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137,522 Commits over 4,474 Days - 1.28cph!

59 Days Ago
Fix static xylophone and drumkit being offset in monuments after they were converted to prefab variants in 142496 and 142494 Manually restore their old positions in Music_Stage and Casino Barge prefabs S2P Outpost + Floating Cities
59 Days Ago
exported updated 3p jump and jump midair anims
2 Months Ago
Fixed old bug where the desert military base `desert_dwelling_single_j` (the big silo) could have another dwelling spawn inside of it after server restart. Added a simple box collider at the anchor point where spawn checks were made. Tested in editor
2 Months Ago
Lazy create the IOCircuitSystem when registering the first io entity Converted computer station, digital clock and command block
2 Months Ago
merge from main
2 Months Ago
change industrial auto turret inventory handling sound
2 Months Ago
deploy/open/close sounds for industrial storage and furnaces
2 Months Ago
industrial auto turret sounds
2 Months Ago
morph cache add dye sets to hair sets
2 Months Ago
conditional hair setup (pointing to midlength meshes for now)
2 Months Ago
add to hair sets
2 Months Ago
Fixed missing skeletonskins
2 Months Ago
merge from crew_cut_setup (to avoid hair set conflicts)
2 Months Ago
shadow lods
2 Months Ago
rough dye set pass
2 Months Ago
Female conditional meshes
2 Months Ago
Cobalt Statue - Added latest progress on the mesh and prefab, which includes the fully UV'd and textured pedestal with its corresponding materials.
2 Months Ago
Conditional meshes
2 Months Ago
Updated render meshes on prefab
2 Months Ago
Ponytail cleanup
2 Months Ago
Initial setup
2 Months Ago
Ponytail fixes
2 Months Ago
Ponytail hair update
2 Months Ago
commit missed texture metas
2 Months Ago
merge from wiretool_cave_fix
2 Months Ago
Added some network override volumes in cave_small_hard and cave_large_sewers_hard Fixes not being able to wire stuff from cave to surface S2P both caves
2 Months Ago
rebased darts_game branch
2 Months Ago
Added Crewcut hair variant. Added fbx files, set up prefabs, added textures and set up materials.
2 Months Ago
merge from consoleinputfield_fix
2 Months Ago
Fixed console input field not being selected automatically when using consoletoggle 0
2 Months Ago
Fixed pooltable NRE'ing on spawn
2 Months Ago
Codegen Manifest
2 Months Ago
Second set of cherrypicks
2 Months Ago
merge from resourcedispenser_allocs
2 Months Ago
Delete a bunch of old useless assertions that allocate
2 Months Ago
First set of cherry picks from game_room_dlc old because of plastics 'issues' up to 151245
2 Months Ago
Bowless crossbow skin viewer update
2 Months Ago
merge from main
2 Months Ago
Allowed mounting with ballistic helmet
2 Months Ago
fix foliage displacement feature causing scene view issues, avoid drawing viewmodel feature outside of the game view
2 Months Ago
add PerformanceText line for Rust Render Pipeline when enabled, getting harder to tell visually which pipeline we're using
2 Months Ago
Subtract the custom network group for the apartment building & floors because default 5s update rate is too slow & even if it updates quicker it will cause more lag spikes and be more complicated than simply improving the culling
2 Months Ago
merge from skin_brightness_variation
2 Months Ago
merge from skinviewer_viewmodel
2 Months Ago
Skinviewer salvaged sword tweaks
2 Months Ago
Restored generic popup background blur
2 Months Ago
Glass AR - texture and shader updates round 2
2 Months Ago
Glass AR - texture and shader updates
2 Months Ago
RRP: water surfaces receive light from all light sources now, not just sun (forward+ lighting)
2 Months Ago
merge from playerrigupdate2