reporust_rebootcancel

138,279 Commits over 4,505 Days - 1.28cph!

11 Months Ago
Increase voxel resolution in navmesh tiles overlapping monuments, instead of having a different navmesh for scientists
11 Months Ago
naval_update -> scientist_boat_ai
11 Months Ago
move colorpicker to separate assembly, refactor some jank third party code
11 Months Ago
Balancing forces like a fckn seesaw Target takes priority Avoidance is second unless its too close Wander forces as third
11 Months Ago
Fix chainsaw hit sounds not playing in first person
11 Months Ago
First pass on dynamic nav obstacles
11 Months Ago
merge from naval_update -> deep_sea
11 Months Ago
merge from main -> naval_update
11 Months Ago
Merge from boat_building
11 Months Ago
merge from lop_entity_spawn_time -> main
11 Months Ago
Add `logentityspawntime` admin convar to print out spawn times on client - use `logentityspawntime_min` to control the minimum spawn times that are logged
11 Months Ago
Fix accidental negative collider on sail post
11 Months Ago
halloween floorpaper setup and wip textures
11 Months Ago
Fix getting stuck in the wander state if we exit seek without reaching our target
11 Months Ago
Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
11 Months Ago
Update: UI_Store - drop UI_StoreItemOverlayPage references - resaved prefab Doesn't help with reducing RAM pressure, but allows us to take the next step of dnyamically loaded/unloaded bundles. Tests: Went to Abyss page in Editor. Built standalone, took a memory snapshot from main menu - offending assets still there
11 Months Ago
merge from main
11 Months Ago
merge from fix_tags_levelurl -> main
11 Months Ago
Merge from boat_building
11 Months Ago
Merge from parent
11 Months Ago
Include level url in server tags
11 Months Ago
Prepare migration of entities currently having a navObstacleComponent
11 Months Ago
Static versions of deployed/world model props, replaced in scene
11 Months Ago
Plays the correct third person deploy sound
11 Months Ago
unity tutorial update
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
Added IClientComponent to CullWhenInside so they never spawn on the server
11 Months Ago
Set floating cities as non global broadcast for now so entering the deep sea doesn't take 2 working days We'll have an HLOD anyway
11 Months Ago
floating city 2 layout update, connected most barges and piers together
11 Months Ago
Update: FileSystemBackend.Load<T> - option to skip caching of loaded asset Using this to try to avoid caching of store assets Tests: opened and closed Abyss page a couple times with DB backend
11 Months Ago
Harmonised plywood across scene, added another plywood variant
11 Months Ago
Merge from parent
11 Months Ago
Compile fix
11 Months Ago
merge naval_update to cannon_code
11 Months Ago
fix Adobe Building Skin token
11 Months Ago
Fix mouse aiming with the cannon
11 Months Ago
Give new state in player anim controller an empty clip with a better name, makes it easier to override per override controller
11 Months Ago
decal_birdcraplarge added
11 Months Ago
Reduce placement height of hull pieces so you can exit the water onto them.
11 Months Ago
Clean: reorganize UI_Store.CloseStoreOverlayPage - added a todo to revisit Tests: none, trivial change
11 Months Ago
Merge from main
11 Months Ago
Can now start and end boat building mode directly from a boat steering wheel if you are within a boat building station. Bunch of refactoring for it to work.,
11 Months Ago
Bugfix: Ensure active UI_StoreItemOverlayPage gets properly cleaned up Tests: tried a bunch of main menu interactions
11 Months Ago
Better navigation through smaller pathways (obstacles on left and right) but clear ahead Only handle the reverse case if the front is blocked (not the sides)
11 Months Ago
merge from skinglowtester_fix
11 Months Ago
Adding new sail rig
11 Months Ago
Make sure running "Generate Schema" without the glow scan doesn't wipe old glow data
11 Months Ago
Restored glow tags on last weeks skins
11 Months Ago
Fix merge conflicts
11 Months Ago
Update: UI_Store - load overlay page dynamically from path Doesn't do unloading yet (gets cached in the asset backend). Also there's a bug with CloseStoreOverlayPage not being called in all cases. Tests: In Editor, loaded Abyss overlay page in store