reporust_rebootcancel

138,279 Commits over 4,505 Days - 1.28cph!

11 Months Ago
Clean codegen
11 Months Ago
merge from naval_update
11 Months Ago
ClientIOLineEditor server compile fix
11 Months Ago
Merge from parent
11 Months Ago
Codegen
11 Months Ago
merge from main (needs codegen)
11 Months Ago
Merge from parent
11 Months Ago
moved the bridges between food and farm barges out of barge prefabs as it is likely to be connected differently in other floating cities
11 Months Ago
centered pivot of medical barge
11 Months Ago
merge from cargopath_map_smooth2
11 Months Ago
baked convex colliders for ring1 and ring2 prefabs, improved bumper tire chain collider accuracy
11 Months Ago
Clean codegen
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
moved the static doors out of doors category in the ghostship variant art prefabs
11 Months Ago
Changed console system class and function min length to 1 character (from 2) (modding request)
11 Months Ago
Add HeightOffset to foliage placements, and force refresh in editor now recreates buffers for foliage instancing to allow for realtime placement adjustments
11 Months Ago
Tweaks & inst flips.
11 Months Ago
Polish
11 Months Ago
Ground clutter
11 Months Ago
Merge from main
11 Months Ago
Setup shader params on the terrain mesh.
11 Months Ago
Another fresh attempt at new avoidance logic
11 Months Ago
Add Tropical1 terrain mesh, leave it in the scene as disabled for now.
11 Months Ago
Change displacement map to linear, implement directional displacement, change displacement shader blends to handle encoded directional data, pass in terrain height params as shader globals, and sample displacement vectors attenuated by foliage wind vertex colours
11 Months Ago
- Setup third person attack anims - Add attack_damaging parameter and new state to PlayerAnimation controller - Fixed issue with chainsaw third person deploy sound playing on loop - Fix hit particles playing early
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
Codegen
11 Months Ago
merge from naval_update
11 Months Ago
Codegen
11 Months Ago
merge from main
11 Months Ago
merge from cargopath_map_smooth2
11 Months Ago
Smooth the cargo path shown on the map so it doesnt look too jagged (clean branch, plastic selected all my hidden changes by default 🫠)
11 Months Ago
Smooth the cargo path shown on the map so it doesnt look too jagged
11 Months Ago
Rotatable paintings and signs, during deployment and keybinds in painting menu
11 Months Ago
Set a purchase limit for general tab items so multiple cannot be purchased
11 Months Ago
merge from cargo_oilrig_path_fix
11 Months Ago
merge from modding_can_throw -> main
11 Months Ago
more progress
11 Months Ago
Allow melee weapons to network if they can be thrown - fields `canThrowAsProjectile` and `onlyThrowAsProjectile` Add `setthrowable` command to test that it works 0 = not throwable 1 = throwable 2 = only throwable
11 Months Ago
Cleanup & spawn fixes.
11 Months Ago
Spawns
11 Months Ago
Cargo can't hit oil rig when exiting the map Cherrypicked cargoship.egress command from deep sea branch
11 Months Ago
merge from fix_sam_site_reload -> main
11 Months Ago
merge from hackweek_crosshair_customization
11 Months Ago
Fix crosshair not getting initialized correctly with the settings
11 Months Ago
Cargoship path no longer goes around oil rigs
11 Months Ago
Fix sam sites not reloading after a period of inactivity - fixes SAM sites shooting <6 rockets before pausing to reload when an MLRS strike happens (or air vehicle but that's not as much of an issue) - will automatically reload after 45s of no target (convar `autoreloaddelay`) - rename Reload() -> LoadAmmo() because the reload code wasn't actually loading ammo
11 Months Ago
Update tooltip phrases, rename static 2 to semi-static Fix some options not getting darker on hover
11 Months Ago
Allow spacing to bet set closer to 0 for more customization freedom, like making small crosses Set opacity to 1 instead of 0.8 when dynamic