Merge from speedmod_cherrypick
10 Months Ago
Remove log
10 Months Ago
turned wind movement off on LOD1 wall overgrowth
10 Months Ago
Merge from speedmod_cherrypick
10 Months Ago
Merge from interaction
10 Months Ago
merge from entity_bounds_pass_projectile
10 Months Ago
█▇▍▄▆ ▆▄▋▅ ▄▄▌▆▊▍▍▄▉▉_▄▊▋▅█▄_▇▄▍▅▅▍▍▋▅▋_▍▋▊▊▊
10 Months Ago
▌▄▆▌▋ █▉▆▄ ▊▆▄▉▅▆▇▊▌█▊▉▉▍_▅▍▋▆▇▌▇▉▊▇
10 Months Ago
▇▋▉▊▇ ▉▅▋▍ ▇▉▆▍_▊▉▋▆_▆█▆█▆▋▋_▌▄▇
10 Months Ago
▌█▌█▌ ▊▊▆▌ ▍▌█▆▄▌_▅▋▊█▌▆▄▊_█▋█
10 Months Ago
▇▅▅▆█ ▋▆▋▊ ▉▄▊▉▉▅█▇▄██_▅▋█▄▊_▌▊▉
10 Months Ago
merge from halloween24
10 Months Ago
wearables do proper bone retargetting in the skin viewer - fixes issues with dracula cape bones not retargetting and extending the render bounds by an insane amount (appearing invisible)
10 Months Ago
Cherry pick 106079
10 Months Ago
Tea buff UI vital only shows tea source buffs
10 Months Ago
Added interaction source type. Added ActiveBuffUICount. Added a function to remove all modifiers of a source type.
10 Months Ago
replaced rock formation small prefabs in arctic research base
10 Months Ago
Grab just speed modifier
10 Months Ago
Replaced old rock formations in ice lakes random elements
10 Months Ago
Replaced old rock formations in ferry terminal
10 Months Ago
swamp_c house side rework
10 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
Test
10 Months Ago
Orientation translation fixes.
10 Months Ago
Merge from gesturepack
10 Months Ago
Added new gesture: Knuckles Cracking
10 Months Ago
Fixed C4 FX orientation parenting.
10 Months Ago
10 Months Ago
40mm
10 Months Ago
Added shopkeeper NPC's to water well A and B, all water wells now have a shopkeeper
10 Months Ago
Fixed hash collision warnings on game boot (S2P all water wells and generate manifest)
10 Months Ago
Merge from waterwell_update_oct_2024
10 Months Ago
Merge from scrollrect_disable
10 Months Ago
Merge from gesturepack
10 Months Ago
Disabled skin rendering on default hazmat viewmodel
10 Months Ago
Better catapult colliders
10 Months Ago
Updated "shush" gesture's first person anim to prevent near camera clipping
10 Months Ago
Fixed constructable entities health mismatch between client and server
10 Months Ago
Added new gestures - "Loser" and "No-no" (finger wagging).
10 Months Ago
Show the full underwear skin for the mummy wraps in the item store
10 Months Ago
Network compat breaking changes * Removed bodyque system/entity * Remvoed vote_controller entity Bump network version & .exe version Fix weapon_snark network types Remove m_bHL2EpisodicBehaviour from gmod gamerules CTEPhysicsProp model scale networking TEHL2MPFireBullets Y axis spread networking Completely remove the commentary system Fix incorrect particles spawning if there are too many garrysmod-issues/issues/5509 Remove test_traceline entity Restore portal entity clientside parts (lasers) `teamonly` in `player_say` event networked Update decals_subrect.txt Updated from HL2, to contain 2 new Portal decals You can gravity gun portal energy balls successfully Fixed studiomdl crashing with remapping sequences Remove unused properties on SWEP internals Change how SWEPs store ViewModel/WorldModel/PrintName To get rid of 80 character limit for all 3 fields Remove another unused field from SWEPs Network gravity scale for players, for prediction Reduce network bits for player's drivingmode/player class No server has 2^32 unique classes Network m_bSprintEnabled for prediction (Player:SprintDisable) Fixed insane network load of ManipulateBone* functions Optimize some more player networking m_OverrideSubMaterials array m_iTeam reduced bits (from 32) Undo changes to m_OverrideSubMaterials Fix networking of gib scale to clients Do not initialize the scaled prop physobj as shadow for client only ents Added `SetLifetime` input to prop_combine_ball 0 or negative values make it infinite. BallCaught and OnBallCaught input/output for portal BALL ent Do not network duplicate health/velocity for players Since it is already done for all entities Do not set collision bounds on physgun beam I don't know why it was being set at all, it's not a physical entity, so let's try simply not setting the collision bounds and see what happens. Not setting the bounds saves on network bandwidth. Minor cleanups npc_combinecamera fires OnLostEnemy output Remove unused stringtables * GMod specific GModGameInfo * Source's ServerMapCycle and InfoPanel, and their panels Minor cleanups Double `modelprecache` max size to 8k Fix CNewParticleEffect.AddControlPoint attachment default value No longer produces console warnings when not given an attachment name TTT: check data_static for rearm scripts for use in workshop addons Updated language files Merge branch 'main' into prerelease Fixed a crash with Panel:AppendText Merge branch 'main' into prerelease
10 Months Ago
▄▌▊▋ ▊▆▉▅▇▊▆▇
10 Months Ago
▉▊▍▉▅▇▄▊▆ ▇▉▉▋ ▌▍▄▆
10 Months Ago
Fioxed cultist deer torch renderer appearing at the wrong size in the item store
10 Months Ago
Fixed skull rock and baseball bat 3d renders not appearing properly in the item store
10 Months Ago
unify layer tool: - save/load for configuration - add toggleable gizmo to visualize radius - add scene filter - UI updates
10 Months Ago
Unsaved icon change
10 Months Ago
Add to options menu - add support for the dropdown options menu to display text or a color - will show "Random" or the color of the map marker