146,149 Commits over 4,413 Days - 1.38cph!

10 Days Ago
Fixed drone config screen inputfield config type
10 Days Ago
some more set dressing, some foliage culling around the marketplace to aerate a bit material tweaks to sign
10 Days Ago
Merge from main
10 Days Ago
Prefabbed up larged apartment parts for nesting and replaced over meshes in main prefab. Baked LODs for large apartment parts, plus LOD setup (transitions need testing once my play mode works)
10 Days Ago
Trigger an explosion at state transition too.
10 Days Ago
Disable gravity for satellite. Set free_power to true in the editor. Heavier (more loot) satellites have less fuel available to make them harder to target than smaller (less loot) satellites. Control vs reward.
10 Days Ago
merge rust_relay_server -> main
10 Days Ago
merge main -> rust_relay_server
10 Days Ago
ensure position updates are networked to fake player
10 Days Ago
Codegen
10 Days Ago
Merge from PlayerRigUpdate2
10 Days Ago
Added mannequin skinset subset, fixes NRE/kick
10 Days Ago
Merge from main
10 Days Ago
Merge from prototyping
10 Days Ago
Merge from combine
10 Days Ago
FIx NRE in SprayCan
10 Days Ago
Merge from industrial_dlc
10 Days Ago
merge from fix_editor_reflection_probe_delay -> main
10 Days Ago
Subtract the button to disable the reflection probes since we shouldn't need it if it's updating the same rate as standalone
10 Days Ago
Fix the editor reflection probe rendering every frame - increase delay from 0.1s -> 1s (matching runtime) + fix it not even using the 0.1s cooldown originally
10 Days Ago
merge from optimize_generate_textures_alloc -> main
10 Days Ago
Revert back to TerrainMeta.GetHeights() that returns a 64MB managed array - keep the NativeArray for the textures themselves - fixes mismatch from GetHeight01() not returning the same value as the terrain's heightmap - tried calling GetHeight() on each pixel instead but is off by 1 step for certain heights so playing it safe
10 Days Ago
Hair test
10 Days Ago
Update the apartment door prefabs inside the apartments - set small, medium & large to different door prefabs to confirm they work (unsure how final art is intended to look)
10 Days Ago
Add text mesh to the apartment door prefabs (functional prototype, not pretty)
10 Days Ago
Regenerate font with all characters
10 Days Ago
Show room numbers on doors as text instead of the placeholder LCD screens above the doors
10 Days Ago
Add dripping font for the apartment door numbers
10 Days Ago
Add autoturret reskinning Preserves loaded ammo, authlist, rc identifier and peacekeeper setting
10 Days Ago
auto_turret missing cover fix, fixed in scene prefabs, fixed workshop issues
10 Days Ago
merge from main -> optimize_generate_textures_alloc
10 Days Ago
Implement IO entity reskinning with the new system, will now always nicely adjust any connected wires / pipes to the new positions: https://files.facepunch.com/cipeaX/2026/May/21_01-08-RightBighorn.mp4
10 Days Ago
Add culling sphere component to the apartments
10 Days Ago
Add culling support for apartment furniture - start with large spheres around each apartment - add extra check if the player is inside the apartment to handle corners of the apartment the culling sphere doesn't reach
10 Days Ago
Update: Codegen Tests: builds
10 Days Ago
Merge: from main Needs codegen
10 Days Ago
Optim: reimplement all Arg.Get* via GetStringView Avoids allocations in the GetString fallback Tests: unit tests
10 Days Ago
Update: add StringView-to-numeric extensions Tests: ran unit tests
10 Days Ago
Fixed mid-length hair being skinned to eyes
10 Days Ago
Clean(tests): get rid of redundant profiling code Tests: builds
10 Days Ago
Fix a bug causing io lines to not update correctly when multiple storage adaptors on the same barrel have connections between themselves
10 Days Ago
Optim: BuildCommand - remove another Substring alloc via StringView Down to 3 allocs/0.34KB per call Tests: ran a couple commands with and without args
10 Days Ago
Reconnect apartment doors to apartment prefabs
10 Days Ago
Optim: ConsoleSystem.Index uses StringView internally to avoid allocations Tests: booted into craggy, ran a couple commands (short and fully qualified)
10 Days Ago
Put apartment elevator at the end of the wing - add extra floor for basement - split apartment floors into their own prefabs
10 Days Ago
Integrate item container and child item container preserving into the new system Re-implement entity children preserving, with attachments repositioning if their sockets shifted, child io entity also have their connected lines update correctly Fixes various current bugs with storage adaptors / door controllers when their parent is reskinned Make ceilinglight reskinnable again, will fix reskinning io entities themselves next Fix not being able to skin snowmobile back to default
10 Days Ago
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10 Days Ago
Duplicated second elevator in reception area
10 Days Ago
Apartment elevator now functional
10 Days Ago
restored missing hair textures for movember moustache and santa beard