135,335 Commits over 4,293 Days - 1.31cph!

2 Months Ago
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2 Months Ago
Hide boat building UI if there's a finished boat.
2 Months Ago
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2 Months Ago
Added tactical gloves
2 Months Ago
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2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
Anyone authd to the wheel ca now demolish blocks (usual rules apply)
2 Months Ago
Add head animation support to the cannon - Support local offset - Setup with default 50 cal reload animation for now
2 Months Ago
Restored TwitchdropsTransformGroupManager
2 Months Ago
merge from main
2 Months Ago
merge from skinviewer_tacticalgloves
2 Months Ago
Fixing skinning for 50 cal left mesh
2 Months Ago
Frontier Hazmat repose
2 Months Ago
Added tactical gloves skin viewer model
2 Months Ago
Updated skin viewer road sign gloves model (fixes the missing back faces)
2 Months Ago
Deleted old folder (cant do it in a single commit because plastic)
2 Months Ago
Moved all the skin viewer custom meshes into the skin viewer folder
2 Months Ago
Enable repair on cannons
2 Months Ago
Check if boat can be edited before dock and edit
2 Months Ago
turretsv2 -> naval_update 🎉
2 Months Ago
Compile fixes for shared aiming method
2 Months Ago
- Fix snapshot states not being replicated properly - Fixed ai inconsistent aiming angles Ready to merge
2 Months Ago
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2 Months Ago
LCD related stuff & lighting
2 Months Ago
christmas wall- and ceilingpaper updates
2 Months Ago
Merge from naval_update
2 Months Ago
Adding wick virtial position anim clip
2 Months Ago
Block accidental admin kills on floating cities and islands
2 Months Ago
Added tactical gloves to the skin viewer (will need a new posed mesh)
2 Months Ago
Lerp to 0,0 properly on reload (mostly affects the front turret)
2 Months Ago
Smoooooooth(er)
2 Months Ago
Cleaned up the front turret aiming system
2 Months Ago
added space station building skin sitem and hooked up - still needs icon
2 Months Ago
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2 Months Ago
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2 Months Ago
boat planner blueprints missing files
2 Months Ago
Phrase update
2 Months Ago
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Compile fix
2 Months Ago
Implement boat decay
2 Months Ago
Floating walkways - Fixed incorrect mesh in one of small plastic pieces. Simplified mesh colliders of remaining kit pieces.
2 Months Ago
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2 Months Ago
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2 Months Ago
more accurate colliders for conditional wall corners, added missing tag Deployvolumeignore on some corner prefabs
2 Months Ago
merge from main
2 Months Ago
lowering mboat floors bottom by 1cm to help prevent zfight from above blocks
2 Months Ago
Replicate seat changes of naval_update branch
2 Months Ago
Simplified collision on some floating walkway pieces, switched to box colliders
2 Months Ago
wall frames and floor frames models and prefabs setup fixed double gibs on ramps
2 Months Ago
naval_update -> pt_boat_turrets