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159,372 Commits over 4,597 Days - 1.44cph!

3 Years Ago
Add bulk uploading class to route high frequency data points through Blob storage rather than event hubs - normal gameplay events still go through the web api & event hub Switch frame profiling data to dedicated "profiling" table to avoid cluttering the "gameplay" tables Add `analytics_bulk_upload_url` convar to designate the upload container
3 Years Ago
Fixed monuments static IO lines spawned at world origin
3 Years Ago
Fixed NRE when updating wires attached to null entities
3 Years Ago
Added door controller sockets to ladder hatch, triangle ladder hatch, shop front and wood shutters
3 Years Ago
Meta files and other things that Unity wants to update with the 2022 upgrade
3 Years Ago
Manifest
3 Years Ago
Code gen + protobuf
3 Years Ago
Fix NREs
3 Years Ago
merge from main
3 Years Ago
More basic stats More profiler markers that are exposed in release builds
3 Years Ago
Change `analytics_enabled` to be a saved convar (to make it easier to toggle in editor) - default to false instead of true
3 Years Ago
vm sks updates
3 Years Ago
Cleanup
3 Years Ago
Rename InvokeLogger -> InvokeProfiler Rename PacketLogger -> PacketProfiler
3 Years Ago
Serialize invoke stats in data points
3 Years Ago
Capture performance stats for every single server frame & send to azure analytics - packets (sends, recvs, total outbound packets) - invokes (execution time, invokes, adds / removes) - general execution time per frame Grab all physics stats (colliders, triggers, collisions, etc) - figure out later how to expose it in release build Add `dump_profiler_recorders` command to dump all ProfilerRecorder handles to disk in a .csv
3 Years Ago
Merge main -> Bikes. Updates bikes branch to Unity 2022
3 Years Ago
Cargo ship sound updates
3 Years Ago
Vending machine translation token now routed through protobuf
3 Years Ago
Swapped over to using translate phrases Added localized checkbox for vending machines
3 Years Ago
Further improved coastal cliff placement Added TerrainSetHeight to the top of the cliffs
3 Years Ago
double cover model and wip prefab
3 Years Ago
vm sks updates
3 Years Ago
backup latest wip
3 Years Ago
merge from main
3 Years Ago
moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)
3 Years Ago
Removed #ifdef'd sections, un #ifdef'd timing
3 Years Ago
Server compile fix
3 Years Ago
Cherry pick 95093
3 Years Ago
Got biome tinting in
3 Years Ago
Cherry pick 95091 + fixes after rebase
3 Years Ago
Subtract 95056
3 Years Ago
Merge from main
3 Years Ago
Added "Normal Blending" option (biased, lerp) to DeferredDecal shader
3 Years Ago
Set phrases for all npc vendors
3 Years Ago
Blue, red, yellow, black and purple recycler albedo variations + materials
3 Years Ago
Added backend support to allow localisation to npc vending machines
3 Years Ago
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3 Years Ago
Merged main into RF_craftingcosts
3 Years Ago
exported viewmodel anim set and started setting up blunderbus in unity
3 Years Ago
Fixed workshop flashlight button hitbox, also made sure we ignore 'nightlight_debugcamera_enabled' when in workshop scene
3 Years Ago
Merge from teslacoil_igniter_damagepickup
3 Years Ago
Merge from item_drop_analytics_improvements
3 Years Ago
Merge from leantween_nre_fix
3 Years Ago
Merge from shelter_ramp
3 Years Ago
Merged main into nightlight_workshop
3 Years Ago
Fixed powered door controllers opening doors after a server restart + a few issues with wire clearing
3 Years Ago
Speed tree importer and shaders now use foliage shader data and UI
3 Years Ago
vm renderer script setup and activated
3 Years Ago
Added a small ramp to legacy shelter, so it's easier to access on bad terrain