161,618 Commits over 4,597 Days - 1.46cph!

12 Months Ago
Small ramp will stop if it detects a blockage on the construction layer
12 Months Ago
Use no displacement version of ground plants for floating city pot plants
12 Months Ago
Add a vehicle world collider to the plank
12 Months Ago
Fixed some floating city colliders with negative scale, S2P all of them
12 Months Ago
Added new map icons for ghost ships and floating cities Added a deep sea mode to the map shader, shows terrain as greyscale Removed deep sea island icon entirely, they look a lot better in greyscale
12 Months Ago
- Re-setup, will need wes to fix the rest
12 Months Ago
naval_update -> Cannon_Animation
12 Months Ago
Add reset trigger support
12 Months Ago
pt_boat_polish_pass_2 -> naval_update
12 Months Ago
- Dont dismount straight into the water - Add water mask to the bottom of the front turret
12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
merge from deepsea_generation_tweaks
12 Months Ago
rename TriggerExternalEmitter to SoundPlayerTrigger and make it inherit from TriggerBase
12 Months Ago
- Setup new attack effect on front + rear turret - Added and wired up lights to pt boat (ai wil auto do this) - Added and wired up lights to turret
12 Months Ago
S2P + HLOD all floating cities
12 Months Ago
Merge from floating_cities (stomped prefabs, will need to S2P)
12 Months Ago
Airfield puzzle reset now ignores above ground players via the prefab (S2P) Removed the mid wipe hack we did for last month
12 Months Ago
Remove boat door from tutorial
12 Months Ago
Tweaked deep sea generation, entities are more clustered
12 Months Ago
merge from naval_update
12 Months Ago
merge from boat_building
12 Months Ago
compile fix
12 Months Ago
Merge from extended_decay
12 Months Ago
Reset decay when converting to editable
12 Months Ago
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12 Months Ago
WIP on standardized object health display conditions
12 Months Ago
Add BoatBuildingBlockDecay.DecayDelayMinutes. Delay boat building block decay by 30 minutes.
12 Months Ago
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12 Months Ago
Fixed nextbots in Source saves crashing on load Added CNewParticleEffect.Set/GetShouldSimulate Fixed multibone static props fast pass using garbage bone positions. CThreadFastMutex changes for 64bit vphysics HLMV launches and runs now Also a few other minor merges from x86-64 More consistent checking for protected entities Basically more code de-duplication. Also adds npc_barnacle_tongue_tip to protected entities list
12 Months Ago
Add BoatBuildingBlockDecay derrived class of BuildingBlockDecay. Add BoatBuildingBlockDecayDurationMultiplier convar. Boat building block decay duration doubles the standard decay by default. Replaced BuildingBlockDecay with BoatBuildingBlockDecay on all player boat building block prefabs.
12 Months Ago
naval_update -> pt_boat_polish_pass_2
12 Months Ago
Added "hull" to name check for isFoundation in BuildingBlockDecay
12 Months Ago
Scene2prefab
12 Months Ago
Fixed mounting issues on sofa in the casino
12 Months Ago
Boat damage cooldown fix
12 Months Ago
Finishing building via steering wheel now correctly runs the same clientside validations and toasts as finishing via the BBS
12 Months Ago
merge from main/naval_update
12 Months Ago
Optimized improvised walkway LOD2 meshes (support variants only)
12 Months Ago
merge from boat_building
12 Months Ago
removed TerrainCollisionTrigger component that shouldn't have been on PTBoat
12 Months Ago
Fix occasional sail state/interaction being fucked after a load.
12 Months Ago
Diving Fins Repose
12 Months Ago
fix birthday hat with mannequin giving free light
12 Months Ago
Add a tool to convert navmesh obstacles to modifier volumes, rebake all ghostship nav using volumes
12 Months Ago
Fix NRE on bradley's death
12 Months Ago
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12 Months Ago
merge from main/naval_update
12 Months Ago
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12 Months Ago
Extra files
12 Months Ago
More agressive LOD distances on improvised walkway set Changed LOD1 from 10 to 5 LOD2 from 25 to 15 Thin supports and railings culling set to 60 from 75