136,850 Commits over 4,444 Days - 1.28cph!

2 Years Ago
Reimplement detailed entity profiling that was lost instead of stashed Change to single int to describe entity profiling mode 0 = off 1 = count spawned per frame 2 = count per type of entity spawned per frame 3 = count per type of entity across server every 5 minutes Reset all profiling measurements on the first frame profiling is enabled - fixes some stats counting incredibly high
2 Years Ago
vm frontier hatchet - added bones for beads & tassel
2 Years Ago
Fixed util.DecalMaterial to actually work TTT: Updated localization files (Community Contribution) Fixed vrad not writing light flags to the BSP Fixes "Cast entity shadows" option in Hammer to not working. Also added info to the hammer option about how to properly make it work.
2 Years Ago
additional profiling, a few quick wins on performance
2 Years Ago
Added "Secondary Detail Layer" to standard terrain blend shader
2 Years Ago
player update. 3p kayak anims updated
2 Years Ago
Added "Blend Detail" option to terrain layer to switch between "Terrain Height" (default) and "Surface Normal" detail sources
2 Years Ago
Merge Travelling Vendor -> Main
2 Years Ago
Vending front changes
2 Years Ago
Fixed wheel colliders having a slight gap with the ground
2 Years Ago
initial skinned oni cloth setup for ghostsheet
2 Years Ago
small perf modifications to oni cloth and initial setup for global solver updater
2 Years Ago
Merge from qol_building_preview_lerp_snapping -> main
2 Years Ago
Added "Mask" blend type to terrain blend layer
2 Years Ago
Removed unused TerrainLayer.cginc
2 Years Ago
Fixed compile error when using terrain parallax variants
2 Years Ago
Merge from main
2 Years Ago
Merged Travelling Vendor -> Main
2 Years Ago
Attempt to fix staging
2 Years Ago
Merge Travelling Vendor -> Main
2 Years Ago
Travelling Vendor~ - Swapped steering over to PID controller - Fixed wobbly wheels - Added proper lerping to clientside wheel visuals - Removed steering deadzone logic - Changed wheel grip values so it can climb hills
2 Years Ago
Cleanup and missing files
2 Years Ago
added route to radhouselarge roof
2 Years Ago
collision and lods for radhouselarge. added radiator prop. added broken glass decal. added new roof.
2 Years Ago
storage_building_large LODs, Colliders pass, prefab setup
2 Years Ago
Adjust bike physics and steering, improve jitter and bounce. Not perfect but better. Fixed eye pos not taking up/down look into account.
2 Years Ago
merge from main
2 Years Ago
merge from frontier_hatchet/furTrim branch
2 Years Ago
Fixed player deployed elevators not draining batteries (had no input set to main power slot)
2 Years Ago
Fixed shadow cascade blending gaps/artifacts when using low FOV camera
2 Years Ago
Switched Force Mount and Force Swap Seat icons to use the mount icon.
2 Years Ago
Disable self dismounting when handcuffed
2 Years Ago
Subtract the other two merges from Bikes from today
2 Years Ago
Updated Vintage Desk, Bookshelf and Rectangle Table FBX's and Prefabs
2 Years Ago
moved turret bracket to correct position
2 Years Ago
adding obi cloth - still need to clean out samples and other fluff
2 Years Ago
Crocodile prefab work
2 Years Ago
Merge main -> Bikes
2 Years Ago
Subtract 99906 merge for now, bouncy motorbike bug
2 Years Ago
merge from main
2 Years Ago
merge from hood_and_cuffs
2 Years Ago
merge from save252 - Staging wipe
2 Years Ago
merge from fix_oil_rig_top_placement
2 Years Ago
prisonerhood basic crafting pass
2 Years Ago
handcuffs no longer unlocked during tutorial basic crafting pass
2 Years Ago
network++ save++
2 Years Ago
Updated the ClientServerFieldFinder to check for fields when in None compiler mode Fixed all client/server/none field mismatches except for the travelling vendor fields Should fix long monument imports when switching between compiler modes
2 Years Ago
Merge from tutorial_speakwith
2 Years Ago
Added debug.printMissionSpeakInfo to print out more info when the player is attempting to complete a mission objective where they have to speak to an NPC, trying to track down an elusive tutorial soft lock
2 Years Ago
Merge Bikes -> main